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Version vom 5. Februar 2024, 00:33 Uhr
Es wird Nodes entlang der Küste und auf Inseln geben.[2]
- Diese Nodes werden wasserorientierte Einflüsse haben. Zudem stehen Fähigkeiten, Dienstleistungen, und Questlinien zur Verfügung, welche in Verbindung mit der See stehen.[2]
- Küsten-Nodes verändern die Spawntabellen des umliegenden Wasser-Contents und können auch bestimmte Events auslösen.[3]
- Häfen in Küsten-Nodes werden Questlinien haben, welche sich auf den Ozean und nahe gelegenen Inseln beziehen.[3]
- Es könnte möglich sein, eine Küstenstadt über den Seeweg zu belagern.[4]
Inselketten sind ein Teil des Ashes of Creation See-Inhalts.[5][6]
Häfen
Häfen entstehen entlang der Küste, sobald sich ein Knotenpunkt in Küstennähe entwickelt.[7][8]
- Häfen werden wahrscheinlich Aufträge bieten, die im Zusammenhang mit Wasser-Content stehen.[8]
- Häfen werden eine Vielzahl an Dienstleistungen bieten, unter anderem Upgrades für Schiffe.[7][8]
There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[8] – Steven Sharif
Schiffsbau
Schiffsbau can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[11][12][13][14]
- Various professions can craft ship components.[12][13] These components can be sold to other players.[7]
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of nearby nodes.[11] Previously this was stated to be coastal nodes.[12][7][8][15]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[10][16][17] The types of attachments that are available are dictated by the ship's class.[10]
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[21]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[22] – Steven Sharif
Beschwörung von Schiffen
Schiffe (excluding raft caravans) can only be summoned from a port or harbor.[23][24][25][26]
- You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[26] – Steven Sharif
- Rivers can only be used by caravan rafts. Ships that are intended for the ocean cannot travel upstream in a river. It is too shallow.[23] – Steven Sharif
- Rivers can only be used by raft caravans.[28] Previously it was stated that ships may be able to be summoned in rivers (or other bodies of water) depending on the depth of the water.[29]
- Raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[30][31][32][33][34]
Raft caravans
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[35][31][36][34]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[31][36][32][33][34]
- Raft caravans may only be used in rivers.[28]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[37][33]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[33]
Naval NPCs exist in and around the oceans.[38]
- Sailing NPCs.[38]
- Fortresses.[38]
- Frigates or galleon ships.[38]
- Schlachtzugbosse.[38]
- Quest givers.[38]
- General sea-based NPCs.[38]
There's an NPC structure that exists out in the oceans. These take the form of sailing NPCs, fortresses, whether that be large frigate or galleon based ships, and they take the form of raid bosses. They take the form of general sea-based NPCs. There's treasures that you can find on land and explore out at sea, as obviously one of the missions is why you would be going out to sea. There's escort missions that you can participate in... Some of those are straightforward and interact but with an NPC to receive a quest for; and some of those have to be discovered at sea. So these are all things that are make that type of area in an MMO exciting. You don't just want to have water for water's sake. You want to have water because it's a different experience from a content perspective than what's on land; and in order to be a different experience you have to have that content.[38] – Steven Sharif
See-Inhalte
Zur See content refers to content above and below the sea.[38][5]
- Wasser-Reittiere.[5]
- Knotenpunkte an der Küste.[38][2]
- Fortresses.[38]
- Häfen.[7][8][38]
- Island chains.[5]
- Raft caravans.[41]
- Naval NPCs.[38]
- Naval PvP.[41]
- Aufträge.[38]
- Schlachtzüge.[38][41]
- Schiffe.[38][5]
- Handelsrouten.[5]
- Schatzsuche.[38][5]
- Unterwasser-Dungeons.[41]
Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[6]
There will not initially be naval content (such as a Dark Lake) in the Unterreich, but this may be something that gets added in future expansions.[42]
There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[43]
Bildmaterial
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 Liveübertragung, 2018-08-17 (58:53).
- ↑ 2.0 2.1 2.2 Liveübertragung, 2018-04-8 (PM) (1:01:28).
- ↑ 3.0 3.1 3.2 Interview, 2020-07-19 (48:05).
- ↑ Liveübertragung, 2017-05-19 (37:51).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Liveübertragung, 2017-05-17 (30:53).
- ↑ 6.0 6.1 Kickstarter - We Just Broke $1,500,000!
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Liveübertragung, 2020-07-25 (1:59:09).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Liveübertragung, 2018-07-09 (30:35).
- ↑
- ↑ 10.0 10.1 10.2 Liveübertragung, 2022-02-25 (1:15:50).
- ↑ 11.0 11.1 Liveübertragung, 2024-03-29 (2:36:06).
- ↑ 12.0 12.1 12.2 Interview, 2023-07-09 (1:20:33).
- ↑ 13.0 13.1 Liveübertragung, 2022-10-28 (1:39:25).
- ↑
- ↑
- ↑ Liveübertragung, 2021-10-29 (1:15:57).
- ↑ Interview, 2018-08-17 (36:29).
- ↑ 18.0 18.1 Podcast, 2020-11-15 (23:30).
- ↑ 19.0 19.1 Liveübertragung, 2017-05-19 (50:45).
- ↑ Liveübertragung, 2022-09-30 (1:19:27).
- ↑ Liveübertragung, 2022-09-30 (1:19:59).
- ↑ Liveübertragung, 2022-09-30 (1:20:06).
- ↑ 23.0 23.1 Liveübertragung, 2024-01-31 (1:07:57).
- ↑ Liveübertragung, 2022-04-29 (1:08:27).
- ↑ Liveübertragung, 2020-05-29 (1:28:38).
- ↑ 26.0 26.1 Podcast, 2018-05-11 (11:51).
- ↑ Liveübertragung, 2021-05-28 (1:52:15).
- ↑ 28.0 28.1 Liveübertragung, 2024-01-31 (1:07:587).
- ↑
- ↑ 30.0 30.1 Video, 2024-01-31 (15:35).
- ↑ 31.0 31.1 31.2 Video, 2023-10-31 (28:06).
- ↑ 32.0 32.1 Liveübertragung, 2020-05-29 (1:28:38).
- ↑ 33.0 33.1 33.2 33.3 33.4 Liveübertragung, 2020-04-30 (58:05).
- ↑ 34.0 34.1 34.2 Liveübertragung, 2018-04-8 (AM) (15:46).
- ↑ Video, 2024-01-31 (15:27).
- ↑ 36.0 36.1 Liveübertragung, 2022-08-26 (1:20:17).
- ↑ Liveübertragung, 2024-01-31 (1:08:47).
- ↑ 38.00 38.01 38.02 38.03 38.04 38.05 38.06 38.07 38.08 38.09 38.10 38.11 38.12 38.13 38.14 38.15 38.16 Podcast, 2021-04-11 (36:43).
- ↑ Liveübertragung, 2020-09-30 (40:52).
- ↑ Video, 2017-11-09 (0:01).
- ↑ 41.0 41.1 41.2 41.3 Liveübertragung, 2017-08-23 (28:22).
- ↑ Liveübertragung, 2022-01-28 (1:09:00).
- ↑ Liveübertragung, 2022-02-25 (1:04:29).