Startgebiete

There is no railroaded driven theme park experience here. You will have the opportunity to create your own destiny in that regard, which means you don't have to necessarily follow the quest line nor do you have to participate in events or experiences around the starting area. Now it may be more beneficial to do that; and in that regard I guess there could be a meta around doing that, but you could branch out proceed to other areas and do different content.[2] – Steven Sharif
Startgebiete (starting zones) are located in the ruined cities of the four ancient races of Verra.[3]
- Starting areas are located near one of the four divine gateways where players spawn into the world.[3][4]
- Each race has its own starting area.[8]
- Starting areas include expeditionary NPC settlements that serve as initial quest origination points.[4] Überlieferungen-wise, these settlements represent scouts that were sent ahead of the main expedition back to Verra.[10]
- Starting areas are not tied to the node system.[4]
A problem that a lot of MMOs have is that those starting areas become just vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes.[11] – Steven Sharif
Alpha-1 starting area

There's been some significant lighting changes here in this area. There's been some work on the foliage, on the trees that are available, toned down some of the ruins, rearranged some of the tents and it's starting to look pretty good.[12] – Steven Sharif
The Alpha-1 starting area was set in the ruins of a Pyrian divine gateway to the south of alpha island.[13]
Alpha-2 starting area

You'll be seeing more as we get closer to Alpha Two but this will give you a little bit of insight to the capital city of the Aelan empire prior to the Exodus. This is one of the starting areas that players enter into. This will be this one of the starting areas in alpha 2.[14] – Steven Sharif
- The Riverlands biome houses the Aelan divine gateway in Alpha-2.[15]
Divine gateways

When you play the MMORPG you're going to be stepping through what are called these divine gateways from a planet called Sanctus and Sanctus was really a safe haven that was forethought by the Goddess of Fate and Creation as a sanctuary to provide the people of Verra who could survive the fall, the apocalypse, the exodus essentially.[16] – Steven Sharif
Divine gateways are portals located in the ruined cities of the four ancient races of Verra.[3]
- Divine gateways are where players first arrive in Ashes of Creation.[17]
- Each divine gateway is in proximity to one or more starting area.[3]
- Players can choose their starting gateway.[9] This choice is not restricted by their choice of race.[5]
- Tulnar characters have the same option of starting at any of the divine gateways as other races.[7][5][6]
- The divine gateways were created by the Goddess of Creation in response to a warning from the Goddess of Fate that The Ancients and The Others would return from exile and seek retribution for their defeat at the hands of The Seven gods.[16][18]
Where players start, they enter this portal from another world called Sanctus. Sanctus is a place of no magic, low technology; and players are the first expeditioners that are coming through this portal into the world of Verra.[19] – Jeffrey Bard
Startgebiet der Tulnar

Points of interest will exist that represent Tulnar npc structures. In the similar fashion that the starting areas around divine gateways will include expeditionary npc settlements not tied to the node structures but serve as initial quest origination points.[4] – Steven Sharif
Tulnar have a starting area that does not involve a divine gateway.[5]
- Interessante Orte exist that represent Tulnar NPC structures in a similar fashion to the starting areas around divine gateways.[4]
- Tulnar have the same option of starting at any of the divine gateways as other races.[7]
- Tulnar have the same option of starting at any of the divine gateways. Their civilization, though within the underrealm, has also begun to explore the surface.[7] – Steven Sharif
Unlike the other races, the Tulnar won’t be returning to Verra. Instead they will be returning to the surface from the Unterreich for the first time in generations.[20]
- The Unterreich itself does not have a divine gateway.[6]
Mentorship program
There will be a mentorship program where upper-level players are able to benefit from partying and/or helping lower level players; and getting them situated in the game.[11]
- Certain node buildings and organizations offer quests that can be initiated by a mentor to assist new players. Rewards are offered to both the mentor and the mentee upon completion.[21]
- There will be activities that are present for higher level players to mentor lower level players. Let's say you have a friend who joins later on and you still want to do things with them, there will be things to do. Will he be able to enter a dungeon of your level and participate? No, because we don't want to inflate or deflate characters and manipulate that type of skill or power. We want that to be something that makes sense for them in a progression standpoint.[22] – Steven Sharif
- The mentorship program provides individual quests that can be initiated by the mentor based off of what node that they are part of. So these are like quests that are determined by either certain buildings and/or organizations or the mayor; and there are specific ones that are available for mentors to provide mentees; and they can also participate in some of those quest lines as well: Whether that be leading your mentee through a dungeon or providing a location for them to arrive with you at, or escort quests for the NPC caravans. These types of things, when done together with your mentor, will provide benefits both for the mentor and the mentee as well, so you're incentivized to participate with new players.[21] – Steven Sharif
Visuals
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2020-03-28 (32:30).
- ↑ 2.0 2.1 Liveübertragung, 2020-07-25 (1:03:03).
- ↑ 3.0 3.1 3.2 3.3
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Liveübertragung, 2017-10-16 (53:58).
- ↑ 6.0 6.1 6.2
- ↑ 7.0 7.1 7.2 7.3
- ↑ Liveübertragung, 2017-05-19 (29:25).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 Liveübertragung, 2017-07-28 (25:20).
- ↑ 11.0 11.1 Video, 2018-04-05 (40:08).
- ↑ 12.0 12.1 Liveübertragung, 2021-03-26 (17:23).
- ↑ Liveübertragung, 2021-03-26 (16:05).
- ↑ Liveübertragung, 2022-05-27 (1:04:29).
- ↑ Video, 2022-05-27 (3:46).
- ↑ 16.0 16.1 Liveübertragung, 2020-11-08 (0:00:00).
- ↑ Liveübertragung, 2017-05-19 (29:25).
- ↑ Interview, 2020-07-20 (13:33).
- ↑ Interview, 2018-04-20 (5:46).
- ↑ Liveübertragung, 2017-05-17 (5:49).
- ↑ 21.0 21.1 21.2 21.3 21.4 Liveübertragung, 2020-09-30 (1:07:22).
- ↑ Interview, 2018-08-24 (8:52).