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== World history == | == World history == | ||
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== See also == | == See also == | ||
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Aktuelle Version vom 9. April 2024, 23:32 Uhr
At Dorf (Stufe 3) the academic node's unique building is the Library.[1]
- Information about the world will be presented directly to players through the world map UI.[2] Previously the Library was used to access information about the world, such as the history of significant narrative events, locations of gatherable resources, dungeons, and POIs.[1]
- In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[2] – Steven Sharif
Players can use the Library to access information, including (but not limited to) the following:[1]
World history
Der Verlauf jedes Server wird verfolgt und für Spieler in der Bibliozhrk einer Node sichtbar. [1][4]
- Dieses Design hat sich möglicherweise geändert.[2]
- Wir werden die Geschichte der Welt im Auge behalten, damit wir den Menschen die Geschichte bis zum heutigen Tag erzählen können. Ein ganz neuer Spieler, der nach sechs Monaten bei uns einsteigt, kann einen Blick auf jeden Server werfen, was jeder Server gemacht hat und wie jeder Server die Handlung angegangen ist; und sie können selbst entscheiden, welcher Gemeinschaft sie beitreten möchten; An welcher Version der Welt wollen sie teilnehmen?[4] – Jeffrey Bard
- Schreiber können möglicherweise Informationen über die Ereignisse in der Welt sammeln und aufzeichnen, so ihr sie aus eurer Sicht betrachtet.[5]
Memory fragments
Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[6]
- We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[6] – Steven Sharif
Languages
Languages in Ashes of Creation may refer to:
- Racial and geographical influences on nomenclature in the lore.[7]
- NPC Völker influencing the way NPCs speak in terms of their dialogue trees.[7]
- Language-specific lexicons in the game from a lore and immersion standpoint. These do not have real player-to-player implications.[8]
- Localization/Internationalization of the game client for specific regions.[9]
Bildmaterial
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Blog: Know Your Nodes - Scientific Node Type
- ↑ 2.0 2.1 2.2 Liveübertragung, 2023-09-29 (1:14:29).
- ↑ Kickstarter packages.
- ↑ 4.0 4.1 Interview, 2018-04-20 (9:20).
- ↑ Liveübertragung, 2017-05-26 (51:37).
- ↑ 6.0 6.1 Liveübertragung, 2023-01-27 (4:18).
- ↑ 7.0 7.1 Liveübertragung, 2022-03-31 (4:57).
- ↑
- ↑ What languages will Ashes of Creation be in?