Wirtschaft

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Markets in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[1]

Zusammenfassung

  • There will be no central auction house or warehouse.[1]
  • There will be item decay and other ways to combat inflation.[2]
  • There will be systems in place to combat botting, gold selling and other things that affect the economy.[3]
  • There will be player to player trading.[4]

Marktplätze

Marktplätze are constructed service buildings that are available for placement by mayors of any Stadt (Stufe 4) node or higher. These are distinct from a market, which is the unique node building that unlocks at Dorf (Stufe 3) of Economic nodes.[5]

These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[5]Steven Sharif

A node's government decides the placement of its marketplace. After that, the community must come together to build it.[5][6]

Spieler-Stände

Niküan player stall concept art.[7]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[7]

Spieler-Stände (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[9], in Marktplätze (the constructible building available for placement by mayors of any Stadt (Stufe 4) node or higher), or as business buildings on freehold plots.[10][5]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[5]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[11]

  • Player stalls are rentable by node citizens.[12]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[11]
  • Player stalls are linked to a player's warehouse.[13]
  • Player stalls do not require the attendance of the character or for that character to be online.[12]
    • An attendant NPC is assigned to the stall.[13][11] This may be an "image" of the player.[14]
  • Players are able to input required items for repair and also purchase required materials for that repair.[15]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[16]
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[17]
  • Anschlagbretter that list the items available in player stalls can be accessed from anywhere in the region.[14]
    • These give the location of the stall so players can travel there and purchase the items.[14]
  • Stall sales are also listed in auction houses.[18]
    • This may no longer be accurate.[19]

Vorteile einer ökonomischen Node

Wirtschaftliche Nodes auf der Metropolen-Stufe schalten die vernetzte Wirtschaft-Superkraft frei. Ökonomische Nodes mit dieser Superkraft teilen die Angebote ihres Aktionshauses mit anderen Auktionshäusern.[20]

Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[20]

The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[20]

Karawanen

Karawanen facilitate the transfer of goods for players wishing to turn a profit.[23]

Das Karawanen-System ist ein PvP-System in der offenen Welt, das sich um Chancen und Risiken dreht. Karawanen erleichtern den Warentransfer für Spieler, die mit Gütern Gewinn erzielen möchten.[23]

  • Karawanen können nur von Knotenpunkten mit (mindestens) Dorf-Stufe versandt, und in Empfang genommen werden.[26]
  • Karawanen können Güter von mehreren Spielern transportieren.[27]

Aktienmarkt

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Gilden and Soziale Organisationen.[29][30][31]

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[32]

Siehe auch

Einzelnachweise