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Freeholds in Alpha-1.[1]

The whole goal of the freehold system is to give everything a purpose and not just have it be like "oh this is my pretty design", but it's a design towards something for your character- towards something for the world.[2]Jeffrey Bard

Freeholds are sizable player housing plots that can be situated within the Einflussbereich (ZOI) of a Dorf (Stufe 3) or higher.[4]

The freehold system interacts with multiple other systems in-game.[9]

Freehold placement

Freeholds may be placed anywhere within the ZOI of a stage 3 node (or higher) so long as they are not in close proximity to any of the following:[11]

Freehold plots will require a certificate from the parent node in order to place the plot.[15]

The more advanced a node is, the more freeholds can be built within its ZOI.[4]

  • Ample space will be available to place freeholds in the ZOI of a village node.[16]

Collections of freeholds placed together are considered part of their parent node and do not become a separate node, other than via roleplay.[17]

Gebäude auf dem Grundbesitz

Gebäude auf dem Grundbesitz can be placed on a freehold plot.[4][19]

Gebäude will require blueprints and materials.[15]

  • Basements in freehold buildings are to be decided.[20]

Gebäude auf dem Grundbesitz will not change in terms of footprint (within a specific tier of that building) but may increase in height.[7]

  • Certain buildings will have multiple tiers, with different footprint sizes. For example: Small, medium, large, to mansion-sized homes.[7]
    • A mansion sized home may occupy up to 50% of a freehold plot.[7]

Freehold building architecture is based on the blueprint for the building.[21]

  • Cosmetics can also be applied to a blueprint based on the type of building.[21]
  • Players are not locked into any particular race for freehold blueprints.[22]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[21]Jeffrey Bard

Freehold building placement

There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[23][6]

  • Players will need to manage how these are arranged to maximize adjacency bonuses.[6]

Depending on where your place you're freehold, you're gonna have different environmental tiles available to you and those will kind of enable or buff existing structures that you place in your Freehold... I don't know that we would put like fish farming just for a freehold that's on a river. What we would probably do is give you a buff to fishing in that area. That kind of a thing. So there'll be more buffs for existing things rather than necessarily a special buildings just for that area. But again we're not fully baked in on that system yet, so it's very possible though we end up going down that direction.[24]Jeffrey Bard

Naming buildings

Schiffe and Gebäude will be able to be named. The custom name will appear as floating text when it is targeted.[25]


Spieler können ihr Player Housing und andere Arten von Gebäuden dekorieren .[28]

  • Häuser werden nach dem Kauf leer sein.[29]
    • Spieler können eventuell beim Kauf auf eine Möbel-Vorausstattung upgraden.[30]
    • Diese Möbelierung wird fast nur optisch und ästhetisch sein. Nur Items, die durch den Beruf Zimmerei erstellt werden, werden eine ingame-Funktion haben.[30]
  • Spieler können Möbel, Kunstwerke/Bilder und andere Dekorationsstücke in Ihrem Heim platzieren.[31][32][33][34]
    • Items werden nur an Stellen platziert werden können, die für diese Items geeignet sind. Zum Beispiel: Statuen können nur auf dem Außengelände von Freeholds und Statischen Behausungen platziert werden.[30]
    • Die Größe des Heims entscheidet, wie viele Dekorationsitems dort platziert werden können.[8]
  • Spezielle Items, wie z.B. durch Achievements, und Trophäen können ausgestellt werden.[35]
  • Charakter werden die Möglichkeit haben mit Möbeln zu interagieren, wie z.B. auf Stühlen zu sitzen und in Betten zu liegen.[36]
  • Spieler werden strukturelle Aspekte, wie Fenster oder Wände, nicht verändern können.[30]

Qualitativ hochwertige Möbel können ingame basierend auf den Fähigkeiten des Handwerkers hergestellt werden.[37]

  • Items zur Ausstattung mit ingame-Funktionalität werden ausschließlich durch den Beruf Zimmerei herstellbar sein .[30]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[37]Steven Sharif

Berufe auf dem Grundbesitz

Entwicklung des Grundbesitzes

Gebäude auf dem Grundbesitz are able to be levelled up based on the length of time and productivity of the freehold.[42]

We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[42]Steven Sharif


Ich sehe keinen Grund, weshalb du deinen Namen nicht an jemanden lizenzieren könntest, der ebenfalls einen Freehold und ein Gasthaus hat, um mit ihm dann zusammenzuarbeiten.[43]Jeffrey Bard


Tavernen provide tiered services.[41]

  • Abenteuer that might only be gathered from the player-owned taverns.
  • Meals that grant buffs for a period of time after a player leaves.
  • Rezepte that could potentially be sold to cooking professions, that may only be obtained from a player-owned business in a certain area.

The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[41]

Freehold farms

Alpha-1 freehold farm.[3]

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[40]Steven Sharif

Freehold expansions and upgrades are available as node progression allows. Some of these improvements affects the size of freehold farm plots available for crop planting.[6]

  • Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[44]


Alpha-1 Fishery on a freehold plot.[3]

You actually see there a small pond, which is actually another type of farmable area that we're going to have available on the freehold system, which is essentially a fishery so to speak. So you know fish play an important role from a raw gatherables a standpoint, but also again because a lot of the components of the freehold system are intended to be processing of raw materials, you know the fishery allows for a focus on specific type of fish gatherables that may only be gathered through the fishery blueprint.[40]Steven Sharif

A fishery is a farmable area that can be placed on a freehold plot. A fishery allows gathering of fish that are unique to the fishery blueprint.[40]

Underrealm freeholds

Ressourcen will be different in the Unterreich.[38]

  • This will affect Farming and Animal husbandry professions.
  • Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.

Freehold building skins

Themed freehold skins were offered as Kickstarter and Summer crowdfunding rewards and are sold through the cosmetic store.[45][46]

Freehold benefits

Spielerbehausungen offers a number of benefits:[8][35] Each different type of housing offers different benefits.[49]

  • Ability to claim citizenship to a node.[50]
    • Additional benefits are granted to home owners who are also citizens of that node.[49]
  • Ability to place furniture and other decor items.[30][31][32]
    • Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[29]
    • Each size of player-owned housing determines how many decor items can be placed in it.[8]
  • Storage containers.[32][35]
    • Players must build and place these in their housing. There are restrictions on the grades of storage containers available in different types of houses.[32]
    • Different grades of storage containers have different inventory capacities.[32]
  • Handwerkskunst benches to craft furniture and other items.[31][35]
  • Prized items can be displayed within a house.[35]
  • Achievements and trophies may be displayed.[35]
  • Social activities.[35]
  • Housing may provide proximity based bonuses.[35]

Freeholds offer the following additional benefits.

Freehold security

Ein Rechte-System wird dem Eigentümer ermöglichen Zugriff auf bestimmte Bereiche ihres Heims zu vergeben.[52][53][54]

  • Die Erlaubnis die Türe zu öffnen und das Heim zu betreten.[53][54]
  • Zugang zu Pflanzen.[53]
  • Die Möglichkeit Items in das Lager zu legen oder heraus zu nehmen.[53][55][56]
  • Erlaubnis zu dekorieren, jedoch nicht etwas aus dem Haus zu entfernen.[53]
  • Die Immobilie hat immer nur einen Eigentümer.[52]
    • Zugangslisten können genutzt werden um einen gemeinsamen Besitz zu simulieren.[54]
    • Das Zahlen von Steuern kann dann über eine Abmachung unter den Spielern aufgeteilt werden.[57]
  • Bürgermeister haben die Möglichkeit aus der Stadtkasse NPC Söldner anzuheuern um ihre Node während einer Belagerung zu verteidigen.[58]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[52]Steven Sharif

Players cannot steal from a freehold under normal circumstances.[59]

  • Items stored in a Freehold may become lootable after a successful siege against their parent Node.

Players cannot PvP while inside (the footprint of)[60] a freehold (except following a successful node siege).[61][62]

The freehold is intended to be a protected area unless there is a siege and the town gets destroyed. If the town gets destroyed, the freehold's up for grabs and it becomes a PvP area.[61]Steven Sharif
  • NPC guards that permanently exist on a freehold are not a planned feature.[62]
  • Guards may be available for hire to defend freeholds after a successful node siege.[64]
Q: We were discussing in chat earlier about freeholds and whether or not a person would be safe in their home or within the entirety of their freehold from getting player killed?
A: I think our initial testing is going to revolve around the footprint of their freehold and then we'll take into consideration the metrics gleaned from that testing.[60]Steven Sharif

Permission to decorate a freehold is restricted to the owner of the freehold.[65]

  • Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[53]

Shared access

Players may grant shared access to certain freehold services to a limited number of other players, such as access to their processing centers.[66]

Freehold destructibility

Freeholds may be attacked by any player[67] for a period of two hours[68] following a successful siege against its parent node.[64]

  • Players and their allies may defend their freehold for this period of time.[64]
  • Structures and guards may be obtained to defend freeholds during this period.[64]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[67][68]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[67]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a stage three (Dorf) node or above, it will be destroyed.[69]
  • Players who are registered as a defenders of their node cannot loot their own destroyed freeholds.[70]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[68]Margaret Krohn

Housing designs

Spielerbehausungen designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[71][72]

  • Blueprints are mailed to the player to utilize for future placement.[68]
  • Destroyed freeholds are subject to material loss.[68]
  • Certificates will track major milestones (such as Furnaces and Homesteads, for example).[71][72]
  • A possible design idea is for items such as furnishings to be boxed in crates that are accessible inside the new home.[73]

Zerstörbare Umgebung

Zerstörbare Burg.[74]

This is the castle siege destruction props. It's variable areas of exploded stuff. You can't completely destroy the castle or you wouldn't be able to get to the top of it.[74]Michael Bacon

Zerstörbare Umgebung wird ein Kernelement dessen sein, wie Spieler mit der Welt interagieren werden. Sowohl in Ashes of Creation Apocalypse als auch in dem Ashes of Creation MMORPG.[77]

We want destruction to be a very core element of how players make their way through the world.[77]Steven Sharif

  • Möglicherweise schaffen es Angreifer nicht eine Node während ihrer Belagerung zu zerstören. Stattdessen führen sie vielleicht gezielte Angriffe durch, um spezielle Service-Gebäude in der Node außer Betrieb zu setzen. Diese Gebäude können mit Belagerungswaffen und Bomben angegriffen werden.[78]
  • Node-Gebäude (inklusive Player Housing) haben Lebenspunkte und können während Belagerungen beschädigt werden. Wenn Gebäude mehr als ungefähr 25% Schaden nehmen, sind jegliche NPCs oder Services von diesem Gebäude nicht verfügbar, bis dieser Schaden repariert wurde.[79]
  • Wenn die Node eine Belagerung überstehen sollte, müssen die Einwohner die nötigen Ressourcen beschaffen um beschädigte Infrastruktur wieder aufzubauen und zu reparieren.[79][80]
    • Große und weiter fortgeschrittene Gebäufe benätigen mehr Ressourcen um diese zu reparieren. In-Node Housing wird vermutlich die geringste Menge an Ressourcen für die Reparatur benötigen.[81]
  • Spielerbehausungen, die während einer Belagerung zerstört wurden, können nicht mehr verkauft werden.[82]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach you know a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[78]Steven Sharif

Guild freeholds

Sobald eine Gilde ein bestimmtes Level erreicht, erhält der Gildenmeister ein Gilden-Grundbesitz-Zertifikat, welches ihm die Platzierung einer Gildenhalle ermöglicht.[83]


Spielerbehausungen Art. Verfügbartkeit. Limit.
Apartments Instanziert.[4] Dorf Stufe und höher.[84] Eines pro Server.[5]
Freeholds Open World.[4] Dorf Stufe und höher.[4] Einer pro Account.[5]
Statische Behausungen In-Node.[4] Dorf Stufe und höher.[4] Eine per Server.[5]


Spieler kaufen die Rechte für Spielerbehausungen direkt von der Node.[85] Spieler können Immobilien auch mit anderen Spielern handeln.[4]

  • Behausungen werden einen Grundpreis haben, der mit der Anzahl der Bürger in der Node skaliert.[86]
  • Die entwickler wägen eine auktionsbasierte Methode ab, um neue Immobilien zum Verkauf zu stellen, wenn eine Node sich entwickelt.[88]
    • Es wird einen Zeitpuffer geben, bis die Behausungen zur Auktion zur verfügung stehen.[88]
    • Die akzeptierten Startgebote werden bei einem Mindestpreis starten, der sich an der Anzahl der Bürger orientiert.[88]
    • Am Ende der Auktion gewinnt der Höchstbietende das Haus.[88]
  • Statische Behausungen und Apartments können von anderen Spielern gelistet und verkauft werden.[8][89]
    • Es gibt keine Höchstgrenze für wie viel der Verkauf eines Gebäudes von Spielern einbringen kann.[49]
    • Spielerbehausungen, die während einer Nodebelagerung zerstört werden, können nicht mehr verkauft werden.[82]
    • Freeholds kann nicht an andere Spieler verkauft werden.[8] Das kann sich möglicherweise im Verlauf der Testphase noch ändern.[90]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[49]Steven Sharif

  • Der Hausbesitz kann wieder an die Node zurückgehen, wenn der Besitzer es versäumt seine Gebäude-Steuern zu zahlen. Die Steuerschulden und Strafgebühren werden dem neuen Besitzer im Rahmen einer Zwangsvollstreckung in Rechnung gestellt.[86]
  • Spieler werden das Limit für die Anzahl ihrer Spielerbehausungen nicht überschreiten können.[91]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[91]Steven Sharif

Miete- und Leasingkonzepte befinden sich aktuell in der Begutachtungsphase.[91]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[91]Steven Sharif


Siehe auch


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  2. Liveübertragung, 2020-05-29 (42:01).
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  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Node series part II – the Metropolis.
  5. 5.0 5.1 5.2 5.3 Interview, 2018-05-11 (50:47).
  6. 6.0 6.1 6.2 6.3 6.4 Liveübertragung, 2017-10-16 (56:42).
  7. 7.0 7.1 7.2 7.3 Interview, 2020-07-08 (45:23).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Liveübertragung, 2020-06-26 (47:32).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Liveübertragung, 2017-10-16 (56:38).
  10. Video, 2017-05-25 (0:02).
  11. 11.0 11.1 11.2 11.3 11.4 Liveübertragung, 2017-05-19 (32:23).
  12. Liveübertragung, 2020-06-26 (1:52:33).
  13. Liveübertragung, 2018-05-09 (40:24).
  14. Freeholds.png
  15. 15.0 15.1 stevenclarification.png
  16. steven-housing-numbers.png
  17. Liveübertragung, 2017-05-26 (34:21).
  18. Ashes of Creation Store: Velkor's Eye.
  19. Liveübertragung, 2017-05-24 (9:58).
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  21. 21.0 21.1 21.2 Liveübertragung, 2020-08-28 (2:14:06).
  22. Liveübertragung, 2017-05-26 (44:11).
  23. Liveübertragung, 2020-05-29 (41:27).
  24. Liveübertragung, 2018-12-06 (44:14).
  25. Liveübertragung, 2018-10-31 (46:18).
  26. Liveübertragung, 2020-05-29 (36:18).
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  28. Liveübertragung, 2017-11-17 (26:22).
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  43. Liveübertragung, 2017-05-26 (50:00).
  44. Liveübertragung, 2017-05-05 (15:47).
  45. Warrior of Old.png
  46. Summer Warrior of Old.png
  47. cosmetic-levels.png
  48. Liveübertragung, 2020-11-30 (57:50).
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  50. Citizenship.png
  51. Freehold buildings.png
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