Währung

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Gold concept art.[1]

Money will play a big part in the in-game. However, with that being said, there are organizational specific currencies that can't be traded. So there is like a general gold that will be very important end-game, but then there's also your progression within certain religions, societies, or nodes will also have... there will be progression-based currencies as well.[2]Steven Sharif

Die allgemeine Währung im Spiel wird als Gold bezeichnet.[2][3]

Embers

embers.JPG

Embers sind eine virtuelle Währung, mit der kosmetische Gegenstände in Ashes of Creation und Ashes of Creation Apocalypse gekauft werden können.[6] Embers können über folgende Wege erlangt werden:

Embers können gespart und im Ashes of Creation MMORPG verwendet werden, um kosmetische Gegenstände nach dem Launch zu kaufen.[8]

Embers konnten in Ashes of Creation Apocalypse genutzt werden, um einzigartige kosmetische Gegenstände, oder den Legendären Abenteuer Pass zu kaufen.[8]

Sobald benutzt, können Embers nicht erstattet oder für andere Gegenstände umgetauscht werden.[6]

Referral program

Players who refer and invite new players can receive 15% of their account purchases back as Intrepid Bucks.[9]

  • This only applies to purchases made with an applicable payment method. Purchases redeemed using Intrepid Bucks are not eligible.[9]
  • Personal information, including usernames, are not used for referrals due to privacy constraints.[10]

Referrals require the registration of a new account, either with a personal referral code or via a referral link.[9]

  • Referrals cannot be retroactively attached to an existing account.[11]

Plündern

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[13][14][15]

Free-for-all
Whoever is first to loot gets the loot.[13]
Lootmaster
A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[15]
Round-robin
With round-robin looting, party members take turns looting.[15]
Need before greed
This is a traditional need before greed system based on dice rolls.[15]
Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[16]
Bidding system
Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[15]
  • The highest bidder wins the item.[15]
  • The gold then goes into a pool that is split among the rest of the party members.[15]

Subscription payment

Intrepid Bucks earned through the Referral program can be used to reduce subscription costs (to zero).[9]

We want to make sure that there's no "interactability" between any type of pay-to-win scenario where our players can exchange those in-game types of currencies to pay for subscriptions.[17]Steven Sharif

Darstellung von Objekten

Gegenstände that are dragged out of a player's inventory are destroyed.[18]

Game masters

Game masters (GMs) will be present and active on Ashes of Creation servers.[20]

  • There will be a standard escalation system, where different actions are taken based on the seriousness of each infraction. Actions could range anywhere from being stripped (of the illegitimate items or currency) to being banned for a period of time, or being permanently banned.[20]

The direction that I'm taking Intrepid as a company in is that a significant portion of the revenue created by the game goes into not only creating additional content and updates for the game but also goes into I think caretaking, as I like to call it; and that caretaking is multiple things: It's having active and present GM's on servers. It's having a an interacting community team that is always present and on-call for participating in forum discussions and streams and updates.[20]Steven Sharif

Following a standard approach to an escalation system where certain infractions are immediate and automatic bans and some infractions provide a path forward where action is taken that might ban the account or strip the account or provide some chat bans or the ability to play over a week or so... If you buy gold and depending on the the seriousness of the infraction you could go anywhere from being stripped and to being banned for a period of time to being permanently banned.[20]Steven Sharif

Sicherheitssysteme

Sicherheitssysteme will be in place to combat cheating, exploiting, botting, gold selling/real money transactions (RMT), item duplication and other things that affect the economy starting from Alpha-0.[21][22][23][24]

  • These systems collect user data and flag abnormal activities for investigation. This combined with player reporting functions generates a live "heat map" that draws attention to unusual behavior.[21][24]
We do have already built into the game on the outset is essentially behavioral metrics. So in the game, as a player does normal things and they acquire normal gold, that's all good and well, but if there starts to be item IDs that appear on the player account that are out of the norm, like either a large amount of gold, or significant legendary items, what it does in the back-end it flags the account for view so that we can take a look at where did this item come from. Is it coming from a known gold seller or a flagged bot, or whatever; and then we investigate. So we're going to be pretty hard on the ability for players to subvert the natural economy systems by RMT or botting.[21]Steven Sharif
  • Players caught cheating will be banned.[24]

Kunstwerke

Siehe auch

Einzelnachweise