Klima

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Einige Gebiete (Biome) haben ein beständiges Klima, andere ein wechselndes.[2]

  • Wetterbedingungen verändern sich mit den Jahreszeiten.[2][3]Jeffrey Bard
  • Es wird dynamisches Wetter geben, welches auch in der Intensität variiert.[4]
    • Zum Beispiel: Nieselregen zu/von Sturm, oder Schneesturm zu/von Schnee.

Jahreszeiten

Ashes of Creation Jahreszeiten in the Riverlands.[5]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[6]Steven Sharif

Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[7][8]

Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[8]Steven Sharif
  • Different seasons may affect access to various roads.[11][12][8]
    • Pathways that are open during summer may be closed during winter.[8]
    • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[11][12][15]
    • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[8]
      • Ice will make roads bumpy and slippery.[16]
    • Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[17]

Seasonal changes

Right now we're getting some rain which will usher in springtime and so you'll see all the flora that's growing up right now out of the ground.[18]Brian Gans

Seasons change on a regular basis, but may also be triggered or elongated by certain events.[19][20][21]

  • Each season will be approximately one or two IRL weeks long.[19][20][21]
They might last longer if you don't deal with the dragon, or if you keep that relic active, but these on a cycle on a cyclical perspective as a normal season transition might be exist within a one week timeframe right and then it transitions over a period of hours.[20]Steven Sharif
  • The final duration of seasonal cycles is subject to testing during Alpha-2.[22]
The weather systems, the season systems, that's going to be a obvious point of testing for Alpha 2 of course. We're going to play around with the different cycles and and times and how they impact the economy, the rotation of resources, the movement of goods: all of those things play into the purpose- one of the purposes of having seasonal systems. So that is something that we are going to play with during our Alpha 2 testing and will land on what feels both most comfortable- is visually appealing, but also has the impact on the economy that we desire to see on the design side.[22]Steven Sharif
  • Environmental seasons are not to be confused with PvP seasons, which last for six months.[23]
In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[15]

Elemente

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[24][25][25][26][27][28]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[33]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[32]Steven Sharif

Tag-/Nacht-Zyklus

Es gibt einen Tag/Nacht-Zyklus in Ashes of Creation.[35]

  • Verschiedene Monster werden zu unterschiedlichen Zeiten spawnen.[36]
  • NPCs und Mobs können zu verschiedenen Tageszeiten wach sein.[35]
  • Verschiedene Strahlungseffekte (Leuchteffekte) können bei Nachtlebewesen stärker verbreitet sein.[35]

Fünfzehn Minuten können im Spiel eine Stunde sein.[37]

Dunkelheit

Pre-alpha Mage's detection utility skill casts light and reveals magical explosive hazards.[38]

Dunkelheit, als ein umweltbedingtes Hindernis, wird als ein Teil der Spielmechanik angesehen.[39]

Wie sehr wir das vertiefen, hängt davon ab, wie viel Spaß es tatsächlich macht; wir sind noch dabei, das herauszufinden. Sofern wir ein paar interessante Mechaniken finden, und es nicht frustrierender als spaßig ist, solltest du auf jeden Fall deine eigene Fackel mitbringen.

Tides

Waves on a beach by Michael Bacon.[40]

There won't be tidal patterns in the ocean, but the ocean will not be static content all the time. Unique content will be represented at certain times with regards to certain climates.[41]

Siehe auch

Einzelnachweise

  1. Video, 2017-05-30 (0:01).
  2. 2.0 2.1 2.2 Liveübertragung, 2017-07-18 (36:47).
  3. Liveübertragung, 2017-06-01 (29:33).
  4. Liveübertragung, 2017-07-28 (41:25).
  5. Video, 2022-05-27 (2:21).
  6. Video, 2022-05-27 (9:34).
  7. 7.0 7.1 7.2 Liveübertragung, 2022-04-29 (56:24).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Liveübertragung, 2017-05-08 (20:27).
  9. Liveübertragung, 2023-03-31 (58:27).
  10. 10.0 10.1 Liveübertragung, 2018-09-27 (41:33).
  11. 11.0 11.1 11.2 11.3 Podcast, 2021-04-11 (23:36).
  12. 12.0 12.1 12.2 Liveübertragung, 2020-06-26 (1:29:06).
  13. Liveübertragung, 2019-07-26 (1:32:40).
  14. Liveübertragung, 2022-09-30 (1:25:56).
  15. 15.0 15.1 Our immersive world - Environments.
  16. frosty-roads.png
  17. Liveübertragung, 2022-06-30 (1:10:19).
  18. Video, 2022-05-27 (6:33).
  19. 19.0 19.1 Liveübertragung, 2022-05-27 (1:13:39).
  20. 20.0 20.1 20.2 Video, 2022-05-27 (12:50).
  21. 21.0 21.1 seasons.png
  22. 22.0 22.1 Liveübertragung, 2022-06-30 (2:57).
  23. Interview, 2020-07-18 (16:34).
  24. Fissure Description.png
  25. 25.0 25.1 Liveübertragung, 2023-04-07 (1:11:14).
  26. 26.0 26.1 Interview, 2020-07-18 (1:05:04).
  27. Liveübertragung, 2017-05-24 (27:47).
  28. 28.0 28.1 Liveübertragung, 2018-04-8 (PM) (26:19).
  29. Video, 2022-09-30 (15:28).
  30. Liveübertragung, 2024-02-29 (55:34).
  31. Liveübertragung, 2020-09-30 (1:04:56).
  32. 32.0 32.1 Liveübertragung, 2017-06-01 (20:23).
  33. Liveübertragung, 2020-06-26 (1:32:16).
  34. Ashes of Creation - Screenshots.
  35. 35.0 35.1 35.2 Liveübertragung, 2017-05-12 (57:41).
  36. day cycle.jpg
  37. time.jpg
  38. Video, 2017-02-07 (0:02).
  39. Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  40. Liveübertragung, 2019-06-28 (42:55).
  41. Liveübertragung, 2019-07-26 (1:02:49).