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[[File:tavern.png|450px|thumb|[[Pre-alpha]] [[Taverns|tavern]] interior.<ref>[https://youtu.be/9b_hp9La78g?t=79 Pre-alpha gameplay footage, 30 May 2017 (1:19).]</ref>]]
 
[[File:tavern.png|450px|thumb|[[Pre-alpha]] [[Taverns|tavern]] interior.<ref>[https://youtu.be/9b_hp9La78g?t=79 Pre-alpha gameplay footage, 30 May 2017 (1:19).]</ref>]]
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[[Taverns]] are a type of [[Buildings|building]] that can be placed in [[Nodes]] or on [[Freeholds]].
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* There is a limit to the number of taverns that can be [[Node buildings|built in a node]] by the [[Node governments|node's government]].<ref name="livestream-18-January-2018-38:17">[https://youtu.be/mD1q3aTRcPY?t=38m17s Livestream, 18 January 2018 (38:17).]</ref>
  
 
<blockquote>''Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.<ref name="mighty-beard">[https://www.ashesofcreation.com/the-mighty-beard/ The mighty beard!]</ref>''</blockquote>
 
<blockquote>''Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.<ref name="mighty-beard">[https://www.ashesofcreation.com/the-mighty-beard/ The mighty beard!]</ref>''</blockquote>

Version vom 19. Januar 2018, 03:52 Uhr

Tavernen are a type of building that can be placed in Nodes or on Grundbesitz.

Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.[3]

Tavern consumables

Players will be able to buy food and drink from a Tavern, some of which will be supplied by the tavern owner or other patrons that they get their menu from. These consumables will offer tangible benefits to players that stay within a certain proximity of the tavern itself.[5][6][7][8]

  • Tavern buildings can be upgraded to increase the proximity radius that the consumables provide.[6]

If a player chooses to construct a tavern or a business on their freehold, they can offer food through that tavern and players who are visiting the area doing hunting quests can visit the tavern, eat food if it's available, and they will receive a buff that is proximity based essentially if they hunt around that person's business... Additionally that business can be upgraded through the access of additional blueprints as well as resources that need to be then poured into the building; and if they do so that proximity radius expands.[6]Steven Sharif

Characters will have some agency over what consumables are available in taverns.[5][6] This could be tied to supply quests or available resources within the region.[9]

Characters will have a defined region of agency over what is available in the different taverns, whether they be taverns located within the city or taverns located on a freehold; and those could be tied to supply quests that are then done by the players. They could also be regionally determined by availability of resources.[10]Steven Sharif

If you're a tavern over on the western side you might have different grains, spices and mead there; and over on the other side of the world there might be taverns with completely different things.[10]Jeffrey Bard

Kommunikation in Tavernen

Tavernen bieten einen privaten Chat und Sprachkommunikation für alle Personen innerhalb des Gebäudes.[8]

Tavernen-Musik

Musik in Tavernen kann von Spielern ausgewählt werden.[8]

Räume der Taverne

Besitzer von Tavernen können Räume vermieten. Die Anzahl und Qualität der Räume wird von dem Level der Taverne festgelegt.[8]

Rested experience

Tavernen offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[11][8]

  • Rested experience allows players to gain experience at a faster rate for a period of time.[8]
  • There are no current plans to replace rested experience with another bonus for max-level players.[12]
  • Rested experience increases the rate that experience debt is paid back.[13]

Kopfgeldjäger-Karten

Spieler mit genügend Verderbnispunkten sind auf der Weltkarte und auf Mini-Karten sichtbar. Diese Spieler haben eine eigene Markierung auf der Weltkarte, die von einem NPC eines Militärknotenpunktes von mindestens der Stufe 4 (Stadt),und wird nur an jene Spieler verteilt, die den Kopfgeldjäger Titel besitzen.[14] Die Genauigkeit von Kopfgeldjägerkarten wird vom Fortschritt eines Spielers im Kopfgeldjägersystem bestimmt.[15]

Tavernen sind Orte, an denen Kopfgelder ausgehängt werden. Gewinnen Spieler viele Verderbnispunkte, kann es sein, dass Tavernen ein Kopfgeld auf diese Spieler aushängen. Oder sie verlangen, dass ein spezifisches Gebiet von Problem-Spielern gereinigt wird. Dies lässt einen Indikator auf der Weltkarte erscheinen.[8]

Schlachtkarten

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Schlachtkarten allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[8]

  • Battle maps might not fit into lower level or smaller sized taverns.
  • Battle maps are not currently on the official roadmap for launch.[16]

Siehe auch

Einzelnachweise