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Processing stations

Lumbersmiths processing station.[1]

Processing stations are of course a necessary component of taking gatherables into usable crafted goods essentially to fulfill what recipes require in order to make items.[2]Steven Sharif

Alpha-2 metalworking processing station in action.[3]

We're trying to marry the visuals with what's actually going on with the station. So, if you have a job queued and you're trying to do errands throughout the node, or in your freehold or whatever, [you] should be able to look at the station and know what's going on with it: So you know he's there working and once he's done he's going to stop and you can be like, okay there's stuff ready to pick up and have some visuals associated with that. So, as much as we can have stuff rooted in world instead of throwing a bunch of UI in the player's face, that's something that we're trying to do and is important to us.[4]Kory Rice

Processing stations are workstations that are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[5][6][2][7][8]

Each processing profession will have four stations; and the stations will come online as you progress through the profession. Each one of those stations will make goods that are immediately useful to the economy, to crafters, to other processors; and each processing station will build on itself and into the other stations.[12]Kory Rice
  • Processing stations require fuel to process the required grade of materials.[14][1][13][15]
    • Players can mix and match different fuels to fulfill the fuel requirements of a recipe.[14][1]
Processing as it stands for Alpha-2's implementation is that there is a certain amount of prep work that's required first for the industry-specific component, which is the building. That prep work might be finding a certain amount of lumber to light the fire in kiln or whatever, to a certain temperature in order for you to process a certain grade of ore; and that grade of ore being malleable then into an ingot; and that produces that ingot so-to-speak. Now, in that process there's a gathering component, there's a preparatory phase, there is a time-related component.[15]Steven Sharif
  • Processing stations have queue slots that allow jobs to be queued at that station.[16] Processing jobs are processed sequentially for all players in freeholds. Processing jobs in nodes are processed sequentially per player, but concurrently with other player's jobs.[17]
    • Processing animations in freeholds are visible to all players (as there is a single shared processing queue). Processing station animations in nodes relate to the processing activity of each player individually, as each queue is personalized per player.[4]
Q: Can you provide more details in regards to the design philosophy behind why it's a queue system for freeholds but not for nodes?
A: On the freehold, processing can achieve the highest levels of processing. That's where the highest levels of processing occur. Nodes can only go up to a certain level of processing. Now we want to be able to throttle the amount of resources that can be processed at any given time in response to the fluctuation and flows of the economy. So, we want to make sure that the economy is a bigger ship when turning than being able to immediately start processing everything at once and get new resources out as the flow of supply and demand changes within the world. And because- again that's at the highest levels of processing; and you're sharing the available queues that exist at those stations. It's going to take time and it's going to take a long time for the higher level materials.[18]Steven Sharif
There's also possibilities that the machine you're using itself has some type of gameplay layer- should the kiln get overheated, and you have to throw some water on it or something. There are elements there in that process that we want to mimic this gameplay opportunity for players to interact; and not just be a time-sink. But time-sink is also a component of it as well, because that's the throttle for the introduction of processed materials from raw gatherables into the economy.[15]Steven Sharif
That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[8]Steven Sharif
  • The developers are considering a decay system for processing stations similar to item decay for gear.[20]
Q: Do processing stations wear out over time? Do they have to be repaired?
A: That's something that we're still discussing internally. It is coded in such a way where it's an easy variable for us to change that. There are material components that are necessary to feed the machines to keep them up and running, or it could be based on how you interact with the fuel components. If you overheat- overcharge with fuel, that can create like a system degrade similar to your armor decay, which then you have to feed materials in order to rebuild maintenance-wise. Right now it is not implemented. With that in mind, the only maintenance required is going to be through taxation. And depending on the number of permits that you have placed on the freehold will increase the amount of taxes that are necessary to be paid for the freehold.[20]Steven Sharif

List of processing stations

Handwerkliche Entwicklung

Handwerkliche Entwicklung.[21][22][1]
Artisan level Artisan certification Profession limit per character
0-10.[23] Novice.[21][24] 22.[21][22]
10-20.[25][23] Apprentice.[21] 5.[21][22]
20-30.[25] Journeyman.[21][1] 4.[21][22]
30-40.[25] Master.[21][1] 3.[21][22]
40-50.[25][26] Grandmaster.[21][1] 2.[21][27][22]

Die Handwerkliche Entwicklung erfolgt auf der Grundlage von Erfahrung (Wiederholung von Aufgaben) sowie dem Erreichen bestimmter Benchmarks innerhalb jedes handwerklichen Zweigs (Sammeln, Verarbeitung und Handwerkskunst).[29] Der Fortschritt in jedem Handwerksberuf erfolgt pro-Charakter.[30][31][32][33]

In allen 22 Berufen können die Spieler Anfänger sein; und dann beginnt es von da an enger zu werden. Danach können Sie nur noch fünf Dinge lernen. In vier Dingen kann man Geselle sein. Sie können in drei Dingen ein Meister sein; und man kann in zwei Dingen ein Großmeister sein. Sie müssen sich also eingrenzen, können aber auch diversifizieren, um die Berufe zu unterstützen, die Sie zunächst weiter vorantreiben möchten. [22]Kory Rice
  • Der Aufstieg zu jeder „Stufe“ innerhalb eines Berufs gewährt Skillpunkte, die im Handwerker-Skillbaum eines Charakters verwendet werden können. [35]
    • Handwerker-Zertifizierungsquests müssen abgeschlossen werden, um Kenntnisse in dieser Stufe des Handwerker-Fortschritts zu erlangen. [36] Durch den Abschluss der Zertifizierung werden Vorteile für diesen Beruf freigeschaltet, beispielsweise handwerkliche Werkzeuge für Sammel-Berufe. [37]
    • Die Anzahl der Berufe auf jeder Zertifizierungsstufe in den drei Handwerkszweigen ist limitiert. [21][27][38][22][39] Zum Beispiel: Ein Charakter darf in allen Handwerkszweigen immer nur Meister in bis zu 3 Berufen und Großmeister in bis zu 2 Berufen. [21][27]
    • Großmeister Handwerker können ihren gesamten Berufsfähigkeitsbaum ausschöpfen, aber ein Charakter kann nur Großmeister von bis zu zwei Berufen sein. [40]
    • Das Erreichen einer Handwerkszertifizierung in einem Beruf bedeutet auch, dass der Charakter bis zu diesem Zeitpunkt auch alle niedrigeren Zertifizierungen erhalten hat. [41]
Wenn du in diesem Beruf Großmeister bist, kannst du den gesamten Baum maximieren. Aber man kann nur zwei Dinge großartig meistern.[40]Kory Rice
  • Durch die Auswahl eines bestimmten Pfads im Fertigkeitsbaum hat der Spieler die Möglichkeit, sich auf einen bestimmten Bereich zu spezialisieren. Dies fördert die gegenseitige Abhängigkeit, der Spieler und verbessert das handwerkliche Erlebnis.[42]
 eines Charakters,  es gibt jedoch Anforderungen, die Gefahren, Orte, Werkzeugsets, und Vermessungsptionen berücksichtigen, die von dem Abenteurer-Level abhängen. [43][44][45]
Q: In Bezug auf die Charakterstufe und die Handwerkerstufe. Wir wissen, dass es derzeit zwei verschiedene Dinge gibt. Was hindert einen Spieler jedoch daran, auf Stufe eins zu bleiben und sich mit einem Spieler der Stufe 50 zusammenzuschließen, um dann Ressourcen der Stufe 50 in den hohen Zonen zu sammeln? Auf diese Weise muss jeder, der diese Ressourcen an sich nehmen möchte, den Sammler auf Stufe eins töten und erhält eine große Menge Korruption für das Töten eines Stufe-1-Sammlers als Stufe 50?
A: Das Sammeln höherstufiger Ressourcen erfordert einen erheblichen Fortschritt innerhalb eines bestimmten Berufs für diese sammelbare Ressource. Wenn ich also ein Bergmann bin und Zugang zu den höchstmöglichen Mineralien haben möchte, muss ich ein Meisterbergmann sein; Und um den Master-Minor-Status zu erreichen, werde ich durch diesen Prozess Abenteuererfahrung sammeln, denn viele dieser Questreihen, viele dieser Erfolge werden durch Questreihen ermöglicht. Einige dieser Questreihen sind mit Abenteuerschwierigkeiten verbunden, die auf bestimmten Ebenen in der Wildnis vorkommen. Das wird also ein Prädikat für mich sein – das wird ein Prädikat dafür sein, dass ich ein bestimmtes Level erreiche, um einige dieser Questreihen abzuschließen und den Meisterstatus zu erreichen. Ihr werdet also wahrscheinlich nicht die Fähigkeit eines Level-1-Alt-Charakters sehen, der Zugriff auf hochstufigen Mineralienabbau oder andere Arten von Sammlerstücken hat[43]Steven Sharif

Artisan mastery

A character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[21][27]

  • Artisan mastery is no longer restricted to a single branch.[27]
  • Characters may change which professions they master.[47]
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[48]Steven Sharif
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [49]
  • Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[50][51] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[52][53] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[31] This was changed to being able to master up to two professions.[30] The current stance is only being able to become a Master of 3 professions and Grandmaster of 2 professions across all branches.[21][27]
Q: What would be the daily activities for someone at level 50 with a maxed out artisan tree?
A: The daily activity might be something along the lines of, depending on what type of profession or processor you are, of interacting with fellow artisanship individuals to wheel and deal on supply and demand chains; orchestrating and participating and caravan roads that move materials across the world so that you can satisfy buy orders and/or commission requests. Participating in unique trades and/or dungeon experiences that have the opportunity to acquire unique crafting materials so that you can create the dragon's legendary sword and sell that potentially. Finding unique harvestable materials in remote parts of the world or engaging in treasure map finding for again unique materials and/or processing things. There's a whole host of different intents that are loops for the players to participate in that again are situationally relevant based on the world state.[54]Steven Sharif

Bildmaterial

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Siehe auch

Einzelnachweise

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Development Update with Freehold Preview.
  2. 2.0 2.1 Liveübertragung, 2023-04-07 (31:49).
  3. Video, 2023-11-30 (46:59).
  4. 4.0 4.1 Video, 2023-11-30 (48:22).
  5. 5.0 5.1 Blog: Exploring the Boundless Opportunities of Freeholds.
  6. 6.0 6.1 steven-workstations.png
  7. Liveübertragung, 2022-06-30 (1:08:02).
  8. 8.0 8.1 8.2 Podcast, 2021-04-11 (40:20).
  9. Video, 2023-06-30 (15:34).
  10. Interview, 2023-07-09 (33:55).
  11. Liveübertragung, 2023-06-30 (33:26).
  12. Liveübertragung, 2023-06-30 (37:30).
  13. 13.0 13.1 13.2 Video, 2023-06-30 (16:02).
  14. 14.0 14.1 Liveübertragung, 2023-06-30 (38:18).
  15. 15.0 15.1 15.2 15.3 Liveübertragung, 2022-02-25 (1:12:27).
  16. 16.0 16.1 16.2 Liveübertragung, 2023-11-30 (1:26:16).
  17. Video, 2023-11-30 (39:15).
  18. Liveübertragung, 2023-11-30 (1:28:10).
  19. Video, 2023-11-30 (43:43).
  20. 20.0 20.1 Interview, 2023-07-09 (54:46).
  21. 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 21.15 roshen-mastery.png
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 22.8 22.9 Video, 2023-11-30 (37:12).
  23. 23.0 23.1 Video, 2023-11-30 (9:36).
  24. Liveübertragung, 2023-06-30 (50:07).
  25. 25.0 25.1 25.2 25.3 Podcast, 2023-12-03 (14:14).
  26. Podcast, 2023-12-03 (2:53).
  27. 27.0 27.1 27.2 27.3 27.4 27.5 steven-mastery-2-branches.png
  28. Video, 2023-11-30 (23:20).
  29. Interview, 2021-02-07 (36:38).
  30. 30.0 30.1 steven-mastery-cap.png
  31. 31.0 31.1 Liveübertragung, 2022-04-29 (1:13:00).
  32. Liveübertragung, 2019-07-26 (1:09:46).
  33. Liveübertragung, 2017-05-24 (32:07).
  34. Podcast, 2023-12-03 (10:22).
  35. Video, 2023-11-30 (26:38).
  36. Video, 2023-11-30 (16:40).
  37. 37.0 37.1 Video, 2023-11-30 (36:00).
  38. artisan mastery5.png
  39. artisan mastery3.png
  40. 40.0 40.1 Podcast, 2023-12-03 (6:23).
  41. roshen-profession-clarification.png
  42. Liveübertragung, 2017-05-10 (6:12).
  43. 43.0 43.1 43.2 Liveübertragung, 2023-04-07 (1:00:55).
  44. Liveübertragung, 2022-10-28 (1:32:38).
  45. Liveübertragung, 2020-07-31 (1:31:11).
  46. 46.0 46.1 Podcast, 2023-12-03 (15:05).
  47. steven-change-mastery.png
  48. Interview, 2020-07-20 (18:47).
  49. artisan mastery4.png
  50. artisan mastery1.png
  51. steven-profession-mastery-all.png
  52. steven-profession-mastery.png
  53. artisan skill tree.png
  54. Interview, 2023-07-09 (42:51).