Grundbesitz
Grundbesitz are sizable player housing plots that can be situated on predetermined parcels of land within the Einflussbereich (ZOI) of a Dorf (Stufe 3) or higher node, including the ZOI of any of its vassal nodes.[4][5][6][7][8][9][10]
- Freehold plots may be purchased from other players,[11] or can be obtained via permits issued by a Dorf (Stufe 3) or higher node.[4][5][12][6][7][13][9]
- Freehold ownership, whether purchased from players or via a freehold auction, requires the purchaser to have completed a freehold quest.[14]
- The seller decides if their freehold should be auctioned or sold directly to other players.[15]
- Freeholds are approximately 1.5 acres in size, or roughly 100m x 60m.[4]
- The footprint of a freehold does not change with node progression.[17]
- Previously it was stated that freeholds are half an acre in size.[18]
- There are a limited amount of freeholds available on a server.[19]
- The developers are expecting the number of freehold plots on each server to be in "the low thousands".[20]
- Freeholds are a privilege not a right, meaning that there is a limited number of freeholds that will be available within the game world; and that's a very important aspect of this particular feature.[19] – Steven Sharif
- Freeholds do not incur material upkeep costs, but they are subject to node taxes.[21]
- Freehold tax is calculated based on the number of permits issued for buildings on a freehold.[21]
- Blueprints are required for the construction of the freehold buildings that are used to process resources into processed goods.[22][23][24][25][26]
- The best processing can only be carried out on freeholds, so obtaining a freehold will require a large amount of effort.[27]
- If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[27] – Steven Sharif
- Inns and other player housing options are available that are easier to obtain for players who do not need the benefits of a freehold.[22]
- Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[22] – Steven Sharif
- Freeholds are intended to work with the family system.[28]
- The spread of corruption in the world does not impact the freehold system.[30]
- Expansions and upgrades become available as node progression allows.[18]