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{{Seasons}} | {{Seasons}} | ||
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+ | == Elements == | ||
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+ | == Day/night cycle == | ||
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+ | == Darkness == | ||
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== See also == | == See also == |
Version vom 15. Mai 2018, 21:02 Uhr
Einige Gebiete (Biome) haben ein beständiges Klima, andere ein wechselndes.[2]
- Wetterbedingungen verändern sich mit den Jahreszeiten.[2][3] – Jeffrey Bard
- Es wird dynamisches Wetter geben, welches auch in der Intensität variiert.[4]
- Zum Beispiel: Nieselregen zu/von Sturm, oder Schneesturm zu/von Schnee.
Jahreszeiten
Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[7][8]
- A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[9]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[10] Other biomes will have fixed climates.[2]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[7]
- Events may radically change the current season a zone is in, or elongate it.[11][12] This includes weather changes.[8]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[10]
- Gegenstände, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[11][13][8]
- Ocean and underwater areas will not have seasonal changes.[14]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[8] – Steven Sharif
- Different seasons may affect access to various roads.[11][12][8]
- Pathways that are open during summer may be closed during winter.[8]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[11][12][15]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[8]
- Ice will make roads bumpy and slippery.[16]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[17]
Elemente
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[18][19][19][20][21][22]
- Other elemental influences may include Darkness, Light and Planar.[22] The Air Strike ability has a nature based root.[23]
- The Magier archetype offers four elemental schools as augments to a character's primary skills.[20]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[24] This affects both PvE and PvP.[25][26]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[27]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[26] – Steven Sharif
Day/night cycle
Dunkelheit
Dunkelheit, als ein umweltbedingtes Hindernis, wird als ein Teil der Spielmechanik angesehen.[29]
Wie sehr wir das vertiefen, hängt davon ab, wie viel Spaß es tatsächlich macht; wir sind noch dabei, das herauszufinden. Sofern wir ein paar interessante Mechaniken finden, und es nicht frustrierender als spaßig ist, solltest du auf jeden Fall deine eigene Fackel mitbringen.
Siehe auch
Einzelnachweise
- ↑ Video, 2017-05-30 (0:01).
- ↑ 2.0 2.1 2.2 Liveübertragung, 2017-07-18 (36:47).
- ↑ Liveübertragung, 2017-06-01 (29:33).
- ↑ Liveübertragung, 2017-07-28 (41:25).
- ↑ Video, 2022-05-27 (2:21).
- ↑ Video, 2022-05-27 (9:34).
- ↑ 7.0 7.1 7.2 Liveübertragung, 2022-04-29 (56:24).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Liveübertragung, 2017-05-08 (20:27).
- ↑ Liveübertragung, 2023-03-31 (58:27).
- ↑ 10.0 10.1 Liveübertragung, 2018-09-27 (41:33).
- ↑ 11.0 11.1 11.2 11.3 Podcast, 2021-04-11 (23:36).
- ↑ 12.0 12.1 12.2 Liveübertragung, 2020-06-26 (1:29:06).
- ↑ Liveübertragung, 2019-07-26 (1:32:40).
- ↑ Liveübertragung, 2022-09-30 (1:25:56).
- ↑ Our immersive world - Environments.
- ↑
- ↑ Liveübertragung, 2022-06-30 (1:10:19).
- ↑
- ↑ 19.0 19.1 Liveübertragung, 2023-04-07 (1:11:14).
- ↑ 20.0 20.1 Interview, 2020-07-18 (1:05:04).
- ↑ Liveübertragung, 2017-05-24 (27:47).
- ↑ 22.0 22.1 Liveübertragung, 2018-04-8 (PM) (26:19).
- ↑ Video, 2022-09-30 (15:28).
- ↑ Liveübertragung, 2024-02-29 (55:34).
- ↑ Liveübertragung, 2020-09-30 (1:04:56).
- ↑ 26.0 26.1 Liveübertragung, 2017-06-01 (20:23).
- ↑ Liveübertragung, 2020-06-26 (1:32:16).
- ↑ Video, 2017-02-07 (0:02).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.