Ship building: Unterschied zwischen den Versionen
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{{Ship building}} | {{Ship building}} | ||
− | == | + | == Ship workstations == |
− | {{ | + | {{Ship workstations}} |
− | == | + | == Ship components == |
− | {{ | + | {{Ship components}} |
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+ | == Ship repair == | ||
+ | |||
+ | {{Ship repair}} | ||
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+ | == Harbors == | ||
+ | |||
+ | {{Harbors}} | ||
+ | |||
+ | == Naming ships == | ||
+ | |||
+ | {{Naming ships}} | ||
+ | |||
+ | == Ship skins == | ||
+ | |||
+ | {{Ship skins}} | ||
+ | |||
+ | === List of ship skins === | ||
+ | |||
+ | {{#dpl:category = Ships & Skins | ||
+ | |mode = gallery | ||
+ | |namespace= file | ||
+ | |format=«gallery»,%PAGE%¦link=%TITLE%¦[[%TITLE%]]\n,,«/gallery» | ||
+ | |replaceintitle=@(.*?)\..*$@,\1 | ||
+ | |order=ascending | ||
+ | |ordermethod=sortkey | ||
+ | }} | ||
== See also == | == See also == | ||
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* [[Naval]] | * [[Naval]] | ||
+ | * [[Mariner classes]] | ||
== References == | == References == | ||
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<references/> | <references/> | ||
− | [[Category: | + | [[Category:Ships]][[Category:Naval]] |
Aktuelle Version vom 5. Januar 2024, 12:30 Uhr
Schiffsbau can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[3][4][5][6]
- Various professions can craft ship components.[4][5] These components can be sold to other players.[7]
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of nearby nodes.[3] Previously this was stated to be coastal nodes.[4][7][8][9]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[2][10][11] The types of attachments that are available are dictated by the ship's class.[2]
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[16]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[17] – Steven Sharif
Ship workstations
Ship workstations are crafting stations located in harbors.[4][7][8][9]
- Schiffe may be crafted or upgraded at ship workstations by any player with the required ship components and recipes.[4][7][8][9]
- Ship workstations are unlocked by the advancement of nearby node.[3] Previously this was stated to be a nearby coastal node.[4][7][8][9]
- Different professions are responsible for creating different components of the shipbuilding process. And then at the harbor, you will interact with a unique workstation based on having the recipe or the blueprint for the particular ship that you're attempting to build and the components that are then derived from multiple professions to then finally create the ship item.[4] – Steven Sharif
Ship components
Ship components and recipes are utilized in the construction of ships in harbors of advanced enough nodes.[4][5][6]
- Various professions can craft ship components.[4][5] These components can be sold to other players.[7]
- There will be decorative ship components/attachments.[15]
- There are absolutely attachments that can apply to the ship and some of those are decorative in nature. There are also slots that have utility aspects to them as well but are also decorative.[15] – Steven Sharif
Ship repair
Schiffe may be repaired but it will be a lengthier process than in other games.[19][20]
- Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[19][20]
Häfen
Häfen entstehen entlang der Küste, sobald sich ein Knotenpunkt in Küstennähe entwickelt.[7][8]
- Häfen werden wahrscheinlich Aufträge bieten, die im Zusammenhang mit Wasser-Content stehen.[8]
- Häfen werden eine Vielzahl an Dienstleistungen bieten, unter anderem Upgrades für Schiffe.[7][8]
There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[8] – Steven Sharif
Naming ships
Schiffe will be able to be named.[22][23]
Skins für Schiffe
Schiffsskins gelten für bestimme Arten von Schiffen.[25]
- Skins für Gebäude, Schiffe, Karawanen und Reittiere setzen ein bereits erhaltenes Item voraus, um diesen anwenden zu können.[26][27]
Liste von Schiff-Skins
Siehe auch
Einzelnachweise
- ↑
- ↑ 2.0 2.1 2.2 Liveübertragung, 2022-02-25 (1:15:50).
- ↑ 3.0 3.1 3.2 Liveübertragung, 2024-03-29 (2:36:06).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Interview, 2023-07-09 (1:20:33).
- ↑ 5.0 5.1 5.2 5.3 Liveübertragung, 2022-10-28 (1:39:25).
- ↑ 6.0 6.1
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Liveübertragung, 2020-07-25 (1:59:09).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Liveübertragung, 2018-07-09 (30:35).
- ↑ 9.0 9.1 9.2 9.3
- ↑ Liveübertragung, 2021-10-29 (1:15:57).
- ↑ Interview, 2018-08-17 (36:29).
- ↑ 12.0 12.1 Podcast, 2020-11-15 (23:30).
- ↑ 13.0 13.1 Interview, 2020-07-19 (48:05).
- ↑ 14.0 14.1 14.2 Liveübertragung, 2017-05-19 (50:45).
- ↑ 15.0 15.1 15.2 Liveübertragung, 2022-09-30 (1:19:27).
- ↑ Liveübertragung, 2022-09-30 (1:19:59).
- ↑ Liveübertragung, 2022-09-30 (1:20:06).
- ↑ Liveübertragung, 2021-03-26 (47:14).
- ↑ 19.0 19.1 19.2 Liveübertragung, 2024-03-29 (2:25:36).
- ↑ 20.0 20.1 Liveübertragung, 2019-07-26 (1:13:00).
- ↑ Liveübertragung, 2018-08-17 (58:53).
- ↑ Interview, 2023-07-09 (1:32:45).
- ↑ 23.0 23.1 Liveübertragung, 2018-10-31 (46:18).
- ↑ Liveübertragung, 2022-07-29 (1:06:15).
- ↑
- ↑
- ↑ Liveübertragung, 2020-11-30 (57:50).