Schiffsbau

Aus Ashes of Creation Wiki
Zur Navigation springen Zur Suche springen
Zur See concept art.[1]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[2]Steven Sharif

Schiffsbau can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[3][4][5][6]

  • Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[2][10][11] The types of attachments that are available are dictated by the ship's class.[2]
  • Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[16]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[17]Steven Sharif

Schiffe

Tea transport PAX East 2018 exclusive cosmetic ship skin.[18]

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's skills: Let's say in combat or traversing just the world.[19]Steven Sharif

Schiffe are vehicles in Ashes of Creation. Ships are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[20][21]

  • Ship creation is generally delegated to players. There won't be many non-player-owned ships.[22]
    • Quest lines may have NPC driven ships.[22]
    • NPC ships will be present on the ocean that are adversaries or monsters that will be targets for players to try to raid or hunt for treasure.[22]
For the most part all ship creation will be delegated to the player. You have to build up a ship or find somebody who has one if you want to get across the seas.[22]Steven Sharif
  • There won't be mechanics for players to hire NPCs to carry out tasks on ships.[23]
  • Ship owners are able to grant permissions to allow other players to navigate their ships and access certain ship functions.[24][21]
    • Ship navigators receive a significant defensive buff while they are navigating the ship. This reduces CC effects and increases damage mitigation significantly.[24]
    • If the ship navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[24]
    • Other ship permissions may include operating weapons, anchors, and utility items.[21]
  • Nothing can move or or block ships, apart from other ships. Ships collisions come with the risk of significant damage to the vessels involved.[27][20]
We adhere to some semblance of real physics feelings with regards to these vehicles; and so ships do have the potential to be pushed in different directions and out of the way for each other. That is an intended collision experience that we want ships to have. But it should come with significant risk and potential damage to the vessels themselves.[27]Steven Sharif

Sehfahrer-Klassen

Sehfahrer-Klassen (auch als Bootsmannsklassen , Bootsmannsfertigkeiten oder Seemannschaft bezeichnet ) enthalten verschiedenet Skillbäume , die ähnlich wie Handwerksklassen. angeordnet sind. Je mehr Erfahrung ein Spieler mit diesen verschiedenen Fertigkeiten sammelt, desto geschickter wird er, sie einzusetzen. [28][29]

Die Vorteile von Mariner-Fachwissen beziehen sich nicht nur auf die Aktivitäten, die ihr auf den Schiffen durchführen könnt, sondern umfassen auch Fähigkeiten, die euch beim Steuern von Schiffen zur Verfügung stehen. Es gibt ein paar Dinge, die Mariner-Klassen bieten: Interaktion mit Anbaugeräten auf dem Schiff, das Fahren des Schiffes selbst, die Nutzung der Schiffskomponenten – wie das Einrollen der Segel oder nicht – sowie das Reparieren von Schiffen, wenn Schaden erlitten wird – die Geschwindigkeit, die Gesundheit, die ihr regeneriert.[28]Steven Sharif

Siehe auch

Einzelnachweise