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{{Processing professions}}
 
{{Processing professions}}
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== Raw materials ==
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{{Resources}}
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== Processed materials ==
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{{Materials}}
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=== High-level materials ===
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{{High level materials}}
  
 
== Freehold buildings ==
 
== Freehold buildings ==
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* [[Gathering]]
 
* [[Gathering]]
 
* [[Crafting]]
 
* [[Crafting]]
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* [[Resources]]
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* [[Materials]]
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* [[Artisan classes]]
  
 
{{Notes}}
 
{{Notes}}
  
 
[[Category:Reactive world]][[Category: Artisan]]
 
[[Category:Reactive world]][[Category: Artisan]]

Version vom 20. Mai 2018, 19:46 Uhr

Verarbeitung is one of the artisan classes in Ashes of Creation.[1]

  • The bulk of the time spent in the artisan system resides in the processing branch. The processing time varies based on the quality of the crafting materials.[4]
The intent is that there are also public spaces where animal husbandry and farming can be utilized... Those systems provide opportunities for players who might be more solo-oriented, aren't a part of a family, don't think they'll be able to acquire a freehold, but still want to participate with those particular particular types of professions. But they may not do it at a mastery level as a result; but they'll still have access to lower-tier versions of that so that they can progress through that particular profession up to a degree.[11]Steven Sharif

Berufe der Verarbeitung

Rohmaterialien

Pre-alpha gatherable mushrooms found in an underground cave.[12]

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.[13]

Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[14][15]

  • Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[14]
We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[14]Kory Rice
  • Certain resources will only be gatherable for a limited time during specific story arcs.[16]
You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[16]Jeremy Gess
  • The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[22]
    • Some resources will be one-time gatherables, others will exist as clusters that will last until the vein is depleted.[23][24][15]
  • Resources do not expire or degrade over time.[31]
We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[31]Steven Sharif

Verarbeitete Materialien

Iron Weapon Mold Slot.png

Handwerksmaterialien (also known as Processed goods) are obtained in the following ways:

The rarity of crafting materials influences the quality of the crafted items.[35][36][37][38]

Q: Are crafting materials going cross tiers? For example, using higher level materials in lower level recipes, or low level materials in a higher level recipe? Is that allowed?
A: Yes.[35]Steven Sharif

It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.[39]

It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[39]Cody Peterson

Players drop materials and other items upon death, based on their applicable death penalties.[25][26][27][28]

Hochwertige Materialien

Materialien for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[33]

Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[33]Steven Sharif

Gebäude auf dem Grundbesitz

Freehold building types.[40][3]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[41]

Gebäude auf dem Grundbesitz that can be placed on a freehold plot serve three main purposes.[41][3][8][42][43]

Freehold buildings require blueprints and materials to construct.[41][45]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[46]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[3][47]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[47]
  • Basements in freehold buildings are to be decided.[48]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[41][49][50][51][52]

  • Buildings that require permits will have additional upkeep costs.[41]

Freehold building architecture is based on the blueprint for the building.[3][53]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[53]Jeffrey Bard

Kunstwerke

Siehe auch

Einzelnachweise

  1. 1.0 1.1 1.2 1.3 Liveübertragung, 2017-05-05 (34:15).
  2. Liveübertragung, 2023-06-30 (33:26).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Development Update with Freehold Preview.
  4. Podcast, 2021-04-11 (40:20).
  5. 5.0 5.1 Video, 2023-11-30 (49:24).
  6. 6.0 6.1 Video, 2023-11-30 (44:18).
  7. Video, 2023-06-30 (16:02).
  8. 8.0 8.1 8.2 8.3 8.4 Liveübertragung, 2023-04-07 (31:49).
  9. 9.0 9.1 Liveübertragung, 2022-06-30 (1:08:02).
  10. steven-processing.png
  11. 11.0 11.1 Interview, 2023-07-09 (51:26).
  12. Liveübertragung, 2017-09-03 (10:48).
  13. About Ashes of Creation.
  14. 14.0 14.1 14.2 Video, 2023-11-30 (28:22).
  15. 15.0 15.1 Liveübertragung, 2017-05-08 (54:26).
  16. 16.0 16.1 Video, 2023-03-31 (16:42).
  17. Liveübertragung, 2022-05-27 (55:47).
  18. Video, 2022-05-27 (15:50).
  19. Liveübertragung, 2017-05-08 (20:27).
  20. Steven Crops.PNG
  21. Video, 2023-11-30 (34:36).
  22. Liveübertragung, 2023-04-28 (1:24:36).
  23. Liveübertragung, 2020-07-31 (1:05:58).
  24. Liveübertragung, 2020-07-25 (1:04:50).
  25. 25.0 25.1 Liveübertragung, 2021-03-26 (1:07:33).
  26. 26.0 26.1 a419c5398b542a713545e4f393d67215.png
  27. 27.0 27.1 Podcast, 2017-05-05 (43:05).
  28. 28.0 28.1 Interview, 2020-07-18 (27:11).
  29. Liveübertragung, 2023-10-31 (1:18:33).
  30. steven-stolen-glint.png
  31. 31.0 31.1 Liveübertragung, 2023-03-31 (1:19:26).
  32. 32.0 32.1 Liveübertragung, 2017-05-10 (8:22).
  33. 33.0 33.1 33.2 33.3 end level mats.png
  34. Liveübertragung, 2021-07-30 (1:16:05).
  35. 35.0 35.1 Liveübertragung, 2023-11-30 (1:58:55).
  36. Liveübertragung, 2023-11-30 (1:38:47).
  37. Video, 2023-11-30 (59:21).
  38. Interview, 2018-10-20 (17:31).
  39. 39.0 39.1 Forums - Livestream Q&A 2022-08-26.
  40. Liveübertragung, 2023-06-30 (12:11).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 Blog: Exploring the Boundless Opportunities of Freeholds.
  42. 42.0 42.1 Node series part II – the Metropolis.
  43. Liveübertragung, 2017-05-24 (9:58).
  44. Video, 2023-06-30 (15:34).
  45. stevenclarification.png
  46. Liveübertragung, 2023-06-30 (18:45).
  47. 47.0 47.1 Interview, 2020-07-08 (45:23).
  48. Liveübertragung, 2019-06-28 (1:09:22).
  49. steven-freehold-building-permits.png
  50. Interview, 2023-07-09 (54:46).
  51. Liveübertragung, 2023-06-30 (1:45:22).
  52. Tax spending.png
  53. 53.0 53.1 53.2 53.3 Liveübertragung, 2020-08-28 (2:14:06).
  54. Liveübertragung, 2023-06-30 (22:05).
  55. 55.0 55.1 Liveübertragung, 2020-11-30 (57:50).
  56. 56.0 56.1 cosmetic-levels.png
  57. Liveübertragung, 2017-05-26 (44:11).