Startgebiete

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Each race has their own starting area (starting zone), featuring a divine gateway.[1] The exception to this is the Tulnar, who have a starting area without a divine gateway.[2]

Players will be able to choose their starting Divine gateway.[3] This choice is not restricted by race.[2]

There will be small NPC settlements at the starting areas. These represent scouts that were sent ahead of the main expedition back to Verra. These settlements are designed to acclimatize new players entering the world.[4]

Starting areas have some distance between them.[2]

A problem that a lot of MMOs have is that those starting areas become just kind of vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes.[5]Steven Sharif

Divine gateways

Divine gateways are portals inside the starting areas where players first arrive in Verra.[1]

Where players start, they enter this portal from another world called Sanctus. Sanctus is a place of no magic, low technology; and players are the first expeditioners that are coming through this portal into the world of Verra.[6]Jeffrey Bard

Startgebiet der Tulnar

AshesOfCreation 69.jpg

Tulnar have a starting area that does not involve a divine gateway.[2]

Unlike the other races, the Tulnar won’t be returning to Verra, instead they will be returning to the surface for the first time in generations.[7]

Mentorenprogramm

There will be a mentorship program where upper-level players are able to benefit from partying and/or helping lower level players; and getting them situated in the game.[5]

  • Levels or skills will not be adjusted to allow low level players to participate in dungeons with higher level players.[5]

There will be activities that are present for higher level players to mentor lower level players. Let's say you have a friend who joins later on and you still want to do things with them, there will be things to do. Will you he be able to enter a dungeon of your level and participate? No, because we don't want to inflate or deflate characters and manipulate that type of skill or power. We want that to be something that makes sense for them in a progression standpoint.[8]Steven Sharif

Alpha zero

In Alpha-0, players will start at an Empyrean divine gateway.[9]

Kunstwerke

Siehe auch

Einzelnachweise