Handwerksklassen
Artisan classes allow a player to specialize in one or more of the following skill trees.[1]
Within each of these three artisan classes lies different professions.[2]
- Characters within a single account (Twinks) may have different professions.[3]
- There are profession-specific quests.[4]
- Professions will be balanced based on testing.[5]
- When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[5] – Steven Sharif
A character may only master one of the three parent artisan classes.[2]
- It is possible to master up to two professions within this mastered artisan class per character (subject to testing).[5][6][2][7]
- A character will be able to achieve up to tier 3 or tier 4 proficiency in professions that are not mastered.[5]
Artisan classes and their professions are not affected by a character's race, religion, or class.[8]
- Fortschritt within artisan classes does not relate to a player's progression in their adventuring class.[9]
- Choice of profession does not affect a player's stats.[10]
- Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.[11]
- The crafting systems and artisanship in general is pretty complex.[12] – Steven Sharif
Inhaltsverzeichnis
Sammeln
The whole gathering component of Alpha one is not the intended gathering for the actual game. You will not be seeing sparklies on resources out in the world.[14] – Steven Sharif
Sammeln is one of the artisan classes in Ashes of Creation.[16][1]
- Gatherable resources are discovered by trial-and-error and by learning their visuals.[16] There will not be "sparklies" on gatherable resources in the final game.[14]
- Gathering requires the creation and use of tools.[17][18]
- Gathering within a node's Einflussbereich (ZOI) will contribute to its experience growth.[16]
- Certain low level gatherables will have a tiered progression into higher level crafting.[19]
- Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[19] – Steven Sharif
Berufe des Sammelns
Handwerkerwerkzeuge
Sammler, einer der Handwerksklassen, benötigen bestimmte Werkzeuge um Ressourcen sammeln zu können.[17][18]
- Fortschritt in der Sammler Handwerksklasse schaltet die Benutzung von höher leveligen Werkzeugen frei, was dem Sammler erlaubt Ressourcen von einem höheren Level zu sammeln.[21]
- Ein Sammler, der das maximale Fertigkeitslevel erreicht, schaltet sogenannte Meister Werkzeugsets frei, welche ihm Zugang zu Ressourcen der höchsten Qualität gewähren.[22]
- Werkzeuge haben eine Haltbarkeit und eine Lebensdauer.[22][23]
- Handwerker müssen sich nicht auf andere verlassen um ihre eigenen Werkzeuge zu craften.[17]
Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[18] – Steven Sharif
Das Verarbeiten benötigt Blaupausen für Gebäude, welche benötigt werden, um Ressourcen zu verarbeiten.[17]
- Handwerkskunst benötigt den Erwerb von Rezepten um Gegenstände zu craften.[17]
Verarbeitung
Verarbeitung is one of the artisan classes in Ashes of Creation.[24]
- Processing involves the refining of raw materials obtained from gathering and item deconstruction.[24]
- The bulk of the time spent in the artisan system resides in the processing branch. The processing time varies based on the quality of the processed goods.[25]
- Blueprints are required for the construction of the freehold buildings that are used to process resources into processed goods.[26][25][17][24]
- That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[25] – Steven Sharif
- There will be a preparatory phase to provide the building with needed fuel or other materials to process the required grade of materials.[26]
- Processing as it stands for Alpha-2's implementation is that there is a certain amount of prep work that's required first for the industry-specific component, which is the building. That prep work might be finding a certain amount of lumber to light the fire in kiln or whatever, to a certain temperature in order for you to process a certain grade of ore; and that grade of ore being malleable then into an ingot; and that produces that ingot so-to-speak. Now, in that process there's a gathering component, there's a preparatory phase, there is a time-related component.[26] – Steven Sharif
- There will also be time-related and gameplay elements that require the player to interact with the processing building. These elements act to throttle for the introduction of processed materials from raw gatherables into the economy.[26]
- There's also possibilities that the machine you're using itself has some type of gameplay layer- should the kiln get overheated, and you have to throw some water on it or something. There are elements there in that process that we want to mimic this gameplay opportunity for players to interact; and not just be a time-sink. But time-sink is also a component of it as well, because that's the throttle for the introduction of processed materials from raw gatherables into the economy.[26] – Steven Sharif
Berufe der Verarbeitung
Berufe auf dem Grundbesitz
- Sammeln professions, such as Farming and Angeln.[27][28]
- Crafting stations can be located on freeholds.[29]
- Gebäude auf dem Grundbesitz can be used to process gathered resources into processed goods, such as Tierzucht and Smelting.[26][25][30][17][24][28]
- Spielergeführte Unternehmen such as taverns can be placed on freehold plots.[31]
Handwerkskunst

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world. Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[11]
Handwerkskunst is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[33]
- Crafting requires the acquisition of recipes in order to craft items.[17]
- Crafting stations are located on freeholds or within nodes.[34][29]
- Higher tier crafting stations are unlocked with node progression.[35]
- There will be gear that boosts artisans in gathering or crafting stronger items.[36]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[25]
Anything that you want to bring into existence in the world is going to be built by players: Whether that is Schiffe, Siege engines, Waffen, Armor, etc.[37] – Jeffrey Bard
There will not be a labor or energy system in Ashes of Creation.[38]
There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[38] – Steven Sharif
Berufe der Handwerkskunst
- Alchemy
- Armor smithing
- Schmiedekunst
- Caravan building
- Zimmerei
- Kochen
- Jewel crafting
- Scribes
- Schiffsbau
- Siege weapons
- Weapon smithing
Rezepte
Handwerkskunst in Ashes of Creation is recipe (blueprint, schematic) based, not RNG based.[40][41]
- Recipes that are obtained must be committed to a player's recipe book prior to that recipe being able to be used for crafting. This "consumes" the recipe.[43]
- Recipes can be traded or sold prior to them being committed into a player's recipe book.[43]
- Within a crafting recipe, there are dials (based on artisan specialization) that are used to customize crafted items, such as:[44]
I think Star Wars Galaxies had a great crafting system... The resource gathering and the crafting system altogether as a whole really was I think way beyond its time. That's kind of the direction we want to go, where there's choices to be made in the crafting system and those choices change what you end up with... It's not just about doing X recipe to get Y item. You know, there's actually thought involved in it and there is you know a market to be captured based on those decisions.[46] – Jeffrey Bard
The ability for players to create original recipes will not be present in the game at launch, but may be included at some point in the future.[42]
- Crafting does not have mixing and matching (of arbitrary materials) in the manner of animal husbandry.[47]
Artisan mastery
Players must choose a path in the artisan skill tree for each character.[48] Within each of the three parent artisan paths (Sammeln, Verarbeitung and Handwerkskunst) there are different professions. A character may only ever master one of these parent paths.[6][3][49][2]
- It is possible to master multiple professions (but not all) within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources.[6][2][7]
Gathering is a parent artisan path, along with processing and crafting. Within each of the three parent paths lies different professions. You may only ever master one parent path. But you may spend time mastering each profession within the parent artisan path.[2] – Steven Sharif
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[52] – Steven Sharif
Handwerkliche Entwicklung within the artisan tree occurs based on experience (repetition of tasks) within a branch and also via achievement of certain benchmarks within each branch.[53]
- Players can dabble in all professions at a "beginners" level before they decide to master a particular pathway.[54]
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[55]
- Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [56]
Players will have the opportunity to kind of dabble in all of the professions at a very beginners level and then you know that kind of gives them an understanding of what that profession feels like and then allows them to kind of pinpoint the direction that they want to go in to master particular professions.[54] – Steven Sharif
When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is you know crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[49] – Steven Sharif
Handwerkliche Lieferkette
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[57][45] Each stage of the chain may require caravans to transport goods from one artisan to another.[55]
- Obtaining raw materials:[58]
- Refining the raw materials with the Verarbeitung profession.[45]
- Handwerkskunst the finished product using its crafting recipe.[45]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[61] – Steven Sharif
Legendäre Gegenstände
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[62]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[63][64][65]
- Legendary equipment is only dropped by Legendary world bosses.[66]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[67]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[64] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[64]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[64]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[64]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[65] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[68][69]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[68]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[69]
A legendary weapon is easily distinguished by its visual appearance.[65]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[65] – Steven Sharif
Legendary items are not intended to be temporary.[70]
- A notable exception to this is Royal mounts.[71]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[70] – Steven Sharif
Discovery of legendary items will unlock further chapters of the Überlieferungen.[72]
Zeitplan
Artisan classes (Sammeln, Verarbeitung, Handwerkskunst) will come online fully in Alpha-2 and the Betas.[73][74]
- Approximately 10 percent of the artisan system were online in Alpha-1.[75][73][74]
- Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated kind of piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[74] – Steven Sharif
Siehe auch
Community guides
Einzelnachweise
- ↑ 1.0 1.1
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5
- ↑ 3.0 3.1 Liveübertragung, 2017-05-24 (32:07).
- ↑ Podcast, 2021-04-11 (44:29).
- ↑ 5.0 5.1 5.2 5.3 Liveübertragung, 2022-04-29 (1:13:00).
- ↑ 6.0 6.1 6.2
- ↑ 7.0 7.1
- ↑ Liveübertragung, 2020-08-28 (2:05:21).
- ↑ Liveübertragung, 2020-07-31 (1:31:11).
- ↑ Liveübertragung, 2017-07-18 (37:25).
- ↑ 11.0 11.1 About Ashes of Creation.
- ↑
- ↑
- ↑ 14.0 14.1 Liveübertragung, 2021-07-30 (1:11:58).
- ↑ Liveübertragung, 2020-03-28 (48:31).
- ↑ 16.0 16.1 16.2 Liveübertragung, 2017-09-03 (10:48).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 Interview, 2020-03-27 (9:00).
- ↑ 18.0 18.1 18.2 Interview, 2018-05-11 (38:25).
- ↑ 19.0 19.1 Podcast, 2018-05-11 (1:00:07).
- ↑ Liveübertragung, 2020-04-30 (54:33).
- ↑ Liveübertragung, 2020-04-30 (53:11).
- ↑ 22.0 22.1 22.2 Liveübertragung, 2020-07-31 (1:05:58).
- ↑ 23.0 23.1
- ↑ 24.0 24.1 24.2 24.3 24.4 Liveübertragung, 2017-05-05 (34:15).
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 Podcast, 2021-04-11 (40:20).
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 Liveübertragung, 2022-02-25 (1:12:27s).
- ↑ Liveübertragung, 2020-05-29 (39:47).
- ↑ 28.0 28.1 Liveübertragung, 2017-06-01 (24:30).
- ↑ 29.0 29.1 Liveübertragung, 2017-05-12 (1:00:18).
- ↑ Interview, 2020-07-18 (41:03).
- ↑ Podcast, 2018-04-23 (29:56).
- ↑ Liveübertragung, 2018-08-17 (15:14).
- ↑
- ↑ Liveübertragung, 2020-01-30 (1:38:26).
- ↑ Interview, 2020-07-19 (6:38).
- ↑ Liveübertragung, 2021-03-26 (1:06:50).
- ↑ Liveübertragung, 2017-05-24 (17:08).
- ↑ 38.0 38.1 Interview, 2018-10-20 (2:31:39).
- ↑ Video, 2017-04-30 (10:07).
- ↑ Liveübertragung, 2017-05-05 (20:41).
- ↑
- ↑ 42.0 42.1 Liveübertragung, 2022-01-28 (1:19:48).
- ↑ 43.0 43.1 Interview, 2021-02-07 (37:26).
- ↑ Liveübertragung, 2017-05-26 (5:25).
- ↑ 45.0 45.1 45.2 45.3 45.4 45.5 Liveübertragung, 2017-05-05 (8:22).
- ↑ Liveübertragung, 2018-06-04 (35:11).
- ↑ Interview, 2021-02-07 (38:15).
- ↑
- ↑ 49.0 49.1 Liveübertragung, 2019-07-26 (1:09:46).
- ↑ 50.0 50.1
- ↑
- ↑ Interview, 2020-07-20 (18:47).
- ↑ Interview, 2021-02-07 (36:38).
- ↑ 54.0 54.1 Interview, 2020-03-27 (5:25).
- ↑ 55.0 55.1 Liveübertragung, 2017-05-05 (6:12).
- ↑
- ↑ Interview, 2020-07-20 (20:17).
- ↑ 58.0 58.1 58.2 58.3 58.4 Liveübertragung, 2017-05-08 (20:41).
- ↑ Liveübertragung, 2017-07-18 (38:30).
- ↑ Liveübertragung, 2017-05-26 (26:00).
- ↑ Interview, 2018-05-11 (24:18).
- ↑ Interview, 2020-07-18 (1:00:15).
- ↑ Interview, 2020-07-19 (8:43).
- ↑ 64.0 64.1 64.2 64.3 64.4 Interview, 2020-07-20 (21:57).
- ↑ 65.0 65.1 65.2 65.3 Liveübertragung, 8 April 2018 (PM) (55:49).
- ↑ Liveübertragung, 2020-07-25 (46:08).
- ↑ Liveübertragung, 2021-03-26 (1:02:06).
- ↑ 68.0 68.1 Liveübertragung, 2022-03-31 (1:15:02).
- ↑ 69.0 69.1 Liveübertragung, 2017-05-15 (38:08).
- ↑ 70.0 70.1 Liveübertragung, 2018-07-09 (25:34).
- ↑ Liveübertragung, 8 April 2018 (PM) (51:49).
- ↑ Liveübertragung, 2017-05-19 (44:18).
- ↑ 73.0 73.1 Liveübertragung, 2021-03-26 (42:28).
- ↑ 74.0 74.1 74.2 Interview, 2021-02-07 (35:30).
- ↑ Liveübertragung, 2021-04-30 (41:18).