Grundbesitz

The whole goal of the freehold system is to give everything a purpose and not just have it be like "oh this is my pretty design", but it's a design towards something for your character- towards something for the world.[2] – Jeffrey Bard
Freeholds are sizable player housing plots that can be situated within the Einflussbereich (ZOI) of a Dorf (stage 3 node) or higher.[4]
- Freeholds are limited to one per account.[5]
- Freeholds are approximately half an acre in size.[6]
- The footprint of a freehold does not change with node progression.[7]
- Expansions and upgrades become available as node progression allows.[6]
- Freeholds may not be sold to other players.[8]
The freehold system interacts with multiple other systems in-game.[9]
Inhaltsverzeichnis
- 1 Freehold placement
- 2 Gebäude auf dem Grundbesitz
- 3 Housingdekorationen
- 4 Berufe auf dem Grundbesitz
- 5 Underrealm freeholds
- 6 Freehold building skins
- 7 Freehold benefits
- 8 Freehold security
- 9 Freehold destructibility
- 10 Guild freeholds
- 11 Housingarten
- 12 Immobilien
- 13 Kunstwerke
- 14 Siehe auch
- 15 Einzelnachweise
Freehold placement
Freeholds may be placed anywhere within the ZOI of a stage 3 node (or higher) so long as they are not in close proximity to any of the following:[11]
- Pathing routes (Roadways).[11]
- Dungeons and other points of interest (POIs) regardless of advancement.[11][12][13]
- Spawn areas.[11]
- Other freehold plots.[11]
- Hard terrain features, such as mountainsides or cliffs.[14]
Freehold plots will require a certificate from the parent node in order to place the plot.[15]
The more advanced a node is, the more freeholds can be built within its ZOI.[4]
Collections of freeholds placed together are considered part of their parent node and do not become a separate node, other than via roleplay.[17]
Gebäude auf dem Grundbesitz
Gebäude auf dem Grundbesitz can be placed on a freehold plot.[4][19]
- Schmiede
- Forges
- Freehold farms
- Gildenhallen
- Homesteads
- Inns
- Lumber yards
- Mills
- Schreine
- Smelters
- Stables
- Tavernen
Gebäude will require blueprints and materials.[15]
- Basements in freehold buildings are to be decided.[20]
Gebäude auf dem Grundbesitz will not change in terms of footprint (within a specific tier of that building) but may increase in height.[7]
- Certain buildings will have multiple tiers, with different footprint sizes. For example: Small, medium, large, to mansion-sized homes.[7]
- A mansion sized home may occupy up to 50% of a freehold plot.[7]
Freehold building architecture is based on the blueprint for the building.[21]
- Cosmetics can also be applied to a blueprint based on the type of building.[21]
- Players are not locked into any particular race for freehold blueprints.[22]
The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[21] – Jeffrey Bard
Freehold building placement
There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[23][6]
- Players will need to manage how these are arranged to maximize adjacency bonuses.[6]
Depending on where your place you're freehold, you're gonna have different environmental tiles available to you and those will kind of enable or buff existing structures that you place in your Freehold... I don't know that we would put like fish farming just for a freehold that's on a river. What we would probably do is give you a buff to fishing in that area. That kind of a thing. So there'll be more buffs for existing things rather than necessarily a special buildings just for that area. But again we're not fully baked in on that system yet, so it's very possible though we end up going down that direction.[24] – Jeffrey Bard
Naming buildings
Schiffe and Gebäude will be able to be named. The custom name will appear as floating text when it is targeted.[25]
Housingdekorationen
Spieler können ihr Player Housing und andere Arten von Gebäuden dekorieren .[28]
- Häuser werden nach dem Kauf leer sein.[29]
- Spieler können Möbel, Kunstwerke/Bilder und andere Dekorationsstücke in Ihrem Heim platzieren.[31][32][33][34]
- Spezielle Items, wie z.B. durch Achievements, und Trophäen können ausgestellt werden.[35]
- Character werden die Möglichkeit haben mit Möbeln zu interagieren, wie z.B. auf Stühlen zu sitzen und in Betten zu liegen.[36]
- Spieler werden strukturelle Aspekte, wie Fenster oder Wände, nicht verändern können.[30]
Qualitativ hochwertige Möbel können ingame basierend auf den Fähigkeiten des Handwerkers hergestellt werden.[37]
- Items zur Ausstattung mit ingame-Funktionalität werden ausschließlich durch den Beruf Zimmerei herstellbar sein .[30]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[37] – Steven Sharif
Berufe auf dem Grundbesitz
- Animal husbandry.[38]
- Crafting stations can be located on freeholds or within nodes.[39]
- Farming.[38]
- Angeln.[40]
- Player-owned Tavernen on freehold plots.[41]
Entwicklung des Grundbesitzes
Gebäude auf dem Grundbesitz are able to be levelled up based on the length of time and productivity of the freehold.[42]
- Entwicklung des Grundbesitzes unlocks new bonuses, abilities and capabilities.[42]
We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[42] – Steven Sharif
Unternehmensketten
Ich sehe keinen Grund, weshalb du deinen Namen nicht an jemanden lizenzieren könntest, der ebenfalls einen Freehold und ein Gasthaus hat, um mit ihm dann zusammenzuarbeiten.[43] – Jeffrey Bard
Tavernen
Tavernen provide tiered services.[41]
- Abenteuer that might only be gathered from the player-owned taverns.
- Meals that grant buffs for a period of time after a player leaves.
- Rezepte that could potentially be sold to cooking professions, that may only be obtained from a player-owned business in a certain area.
The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[41]
Freehold farms

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[40] – Steven Sharif
Freehold expansions and upgrades are available as node progression allows. Some of these improvements affects the size of freehold farm plots available for crop planting.[6]
- Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[44]
Fisheries

You actually see there a small pond, which is actually another type of farmable area that we're going to have available on the freehold system, which is essentially a fishery so to speak. So you know fish play an important role from a raw gatherables a standpoint, but also again because a lot of the components of the freehold system are intended to be processing of raw materials, you know the fishery allows for a focus on specific type of fish gatherables that may only be gathered through the fishery blueprint.[40] – Steven Sharif
A fishery is a farmable area that can be placed on a freehold plot. A fishery allows gathering of fish that are unique to the fishery blueprint.[40]
Underrealm freeholds
Ressourcen will be different in the Unterreich.[38]
- This will affect Farming and Animal husbandry professions.
- Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.
Freehold building skins
Themed freehold skins were offered as Kickstarter and Summer crowdfunding rewards and are sold through the cosmetic store.[45][46]
Freehold benefits
Spielerbehausungen offers a number of benefits:[8][35]
- Ability to claim citizenship to a node.[47]
- Each different type of housing offers different benefits.[48]
- Additional benefits are granted to home owners who are also citizens of that node.[48]
- Ability to place furniture and other decor items.[30][31][32]
- Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[29]
- Each size of player-owned housing determines how many decor items can be placed in it.[8]
- Storage containers.[32][35]
- Handwerkskunst benches to craft furniture and other items.[31][35]
- Prized items can be displayed within a house.[35]
- Achievements and trophies may be displayed.[35]
- Social activities.[35]
- May provide proximity based bonuses.[35]
Freeholds offer the following additional benefits.
- Freeholds allow the owner to sell consumables that are only purchasable for specific buildings.[49]
Freehold security
Ein Rechte-System wird dem Eigentümer ermöglichen Zugriff auf bestimmte Bereiche ihres Heims zu vergeben.[50][51][52]
- Die Erlaubnis die Türe zu öffnen und das Heim zu betreten.[51][52]
- Zugang zu Pflanzen.[51]
- Die Möglichkeit Items in das Lager zu legen oder heraus zu nehmen.[51][53][54]
- Erlaubnis zu dekorieren, jedoch nicht etwas aus dem Haus zu entfernen.[51]
- Die Immobilie hat immer nur einen Eigentümer.[50]
- Bürgermeister haben die Möglichkeit aus der Stadtkasse NPC Söldner anzuheuern um ihre Node während einer Belagerung zu verteidigen.[56]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[50] – Steven Sharif
Players cannot steal from a freehold under normal circumstances.[57]
Players cannot be killed by other players while inside (the footprint of)[58] their freehold.[59]
- NPC guards that permanently exist on a freehold are not a planned feature.[59]
- Guards may be available for hire to defend freeholds after a successful node siege.[60]
- Q: We were discussing in chat earlier about freeholds and whether or not a person would be safe in their home or within the entirety of their freehold from getting player killed?
- A: I think our initial testing is going to revolve around the footprint of their freehold and then we'll take into consideration the metrics gleaned from that testing.[58] – Steven Sharif
Players may grant shared access to certain freehold services to a limited number of other players, such as access to their processing centers.[61]
Freehold destructibility
Freeholds may be attacked by any player[62] for a period of two hours[63] following a successful siege against its parent node.[60]
- Players and their allies may defend their freehold for this period of time.[60]
- Structures and guards may be obtained to defend freeholds during this period.[60]
After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[62][63]
- The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[62]
- At the end of the grace period, if the freehold does not reside within the ZOI of a stage three (Dorf) node or above, it will be destroyed.[64]
- Players who are registered as a defenders of their node cannot loot their own destroyed freeholds.[65]
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[63] – Margaret Krohn
Housing designs
Spielerbehausungen designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[66][67]
- Blueprints are mailed to the player to utilize for future placement.[63]
- Destroyed freeholds are subject to material loss.[63]
- Certificates will track major milestones (such as Furnaces and Homesteads, for example).[66][67]
- A possible design idea is for items such as furnishings to be boxed in crates that are accessible inside the new home.[68]
Zerstörbare Umgebung

This is the castle siege destruction props. It's variable areas of exploded stuff. You can't completely destroy the castle or you wouldn't be able to get to the top of it.[69] – Michael Bacon
Zerstörbare Umgebung wird ein Kernelement dessen sein, wie Spieler mit der Welt interagieren werden. Sowohl in Ashes of Creation Apocalypse als auch in dem Ashes of Creation MMORPG.[72]
We want destruction to be a very core element of how players make their way through the world.[72] – Steven Sharif
- Möglicherweise schaffen es Angreifer nicht eine Node während ihrer Belagerung zu zerstören. Stattdessen führen sie vielleicht gezielte Angriffe durch, um spezielle Service-Gebäude in der Node außer Betrieb zu setzen. Diese Gebäude können mit Belagerungswaffen und Bomben angegriffen werden.[73]
- Node-Gebäude (inklusive Player Housing) haben Lebenspunkte und können während Belagerungen beschädigt werden. Wenn Gebäude mehr als ungefähr 25% Schaden nehmen, sind jegliche NPCs oder Services von diesem Gebäude nicht verfügbar, bis dieser Schaden repariert wurde.[74]
- Wenn die Node eine Belagerung überstehen sollte, müssen die Einwohner die nötigen Ressourcen beschaffen um beschädigte Infrastruktur wieder aufzubauen und zu reparieren.[74][75]
- Große und weiter fortgeschrittene Gebäufe benätigen mehr Ressourcen um diese zu reparieren. In-Node Housing wird vermutlich die geringste Menge an Ressourcen für die Reparatur benötigen.[76]
- Spielerbehausungen, die während einer Belagerung zerstört wurden, können nicht mehr verkauft werden.[77]
- Einrichtung und Dekorationen werden erhalten und können später wieder platziert werden.[77][66][67]
You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach you know a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[73] – Steven Sharif
Guild freeholds
When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[78]
Housingarten
Spielerbehausungen | Art. | Verfügbartkeit. | Limit. |
---|---|---|---|
Apartments | Instanziert.[4] | Dorf Stufe und höher.[79] | Eines pro Server.[5] |
Freeholds | Open World.[4] | Dorf Stufe und höher.[4] | Einer pro Account.[5] |
Statische Behausungen | In-Node.[4] | Dorf Stufe und höher.[4] | Eine per Server.[5] |
Immobilien
Spieler kaufen die Rechte für Spielerbehausungen direkt von der Node.[80] Spieler können Immobilien auch mit anderen Spielern handeln.[4]
- Behausungen werden einen Grundpreis haben, der mit der Anzahl der Bürger in der Node skaliert.[81]
- In-Node Behausungen werden teuer und vermutlich sehr umkämpft sein.[4]
- Je mehr Apartments in einer Node gekauft wurden, desto höher skaliert der Preis.[82]
- Die entwickler wägen eine auktionsbasierte Methode ab, um neue Immobilien zum Verkauf zu stellen, wenn eine Node sich entwickelt.[83]
- Statische Behausungen und Apartments können von anderen Spielern gelistet und verkauft werden.[8][84]
- Es gibt keine Höchstgrenze für wie viel der Verkauf eines Gebäudes von Spielern einbringen kann.[48]
- Spielerbehausungen, die während einer Nodebelagerung zerstört werden, können nicht mehr verkauft werden.[77]
- Freeholds kann nicht an andere Spieler verkauft werden.[8] Das kann sich möglicherweise im Verlauf der Testphase noch ändern.[85]
There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[48] – Steven Sharif
- Der Hausbesitz kann wieder an die Node zurückgehen, wenn der Besitzer es versäumt seine Gebäude-Steuern zu zahlen. Die Steuerschulden und Strafgebühren werden dem neuen Besitzer im Rahmen einer Zwangsvollstreckung in Rechnung gestellt.[81]
- Spieler werden das Limit für die Anzahl ihrer Spielerbehausungen nicht überschreiten können.[86]
This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[86] – Steven Sharif
Miete- und Leasingkonzepte befinden sich aktuell in der Begutachtungsphase.[86]
Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[86] – Steven Sharif
Kunstwerke
2021-04-15 2021-04-04 2020-05-29 2018-01-19
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2020-05-29 (36:29).
- ↑ Liveübertragung, 2020-05-29 (42:01).
- ↑ 3.0 3.1 3.2 Liveübertragung, 2020-05-29 (35:36).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Node series part II – the Metropolis.
- ↑ 5.0 5.1 5.2 5.3 Interview, 2018-05-11 (50:47).
- ↑ 6.0 6.1 6.2 6.3 6.4 Liveübertragung, 2017-10-16 (56:42).
- ↑ 7.0 7.1 7.2 7.3 Interview, 2020-07-08 (45:23).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Liveübertragung, 2020-06-26 (47:32).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Liveübertragung, 2017-10-16 (56:38).
- ↑ Video, 2017-05-25 (0:02).
- ↑ 11.0 11.1 11.2 11.3 11.4 Liveübertragung, 2017-05-19 (32:23).
- ↑ Liveübertragung, 2020-06-26 (1:52:33).
- ↑ Liveübertragung, 2018-05-09 (40:24).
- ↑
- ↑ 15.0 15.1
- ↑
- ↑ Liveübertragung, 2017-05-26 (34:21).
- ↑ Ashes of Creation Store: Velkor's Eye.
- ↑ Liveübertragung, 2017-05-24 (9:58).
- ↑ Liveübertragung, 2019-06-28 (1:09:22).
- ↑ 21.0 21.1 21.2 Liveübertragung, 2020-08-28 (2:14:06).
- ↑ Liveübertragung, 2017-05-26 (44:11).
- ↑ Liveübertragung, 2020-05-29 (41:27).
- ↑ Liveübertragung, 2018-12-06 (44:14).
- ↑ Liveübertragung, 2018-10-31 (46:18).
- ↑ Liveübertragung, 2020-05-29 (36:18).
- ↑
- ↑ Liveübertragung, 2017-11-17 (26:22).
- ↑ 29.0 29.1 Liveübertragung, 2020-06-26 (53:20).
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 Interview, 2020-07-08 (40:20).
- ↑ 31.0 31.1 31.2 Liveübertragung, 2020-06-26 (45:32).
- ↑ 32.0 32.1 32.2 32.3 32.4 Video, 2020-05-31 (47:32).
- ↑ Liveübertragung, 2017-05-24 (29:54).
- ↑ Liveübertragung, 2020-05-29 (38:04).
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 Liveübertragung, 2017-05-05 (30:53).
- ↑ Liveübertragung, 2017-05-22 (56:31).
- ↑ 37.0 37.1 Liveübertragung, 2018-08-17 (10:54).
- ↑ 38.0 38.1 38.2 Liveübertragung, 2017-06-01 (24:30).
- ↑ Liveübertragung, 2017-05-12 (1:00:18).
- ↑ 40.0 40.1 40.2 40.3 Liveübertragung, 2020-05-29 (39:47).
- ↑ 41.0 41.1 41.2 Podcast, 2018-04-23 (29:56).
- ↑ 42.0 42.1 42.2 Podcast, 2018-05-11 (48:29).
- ↑ Liveübertragung, 2017-05-26 (50:00).
- ↑ Liveübertragung, 2017-05-05 (15:47).
- ↑
- ↑
- ↑
- ↑ 48.0 48.1 48.2 48.3 Interview, 2020-07-08 (33:34).
- ↑
- ↑ 50.0 50.1 50.2 Liveübertragung, 2020-06-26 (58:32).
- ↑ 51.0 51.1 51.2 51.3 51.4 Liveübertragung, 2020-06-26 (51:58).
- ↑ 52.0 52.1 52.2 Liveübertragung, 2017-05-19 (26:40).
- ↑ Liveübertragung, 2019-06-28 (1:23:31).
- ↑
- ↑ Liveübertragung, 2018-02-09 (51:57).
- ↑ Liveübertragung, 2020-06-26 (59:11).
- ↑ Liveübertragung, 2017-05-17 (1:03:23).
- ↑ 58.0 58.1 Interview, 2018-08-08 (6:44).
- ↑ 59.0 59.1 Liveübertragung, 2018-01-18 (31:05).
- ↑ 60.0 60.1 60.2 60.3 Liveübertragung, 2017-05-19 (28:04).
- ↑ Interview, 2018-05-11 (28:21).
- ↑ 62.0 62.1 62.2 Liveübertragung, 2020-08-28 (2:04:00).
- ↑ 63.0 63.1 63.2 63.3 63.4 Blog - Know Your Nodes - Advance and Destroy.
- ↑ Liveübertragung, 2017-05-19 (29:34).
- ↑ Liveübertragung, 2021-02-26 (1:11:13).
- ↑ 66.0 66.1 66.2 Liveübertragung, 2017-07-18 (40:14).
- ↑ 67.0 67.1 67.2 Liveübertragung, 2017-11-17 (47:10).
- ↑ Liveübertragung, 2020-06-26 (1:00:57).
- ↑ 69.0 69.1 Liveübertragung, 2019-10-31 (36:20).
- ↑ Ashes of Creation Apocalypse Early Access.
- ↑ Video, 2019-09-24 (0:10).
- ↑ 72.0 72.1 Liveübertragung, 2019-06-28 (31:15).
- ↑ 73.0 73.1 Liveübertragung, 2019-11-22 (16:56).
- ↑ 74.0 74.1 Interview, 2020-07-08 (57:46).
- ↑ Liveübertragung, 2019-11-22 (17:59).
- ↑ Interview, 2020-07-08 (59:38).
- ↑ 77.0 77.1 77.2 Liveübertragung, 2020-06-26 (1:02:12).
- ↑ Interview, 2019-04-21 (45:45).
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ MMOGames interview, January 2017
- ↑ 81.0 81.1 Liveübertragung, 2020-06-26 (53:41).
- ↑ Liveübertragung, 2017-05-12 (52:01).
- ↑ 83.0 83.1 83.2 83.3 Liveübertragung, 2017-05-12 (55:01).
- ↑ Liveübertragung, 2020-06-26 (54:03).
- ↑ Liveübertragung, 2020-06-26 (56:08).
- ↑ 86.0 86.1 86.2 86.3 Liveübertragung, 2019-05-30 (1:23:41).