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{{Aggro}}
 
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== Threat assessment ==
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{{Gear inspection}}
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=== Health ===
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{{Health}}
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=== Nameplate ===
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{{Character nameplate}}
  
 
== See also ==
 
== See also ==

Version vom 31. Januar 2023, 13:32 Uhr

Aggro (Bedrohung/Hass) wird eine Rolle spielen.[1]

  • Aggro basiert auf einer Bedrohungstabelle.[1]
box warning orange.pngDieser Bereich enthält Informationen aus frühen Testphasen. Er wird aktualisiert, sobald neue Informationen verfügbar sind.
box warning orange.pngDie hier angezeigten Fähigkeiten werden zu einem späteren Zeitpunkt übersetzt.


Skill Icon Origin Description
Ancestral Bolas Ancestral Bolas.png Tank Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[2]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[3][4]
Hatred V Tank Ability Active.png Tank Single target that adds hate.[5]
Inciting Strikes IncitingStrikesIcon.png Tank Slashes twice in a forward cone while adding additional threat.[6]
Shield Assault ShieldAssaultIcon.png Tank Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[7]
Slam Slam.png Tank Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[8]

Threat assessment

You decide to gank the player, but find out that you have been ambushed![9]

Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[10][11][12]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[13]Steven Sharif
  • The border will indicate the level and quality of the tier set.[10][11][14]
    • This also indicates if the gear is enchanted, along with visual effects associated with enchanted items.[11][15][14]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[16]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[12]Steven Sharif

Gesundheit

During PvP, detailed information about your opponent's HP is obscured. This means you will not know the exact HP percentage an opponent has.[17]

Gesundheit is a stat in Ashes of Creation.[18][19]

If you are targeting another player specifically, another player not an NPC. If you're targeting another player and that player is not a member of your guild, alliance, raid, or party- those are the four affiliation factors. If they're not a part of those four groups you will not have specific information of their HP level. You will have quarters of information to their [HP] level and you may progress to get that a bit more granular, perhaps to sixths or eighths. You're not going to have exact information about what amount of hit points they have available to them. That level of obfuscation protects a bit of that engagement, that TTK interaction. So you might overshoot a target if you don't know exactly if they're down to their last 20% or 25%. That I think is a very healthy thing to have in PvP, but it is not a normal game design mechanic.[20]Steven Sharif

Namensschild

Das Namensschild eines Charakters wird über dessen Kopf angezeigt.[23]

  • Dies kann der Vor-, sowie optional der Nachname sein.[23]
  • Der Gildenname des Charakters wird neben seinem Namen angezeigt.[24]
  • Das Namensschild des Charakters verändert sich, um als Indikator zu dienen, wie viel Schaden der Charakter genommen hat.[18][19][22]
  • Ein Icon wird die Class des Charakters anzeigen.[10]
  • Mit der Maus über das Namensschild eines Charakters zu fahren, zeigt sein Stufe, seinen Klassennamen, sowie seine Archetypen-Kombination.[10]
  • Ein Buff-Icon zeigt die Ausrüstung des Charakters.[10][11][12]

Die Art der von Beschwörern beschworenen Kreaturen wird in dem Nameplates über der Kreatur angezeigt. Dies kann von einem Spieler nicht geändert werden.[25]

Siehe auch

Einzelnachweise