Economy: Unterschied zwischen den Versionen
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* There will be no central auction house or warehouse.<ref name="unreal"/> | * There will be no central auction house or warehouse.<ref name="unreal"/> | ||
* There will be [[Item sinks|item decay]] and other ways to combat inflation.<ref name="livestream-5-May-2017-10:47">[https://youtu.be/MnOPS3eZgaM?t=10m47s Livestream, 5 May 2017 (10:46).]</ref> | * There will be [[Item sinks|item decay]] and other ways to combat inflation.<ref name="livestream-5-May-2017-10:47">[https://youtu.be/MnOPS3eZgaM?t=10m47s Livestream, 5 May 2017 (10:46).]</ref> | ||
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* There will be player to player trading.<ref name="livestream-5-May-2017-10:32">[https://youtu.be/MnOPS3eZgaM?t=10m32s Livestream, 5 May 2017 (10:32).]</ref> | * There will be player to player trading.<ref name="livestream-5-May-2017-10:32">[https://youtu.be/MnOPS3eZgaM?t=10m32s Livestream, 5 May 2017 (10:32).]</ref> | ||
Version vom 25. Oktober 2017, 19:04 Uhr
Markets in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[1]
Zusammenfassung
- There will be no central auction house or warehouse.[1]
- There will be item decay and other ways to combat inflation.[2]
- There will be player to player trading.[3]
Marktplätze
Marktplätze are constructed service buildings that are available for placement by mayors of any Stadt (Stufe 4) node or higher. These are distinct from a market, which is the unique node building that unlocks at Dorf (Stufe 3) of Economic nodes.[4]
- Marketplaces grant certain trade benefits as well as player stalls that the citizens may participate in.[4]
These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[4] – Steven Sharif
A node's government decides the placement of its marketplace. After that, the community must come together to build it.[4][5]
Spieler-Stände
Spieler-Stände (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[8], in Marktplätze (the constructible building available for placement by mayors of any Stadt (Stufe 4) node or higher), or as business buildings on freehold plots.[9][4]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[4] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[10]
- Player stalls are rentable by node citizens.[11]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[10]
- Player stalls are linked to a player's warehouse.[12]
- Player stalls do not require the attendance of the character or for that character to be online.[11]
- Players are able to input required items for repair and also purchase required materials for that repair.[14]
- Player stalls may still operate during node siege declaration. This is subject to testing.[15]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[16]
- Anschlagbretter that list the items available in player stalls can be accessed from anywhere in the region.[13]
- These give the location of the stall so players can travel there and purchase the items.[13]
- Stall sales are also listed in auction houses.[17]
- This may no longer be accurate.[18]
Vorteile einer ökonomischen Node
Wirtschaftliche Nodes auf der Metropolen-Stufe schalten die vernetzte Wirtschaft-Superkraft frei. Ökonomische Nodes mit dieser Superkraft teilen die Angebote ihres Aktionshauses mit anderen Auktionshäusern.[19]
- Bis zu zwei ökonomische Metropolen können sich vernetzen.[20]
- Ökonomische Metropolen schalten globale Verkaufspreise für Auktionshäuser in ganz Verra frei.[19]
- Gegenstände, welche in einer ökonomischen Node angeboten werden, können von anderen ökonomischen Nodes innerhalb des Netzwerks gekauft werden.[19]
- Verbundene Wirtschaftsräume verbinden nicht nur ökonomische Metropolen, sondern auch deren Vasallen.[19]
Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[19]
The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[19]
Karawanen
Das Karawanen-System ist ein PvP-System in der offenen Welt, das sich um Chancen und Risiken dreht. Karawanen erleichtern den Warentransfer für Spieler, die mit Gütern Gewinn erzielen möchten.[22]
- Die Karawanen sind für den Transport von persönlichen Gütern und Aufträge, sowie von Vorräten für Gildenburgen und Knotenpunkten bestimmt.[24]
- Karawanen können nur von Knotenpunkten mit (mindestens) Dorf-Stufe versandt, und in Empfang genommen werden.[25]
- Karawanen können Güter von mehreren Spielern transportieren.[26]
- Das PvP-Markierungssystem gilt nicht für Karawanen.[27]
Aktienmarkt
Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Gilden and Soziale Organisationen.[28][29][30]
- Stock exchanges were a Kickstarter stretch goal unlocked for reaching the $3 million dollar mark.[30]
- This is a planned feature for the launch of Ashes of Creation.[28]
- The value of stocks is influenced by world events and the performance of nodes, Soziale Organisationen or guilds.[31]
- Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of purchasable shares.[30]
- There is no regulatory commission to restrict the purchase and sale of stocks.[31]
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 Unreal Engine Interview, 23 May 2017.
- ↑ Livestream, 5 May 2017 (10:46).
- ↑ Livestream, 5 May 2017 (10:32).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Interview, 2020-07-08 (55:05).
- ↑ Liveübertragung, 2017-05-19 (33:57).
- ↑ 6.0 6.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Liveübertragung, 2020-05-29 (1:00:57).
- ↑ Liveübertragung, 2019-05-30 (1:26:16).
- ↑ Liveübertragung, 2023-06-30 (25:05).
- ↑ 10.0 10.1 10.2 Liveübertragung, 2017-05-10 (16:36).
- ↑ 11.0 11.1
- ↑ 12.0 12.1 Liveübertragung, 2020-10-30 (1:04:59).
- ↑ 13.0 13.1 13.2 Liveübertragung, 2017-05-10 (35:16).
- ↑
- ↑ Liveübertragung, 2020-10-30 (1:06:09).
- ↑ Liveübertragung, 2017-10-16 (59:39).
- ↑
- ↑ Liveübertragung, 2020-07-31 (1:34:06).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Know Your Nodes: Economic Node Type.
- ↑
- ↑ Liveübertragung, 2020-05-29 (1:03:35).
- ↑ 22.0 22.1 About Ashes of Creation.
- ↑ Video, 2019-07-16 (0:00).
- ↑ Liveübertragung, 2017-05-15 (45:20).
- ↑ Interview, 2017-01-20 (4:19).
- ↑ Interview, 2018-05-11 (28:21).
- ↑
- ↑ 28.0 28.1
- ↑ 29.0 29.1 Liveübertragung, 2017-05-17 (11:27).
- ↑ 30.0 30.1 30.2
- ↑ 31.0 31.1 Interview, 2018-10-20 (5:51).