Gelehrte

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Gelehrte are NPCs that are present at Academic nodes.[1]

We may have some story arcs down the line where you're killing some well-known NPCs, but we got to build it up: we got to make you either love them or hate them before you get to that point.[5]Margaret Krohn
During sieges or during monster events those venders, the non-combat NPCs, are usually provided for through a particular building type, unless they're general NPCs. If they're general NPCs currently, I think what we're doing is we're despawning them if they're not combat-oriented and if they are a service building like a constructible, if that building becomes damaged, then the NPC is disabled post the event, or post the siege until the building is repaired; but they're not present to be killed as part of the siege event. If they're a combat NPC, such as a mercenary or like a captain of the guard whatever: they're present, they can be killed and they have ramifications for doing so.[6]Steven Sharif
  • Some NPC movements and behaviors are dictated by time of day or other rotational cycle, others will be static.[10]
Where we place the NPC rotations that are relevant- those would be rotations that exist perhaps within an hour, not so much within a day so-to-speak. So there might be five minutes of some changing of an organization's acolytes in a temple or something; and that might be because obviously there's a quest related to that rotation.[10]Steven Sharif
  • NPCs will behave differently based on a player's reputation.[11][12][13][14] Otherwise, branching dialog trees are not currently planned for NPC interactions.[11]
Q: Can you influence NPCs or mobs when interacting with them by using your knowledge of their unique personalities/routines/lore or general knowledge of the world state?
A: We haven't planned for any type of branching dialogue personalities that give insight to those types of things and I don't believe that's planned for our narrative design, no. There is however some potential faction-based reputations that can be had and those reputations might send the NPCs down different behavior trees; and that is something that is incorporated. But if I understand the question correctly it's more along the lines of catering specific dialogue responses that will send down different dialogue branches and that's not planned.[11]Steven Sharif

Academic nodes

Wissenschaftliche Metropolen bieten eine schnelle Reise zu Knotenpunkten innerhalb ihrer Einflusszone.[15]

Academic node governments

Wissenschaftliche Noderegierungen werden demokratisch gewählt. [16][15] Aufzeichnungen darüber, wer für wen gestimmt hat, werden nicht veröffentlicht. [17]

Academic node benefits

Sobald eine wissenschaftliche Node die Metropolen-Stude erreicht, schaltet sie die Superkraft Teleportation frei.[18]

  • Bürger einer wissenschaftlichen Metropole können zwischen der Metropole und jeder ihrer Vasallen-Nodes teleportieren, ungeachtet von der Stufe der Vasallen-Node, solange sich diese nicht im Krieg befindet.
  • Bürger einer Vasallen-Node können sich zu der Metropole und wieder zurück teleportieren.
  • Sofern mehrere wissenschaftliche Metropolen gleichzeitig existieren, ermöglichen Luftschiffe den Bürgern der Node sowie deren Vasallen-Nodes schnelleres Reisen zwischen den wissenschaftlichen Metropolen, solange sich die Metropole nicht im Krieg befindet.

This will allow Citizens and Vassals of Scientific Metropolises to do things more quickly than others, as fast travel is limited in the world of Ashes of Creation. They’ll be able to exchange goods and information with ease and get to locations in the world at a quicker speed in order to gather crafting materials to create recipes, as well as participate in limited-time events.[18]

Siehe auch

Einzelnachweise