Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Narrative: Unterschied zwischen den Versionen
Lex (Diskussion | Beiträge) (Reorder sections) |
K (Text replacement - "Storyline quests" to "Story arc quests") |
||
(3 dazwischenliegende Versionen von einem anderen Benutzer werden nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
{{Narrative}} | {{Narrative}} | ||
− | == | + | == Story arcs == |
− | {{ | + | {{Story arcs}} |
− | === | + | === Story arc chapters === |
− | {{ | + | {{Story arc chapters}} |
− | === | + | === Story arc quests === |
− | {{ | + | {{Story arc quests}} |
− | + | {{readmore|Story arcs}} | |
− | + | == Player driven narrative == | |
− | + | {{Player driven narrative}} | |
− | + | === Narrative events === | |
− | + | {{Narrative events}} | |
− | + | === Server history === | |
− | {{ | + | {{Server history}} |
== See also == | == See also == |
Aktuelle Version vom 1. März 2024, 00:21 Uhr
Narratives (Meta-stories) that play out on a particular server are driven by various story arcs.[1][2][3][4]
- There is of course a meta-story. That meta-story gets informed by regional stories and regional outcomes; and depending on how players progress within their personal stories, that could be either racially based or could be their class-based. They could be a per-node basis. All of those things support a grand structure of the meta-narrative.[2] – Steven Sharif
- Q: What is your vision for the overall player story when comparing the more emergent personal stories versus the more curated story arcs?
- A: The narrative keeps in mind what the meta narrative is of the server; and that's something we have generally kept relatively close to the chest. It's something that we don't want to spoil leading up to our testers participating in Alpha-2 and Beta and eventually launch. It is however true that there is a meta narrative that exist within Ashes. There is a purpose why you are on Verra again; and the supporting narrative structures are there to reinforce what that meta narrative is. So, players will have insight into that as they travel and adventure within the world.[1] – Steven Sharif
Handlungsstränge
Handlungsstränge werden durch verschiedene Arten von Spieleraktivitäten auf jedem Server freigeschaltet.[9][7][6][10]
- Regionale Aktivität Aktivität.[2][4]
- In jeder Phase, in der sich eine Node entwickelt, werden Erzählungen und Handlungsstränge freigeschaltet, die Spawn-Population in der Umgebung wird verändert, welche Bosse existieren, es werden Ereignisse ausgelöst, bei denen legendäre Drachen die Stadt angreifen können. Es geht im Grunde darum, die Geschichte des Servers basierend auf den Aktionen und der Entschlossenheit der Spieler zu schreiben. Es kann also sein, dass ihr einen Monat zuvor einen Dungeon erleben werdet und im nächsten Monat eine völlig andere Geschichte mit Bezug zu diesem Ort habt, weil sich entweder geopolitisch oder vom Standpunkt der Node aus etwas geändert hat.[10] – Steven Sharif
- Persönliche oder klassenbasierte Aktivität.[11][12][13][14][2][3][15][4]
- Es ist möglich, dass sich einige Handlungsstränge auf einen dunkleren/bösen Weg beziehen, wenn ein Charakter die wünscht.[16]
- Sogar spielergesteuerte Mechaniken werden weiterhin Story-Komponenten haben. Es wird einen Grund geben, warum der vom Spieler gesteuerte Mechaniker verfügbar ist oder vom Spieler benötigt wird; Jedes System, das geschaffen wird, berührt also eine Geschichte.[15] – Steven Sharif
- Wenn zu viele andere große Handlungsstränge gleichzeitig in derselben Zone stattfinden, muss ein Handlungsstrang möglicherweise warten, bis er an der Reihe ist, selbst wenn die Bedingungen für die Freischaltung stimmen. [9]
- Handlungsstränge steuern eine oder mehrere Storyquests im Spiel.[17][18][19][20][4]
- Handlungsstränge können sich in verschiedene Geschichten mit mehreren möglichen Enden verzweigen, abhängig von den Questzielen, die die Spieler in jedem Kapitel erfüllen.[17][18]
- ie Entwickler werden versuchen sicherzustellen, dass die Handlungsstränge in zukünftigen Erweiterungen nabhängig von den unterschiedlichen möglichen Ergebnissen auf bestehenden Handlungssträngen aufbauen. [17]
- Handlungsstränge können World Events auslösen.[21]
- Es wird eine Vielzahl verschiedener Arten von Handlungsbogeninhalten in unterschiedlichen Maßstäben und mit unterschiedlichen Abklingzeiten geben, um den unterschiedlichen Spielertypen im Spiel gerecht zu werden. [22]
- Wir müssen so viele Inhalte in unterschiedlichen Maßstäben bereitstellen, dass es weder lohnenswert noch wirtschaftlich ist, jeden einzelnen Handlungsstrang auf der Welt zu kontrollieren. Einige davon werden in Größe und Produktionswert kleiner sein und sich daher schneller bewegen und kürzere Abklingzeiten haben, bevor sie wieder eingeführt werden.[22] – Skott B
- Korrupte Ressourcen sind Variationen von Ressourcen die nur in korrupten Gebieten oder während bestimmter Handlungsstränge verfügbar sind .[23][24][25][22]
Bestimmte Story Arcs können über das Bulletin Board System freigeschaltet werden. Für den Zugriff auf Storyquests müssen bestimmte Anforderungen erfüllt sein. [26]
- Bürgermeister benötigen bestimmte Ressourcen.[26]
- Innerhalb einer Node sind Gebäude erforderlich. .[26]
- Sozialorganisationaufgaben müssen erledigt werden.[26]
Story arc chapters
Each chapter (phase) in a story arc can cause changes across the entire server, such as environments, monsters, NPCs, Aufträge, and pathways.[19][8][2][3][4]
- Players can progress a chapter by completing story arc quests within the timeframe that each chapter is active.[19]
- Phase timers are shown (in the quest UI) to indicate how much real-world time is available to complete the quests in each phase.[18]
- If the player completes all quests in a particular chapter, they will need to wait until the next chapter to obtain further quests.[28]
- Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[17][18]
- It's not just a matter of completing the laundry list of things that the NPC has you do, but you pick from a whole bunch of objectives, many of them optional. Some of them, if not most of them, hidden when you first undertake the quest. So go dig up a guide, or blaze your own trail, or whatever; but depending on which objectives you complete, those are the things that help the server aggregate what is going to happen in later phases of the story arc. And that's across all of the players participating during that time frame: what objectives they decide to complete.[18] – Skott B
- Story arcs can last for days, which reduces pressure to log in daily to remain competitive.[29]
- Story arcs normally progress according to the passage of real-time, which is clearly indicated in your quest journals. Even if a zerg guild throws all their resources at a story arc, they can't lock anyone out of participating by doing all the participation on their own. You'll have the time indicated in your quest journal to finish the content available in that chapter.[22] – Skott B
- Most story arcs will repeat with a cooldown, but major story arcs will only occur one-time: These can be replayed, but in a non-interactive way where any choices made do not impact the world.[29][30]
- The cooldowns between arcs repeating will also be quite long- proportional to the length of the chapters, but we're still in pursuit of the right numbers there. You can't do the individual quests again until the entire arc restarts.[28] – Skott B
Story arc quests
Story arc quests (Storyline quests/Narrative quests) contain objectives for each chapter of a story arc.[17][18][19][20][4][31]
- Players can progress each chapter by completing story arc quests within the timeframe that each chapter is active.[19]
- Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[17][18][20]
- You can't really farm the quests in any meaningful way, because once you've done the quests in a chapter, that's it until the next chapter. Whether 1000 people participate or 10, the chapters will stay active for the same length of time, and as long as you participate in the clearly-marked time frame in your quest journal, you're good. The only thing that a concentrated effort can help with is influencing the narrative paths through the arcs.[28] – Skott B
- These quests stages can be failed. The ability to retry a failed quest depends on Node-Entwicklung.[20]
- There will be many different quests that actually have stages of the storyline; and these stages can actually be failed. You can actually fail a storyline; which sucks when you think about it, but at the same time that risk makes your investment that much more important.[20] – Steven Sharif
- Quests may differ based on the stages of nearby nodes, seasonal influences, and events such as world bosses.[32]
- Quests involving citizens from multiple nodes are unlocked based on the alliances and other relationships between the nodes and their progression.[33]
Spielergetriebene Erzählung
The world of Verra will be the same on each server, but Nodes will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[35]
- The overarching narrative of Ashes of Creation is that players are the returning children of Verra but they will not be characterized individually as "saviors".[36]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[37]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[38] – Steven Sharif
Narrative events
Narrative events allow players to shape the story arcs that unfold on their server through the choices they make in key questlines.[39]
- The history of significant narrative events on a server, including when they first occurred and who participated in them, is canonized in libraries.[40][41]
- It is possible for some storylines to relate to a darker/evil path, if a character should choose.[42]
Server Geschichte
Der Verlauf jedes Server wird verfolgt und für Spieler in der Bibliozhrk einer Node sichtbar. [41][44]
- Dieses Design hat sich möglicherweise geändert.[45]
- Wir werden die Geschichte der Welt im Auge behalten, damit wir den Menschen die Geschichte bis zum heutigen Tag erzählen können. Ein ganz neuer Spieler, der nach sechs Monaten bei uns einsteigt, kann einen Blick auf jeden Server werfen, was jeder Server gemacht hat und wie jeder Server die Handlung angegangen ist; und sie können selbst entscheiden, welcher Gemeinschaft sie beitreten möchten; An welcher Version der Welt wollen sie teilnehmen?[44] – Jeffrey Bard
- Schreiber können möglicherweise Informationen über die Ereignisse in der Welt sammeln und aufzeichnen, so ihr sie aus eurer Sicht betrachtet.[46]
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 Liveübertragung, 2024-02-29 (1:23:07).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Liveübertragung, 2022-04-29 (1:05:37).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Liveübertragung, 2022-03-31 (1:15:29).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Liveübertragung, 2018-01-18 (39:08).
- ↑ Video, 2023-03-31 (14:14).
- ↑ 6.0 6.1 6.2 6.3 Video, 2023-03-31 (3:32).
- ↑ 7.0 7.1 Video, 2023-03-31 (1:22).
- ↑ 8.0 8.1 Video, 2023-03-31 (6:30).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 10.2 Video, 2018-04-05 (35:01).
- ↑ Liveübertragung, 2023-04-07 (55:22).
- ↑ Liveübertragung, 2023-03-31 (1:00:16).
- ↑ Liveübertragung, 2022-10-28 (32:52).
- ↑ Liveübertragung, 2017-06-01 (37:39).
- ↑ 15.0 15.1 Liveübertragung, 2019-05-30 (1:18:16).
- ↑ Liveübertragung, 2017-05-26 (15:37).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 Liveübertragung, 2023-04-07 (58:39).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 Video, 2023-03-31 (14:20).
- ↑ 19.0 19.1 19.2 19.3 19.4 Video, 2023-03-31 (12:47).
- ↑ 20.0 20.1 20.2 20.3 20.4 Interview, 2018-10-20 (2:36:25).
- ↑ Video, 2023-09-29 (2:59).
- ↑ 22.0 22.1 22.2 22.3
- ↑ Interview, 2023-07-09 (47:05).
- ↑ Liveübertragung, 2023-03-31 (59:10).
- ↑ Video, 2023-03-31 (16:42).
- ↑ 26.0 26.1 26.2 26.3 Liveübertragung, 2017-10-31 (29:50).
- ↑ Video, 2023-01-27 (9:43).
- ↑ 28.0 28.1 28.2 28.3 28.4
- ↑ 29.0 29.1 Liveübertragung, 2023-03-31 (49:32).
- ↑ Video, 2023-03-31 (25:20).
- ↑ MMOGames interview, January 2017
- ↑ Liveübertragung, 2021-03-26 (1:12:51).
- ↑ Liveübertragung, 2020-07-25 (1:50:20).
- ↑ Video, 2023-03-31 (28:11).
- ↑ Liveübertragung, 2017-05-19 (37:03).
- ↑ Liveübertragung, 2019-12-17 (1:10:30).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Liveübertragung, 2017-05-22 (28:02).
- ↑ 39.0 39.1 Types of Events on Verra.
- ↑ Interview, 2023-07-09 (59:31).
- ↑ 41.0 41.1 Blog: Know Your Nodes - Scientific Node Type
- ↑ Liveübertragung, 2017-05-26 (15:37).
- ↑ Kickstarter packages.
- ↑ 44.0 44.1 Interview, 2018-04-20 (9:20).
- ↑ Liveübertragung, 2023-09-29 (1:14:29).
- ↑ Liveübertragung, 2017-05-26 (51:37).