Kopfschuss-Mechanik

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Kopfschuss-Mechanik (where there is a specific hitbox for a player's head) are not planned for the Ashes of Creation MMORPG.[1][2][3]

Time to kill

Karawanen-PvP in Alpha-2.[8]

Generally when it comes to finger in the wind we're around where we want to be for TTK and that's probably on the bit faster side of TTK for MMOs that we're accustomed to, but we're a PvX game.[9]Steven Sharif

Time to kill (TTK) in Ashes of Creation will be a little bit faster than most MMOs.[9]

  • Previously it was stated that the TTK was expected to be around 30 seconds to a minute.[10]
  • The developers do not want one-shots in the final MMORPG.[11]
  • Average non-elite mob time-to-kill for a solo player is intended to be around 6 seconds.[12]
In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[11]Steven Sharif

Hitboxes

The developers are testing different approaches to accommodate varying hitboxes between the races.[1]

  • There may be a single unified hitbox with some exceptions or some special collision rules as opposed to having different sized hitboxes.[1]

More than likely we'll have some sort of unified or unified-ish hitbox. But again it's going to probably have a unified hitbox with some exceptions or some special sort of collision rules based on them as opposed to just making it smaller for one and not the other.[1]Jeffrey Bard

There aren't separate types of hitbox categories in the Ashes of Creation MMORPG as there were in Ashes of Creation Apocalypse.[1]

We don't have separate types of hitbox categories, for example. There's no head hit box in the MMORPG like there was in APOC. So from a critical standpoint you're not going to see a greater risk of critting for a larger hitbox.[1]Steven Sharif

Weapon attack cone

Weapon attack cone in Alpha-1.[13]

Während ich angreife, treffe ich mehrere dieser Gegner; und das ist wichtig, weil alle Waffen, egal ob sie sich im Fadenkreuz-Modus oder im Tab-Targeting-Modus befinden, in der Lage sein werden, einen aktionsbasierten Waffenangriff auszuführen. Keine aktive Fähigkeit, aber Waffenangriff.[13]Steven Sharif

Alle Waffen haben einen Vorwärtsangriffskegel, unabhängig davon, ob sie sich im Modus Tab oder Action Modus befiden. [13]

  • Der Bogen und die Entfernung des Kegels variieren je nach Waffentyp.[13]

Stangenwaffen zum Beispiel haben einen viel breiteren Bogen und viel weiter nach außen. Dolche haben einen feiner abgestimmten Bogen, also musst du in dieser Hinsicht präziser sein.[13]Steven Sharif

Dies wird als Waffenangriff beschrieben, nicht als aktive Fähigkeit.[13]

Siehe auch

Einzelnachweise