Ship building: Unterschied zwischen den Versionen
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+ | == Mariner classes == | ||
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== See also == | == See also == |
Version vom 28. Juli 2020, 06:25 Uhr
Schiffsbau can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[3][4][5][6]
- Various professions can craft ship components.[4][5] These components can be sold to other players.[7]
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of nearby nodes.[3] Previously this was stated to be coastal nodes.[4][7][8][9]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[2][10][11] The types of attachments that are available are dictated by the ship's class.[2]
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[16]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[17] – Steven Sharif
Schiffe
Schiffe are vehicles in Ashes of Creation. Ships are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[20][21]
- Ship creation is generally delegated to players. There won't be many non-player-owned ships.[22]
- For the most part all ship creation will be delegated to the player. You have to build up a ship or find somebody who has one if you want to get across the seas.[22] – Steven Sharif
- Ship owners are able to grant permissions to allow other players to navigate their ships and access certain ship functions.[24][21]
- Ship navigators receive a significant defensive buff while they are navigating the ship. This reduces CC effects and increases damage mitigation significantly.[24]
- If the ship navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[24]
- Other ship permissions may include operating weapons, anchors, and utility items.[21]
- Players will have quests that lead set them on a path toward creating a personal vessel at around level 10-15.[25]
- Player merchants will not be able to be placed on ships.[26]
- Nothing can move or or block ships, apart from other ships. Ships collisions come with the risk of significant damage to the vessels involved.[27][20]
- We adhere to some semblance of real physics feelings with regards to these vehicles; and so ships do have the potential to be pushed in different directions and out of the way for each other. That is an intended collision experience that we want ships to have. But it should come with significant risk and potential damage to the vessels themselves.[27] – Steven Sharif
Sehfahrer-Klassen
Sehfahrer-Klassen (auch als Bootsmannsklassen , Bootsmannsfertigkeiten oder Seemannschaft bezeichnet ) enthalten verschiedenet Skillbäume , die ähnlich wie Handwerksklassen. angeordnet sind. Je mehr Erfahrung ein Spieler mit diesen verschiedenen Fertigkeiten sammelt, desto geschickter wird er, sie einzusetzen. [28][29]
- Interaktion mit Anhängen, wie z. B. Schießereien. [28][29]
- Steuern/Fahren des Schiffes.[28][29]
- Schiffsnavigation.[28][29]
- Nutzung von Schiffskomponenten, wie z. B. das Aufrollen der Segel[28][30]
- Schiffsreparaturen, , z. B. die Geschwindigkeit und die wiederhergestellte Gesundheit.[28][29]
- Defensive Fähigkeiten.[29]
- Nutzenbasierte Fähigkeiten.[29]
- Die Vorteile von Mariner-Fachwissen beziehen sich nicht nur auf die Aktivitäten, die ihr auf den Schiffen durchführen könnt, sondern umfassen auch Fähigkeiten, die euch beim Steuern von Schiffen zur Verfügung stehen. Es gibt ein paar Dinge, die Mariner-Klassen bieten: Interaktion mit Anbaugeräten auf dem Schiff, das Fahren des Schiffes selbst, die Nutzung der Schiffskomponenten – wie das Einrollen der Segel oder nicht – sowie das Reparieren von Schiffen, wenn Schaden erlitten wird – die Geschwindigkeit, die Gesundheit, die ihr regeneriert.[28] – Steven Sharif
Siehe auch
Einzelnachweise
- ↑
- ↑ 2.0 2.1 2.2 Liveübertragung, 2022-02-25 (1:15:50).
- ↑ 3.0 3.1 Liveübertragung, 2024-03-29 (2:36:06).
- ↑ 4.0 4.1 4.2 Interview, 2023-07-09 (1:20:33).
- ↑ 5.0 5.1 Liveübertragung, 2022-10-28 (1:39:25).
- ↑
- ↑ 7.0 7.1 7.2 Liveübertragung, 2020-07-25 (1:59:09).
- ↑ Liveübertragung, 2018-07-09 (30:35).
- ↑
- ↑ Liveübertragung, 2021-10-29 (1:15:57).
- ↑ Interview, 2018-08-17 (36:29).
- ↑ 12.0 12.1 Podcast, 2020-11-15 (23:30).
- ↑ Interview, 2020-07-19 (48:05).
- ↑ 14.0 14.1 Liveübertragung, 2017-05-19 (50:45).
- ↑ Liveübertragung, 2022-09-30 (1:19:27).
- ↑ Liveübertragung, 2022-09-30 (1:19:59).
- ↑ Liveübertragung, 2022-09-30 (1:20:06).
- ↑ Ashes of Creation Store: Tea transport.
- ↑ Liveübertragung, 2018-10-31 (54:21).
- ↑ 20.0 20.1 Liveübertragung, 2023-10-31 (1:30:52).
- ↑ 21.0 21.1 21.2 Liveübertragung, 2021-05-28 (1:52:15).
- ↑ 22.0 22.1 22.2 22.3 Liveübertragung, 2021-09-24 (1:26:46).
- ↑ Liveübertragung, 2023-01-27 (1:32:00).
- ↑ 24.0 24.1 24.2 Liveübertragung, 2023-10-31 (1:27:50).
- ↑ Liveübertragung, 2021-07-30 (1:14:04).
- ↑
- ↑ 27.0 27.1 Liveübertragung, 2024-03-29 (2:33:50).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 28.6 Liveübertragung, 2022-09-30 (1:24:54).
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Liveübertragung, 2018-07-09 (36:05).
- ↑ Liveübertragung, 2018-07-09 (36:05).