Gesundheit

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During PvP, detailed information about your opponent's HP is obscured. This means you will not know the exact HP percentage an opponent has.[1]

Gesundheit is a stat in Ashes of Creation.[2][3]

If you are targeting another player specifically, another player not an NPC. If you're targeting another player and that player is not a member of your guild, alliance, raid, or party- those are the four affiliation factors. If they're not a part of those four groups you will not have specific information of their HP level. You will have quarters of information to their [HP] level and you may progress to get that a bit more granular, perhaps to sixths or eighths. You're not going to have exact information about what amount of hit points they have available to them. That level of obfuscation protects a bit of that engagement, that TTK interaction. So you might overshoot a target if you don't know exactly if they're down to their last 20% or 25%. That I think is a very healthy thing to have in PvP, but it is not a normal game design mechanic.[4]Steven Sharif

Stats

info-orange.pngDieser Abschnitt enthält Informationen aus Alpha-1-Tests. Sie wird aktualisiert, sobald neue Informationen verfügbar sind.
Charakter stats and attributes.[7][8]
Stat Base stat Stufe 1 Kleriker Stufe 1 Magier Stufe 1 Tank
Gesundheit.[9][3] Gesundheit 224
Mana.[9] Mana 293
Power.[9][7][8] Power 10
Dexterity.[9][7][8] Dexterity 10
Constitution.[9][7][8] Constitution 10
Will.[9] Will 12
Wisdom.[9][7][8] Wisdom 14
Mentality.[9][7][8] Mentality 13
Physical Damage Bonus.[9] Power 13
Physical Disable Modifier.[9] Power 12
Physical Critical Damage Bonus.[9] Power 12
Physical Skill Cooldown.[9] Dexterity 6
Physical Critical Rate Bonus.[9] Dexterity 6
Physical Evasion Bonus.[9] Dexterity 7
Physical Accuracy.[9] Dexterity 192
HP Regeneration.[9] Constitution 3
Physical Defense Mitigation.[9] Constitution 7
Physical Disable Defense Constitution 7
Physical Block Chance.[7][8][10] Constitution 17
Magical Attack Damage.[7][8] Will 24
Magical Critical Damage Will 23
Magical Disable Chance Will 13
Magical Casting Speed Wisdom 6
Magical Cooldown Modifier Wisdom 7
Magical Critical Rate.[10] Wisdom 7
Magical Accuracy Wisdom 8
Mana Regeneration Mentality 3
Magical Defense Mitigation Mentality 8
Magical Disable Defense Mentality 8
Magical Block Chance.[7][8][10] Mentality 18

Die Spieler haben erheblichen Einfluss auf die Zuweisung ihrer Stats - Entwicklung.[11]

  • Basisstats, die durch den primären Archetyp] eines Charakters definiert werden, können basierend auf Ausrüstung, Tattoos, und anderen Verbesserungen, wie z. B. gesockelten Gegenständen, verbessert werden.[11]
Du wirst eine erhebliche Entscheidungsfreiheit bei der Zuteilung deines Statsfortschritts haben. Ja, einiges davon wird basierend auf der Auswahl des Archetyps eingebaut, aber ein großer Teil davon hängt von deiner Auswahl der Gegenstände, der Tätowierungen und anderen ergänzenden Arten von Erweiterungen und Vorteilen ab, die du auf bestimmte Gegenstände anwenden kannst, wie Sockel.''[11]Steven Sharif
  • Es wird bei bestimmten Stats abwertungen geben, aber es gibt keine feste Obergrenze.[12]

Healing skills

info-orange.pngDieser Abschnitt enthält Informationen aus Alpha-1-Tests. Sie wird aktualisiert, sobald neue Informationen verfügbar sind.
Skill Icon Origin Description
Barrier Barrier.png Kleriker Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[13][14]
Blood Fusion Blood Fusion.png Kämpfer Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[15]
Castigation CastigationIcon.jpg Kleriker Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[16][17][18][19]
Communal Restoration Communal Restoration Icon2.png Kleriker Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[20][21] This can overheal.[20]
Consecrating Wave Consecrating Wave.png Kleriker Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[22][23]
Consuming Lethal Blow Consuming Lethal Blow Skill Tree IconAlpha.png Kämpfer Lethal Blow returns 50% of overkill damage dealt as health and mana.[24]
Defiant Light Defiant Light.png Kleriker Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[25][26]
Deliverance Deliverance.png Kleriker Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[27][28]
Devotion DevotionIcon.jpg Kleriker Launch an orb of energy into the air that will fall upon your target, healing them.[29][17][30][19]
Divine Censure DivineCensureIcon.jpg Kleriker Hurls a radiant spear at the target, dealing damage.[31][17][32][19]
Divine Flare Divine Flare.png Kleriker Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[33][34]
Divine Infusion Divine Infusion.png Kleriker Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[35][36][37][38]
Divine Light DivineLightIcon.jpg Kleriker Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[39][17]
Flash Cure Flash Cure.png Kleriker Instantly heal target ally. This may be used during other ability activations.[40][41]
Healing Aura Healing Aura.png Caravan Provides healing to nearby defenders over time.[42]
Healing Touch Healing Touch.png Kleriker Heal target ally in melee range for a large amount of health.[43][44]
Indomitable Spirit Indomitable Spirit.png Tank 30% increased max HP and 30% increased healing received.[45]
Judgment Judgment Icon2.png Kleriker Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[46][47]
Mend Mend.png Kleriker Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[48][49]
Radiant Burst RadiantBurstIcon.jpg Kleriker Heals allies around you in a wide area for a large amount.[50] Stacks up to 3 times.[17]
Regeneration RegenerationIcon.jpg Kleriker Bathe your target with restorative energy that heals them over time.[51][17]
Resplendent Beam Resplendent Beam.png Kleriker Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[52][53]
Shake It Off Shake It Off.png Tank Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[54]
Soothing Glow Soothing Glow.png Kleriker Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[55][56]
Wings of Salvation Wings of Salvation.png Kleriker Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[57][58] An ally is defined as any non-combatant player or non-mob NPC.[59]

Mana

Resting and mana regeneration.[60]

As you know, a classic MMO thing to do is to sit and rest as you get your resources back.[61]Steven Sharif

Mana Regeneration.png

Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[62][63][64]

Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[62]Steven Sharif

Rollen

In Ashes of Creation wird es das traditionelle Trippel aus den Rollen Tank, DD und Support/Heiler geben.[67][68]

  • Obwohl traditionelle Rollen vorhanden sind, sollten sich die Spieler nicht durch ihren primären Archetypen geprägt fühlen.
  • Die im Klassensystem verfügbaren Fähigkeitserweiterungen ermöglichen es, Charaktere außerhalb ihrer Hauptrolle zu personalisieren.
  • Spieler können auch ihre Wahl des Archetyps verdeutlichen, um ihre Hauptrolle zu stärken.

Klassenfähigkeiten

Primäre Fähigkeiten (Klassenfähigkeiten) basieren auf dem Archetyp eines Spielers.[70] Spieler können ihre primären Fähigkeiten durch die Ergänzung um einen sekundären Archetyp (Sekundärklasse) personalisieren.[70][71]

  • Die Wahl des gleichen primären und sekundären Archetyps erhöht die Betonung auf diesen Archetyp.[72]
  • Jede Fertigkeit im Primärbaum hat mindestens vier Erweiterungsmöglichkeiten aus dem Sekundärbaum.[73]
  • In Bezug auf den Fähigkeitsfortschritt können die Spieler wählen, ob sie in die Breite gehen und eine Reihe von verschiedenen Fähigkeiten erwerben wollen oder ob sie vertieft auf einige spezifische Fähigkeiten eingehen wollen.[74]
  • Das Ändern der Fertigkeitserweiterungen erfordert, dass der Spieler zu einem NSC in einem Dorf-Knotenpunkt oder höher geht.[75]
  • Aktive Fähigkeiten können nach der Anwendung einer Erweiterung völlig anders aussehen.[76]

You only get active skills from your primary class and that active skill could look totally different after an augment gets applied. It really depends on what the augment is.[76]Steven Sharif

Key for the augment system is that these augments are meant to demonstrate a core identity of the secondary class type you've chosen. So if from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[77]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[78]Steven Sharif

Talentpunkte

Alpha-1 Vorschau der Talent Benutzeroberfläche.[79]

This is where players allocate skill points into either their active skills, their passive abilities- which can augment their usage of weapons and armors and health regeneration and passive stats and stuff like that-- but on the weapons side of things, that's where you will spec into certain types of procs based off of weapon groupings. So we've talked a little bit about this in the past: If you have a dagger, daggers might have a chance to proc a bleed on your weapon attack and that would synergize with an active skills' ability like let's say Backstab that does additional damage if the target is under a bleed effect. Now we have said in the past that players will be able to allocate skill points into their active skills that are more geared towards either action combat or tab targeting.[80]Steven Sharif

Spieler erhalten Talentpunkte wenn sie im Level aufsteigen. Diese können genutzt werden um Aktive, Passive oder Kampf/Waffen- Talentbäume zu erlernen/verbessern.[81][82][83][84]

Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[87]Steven Sharif

Siehe auch

Einzelnachweise

  1. 1.0 1.1 [X.com - Hidden HP Values. X.com - Hidden HP Values.]
  2. 2.0 2.1 2.2 Liveübertragung, 2020-07-25 (1:33:37).
  3. 3.0 3.1 3.2 3.3 Liveübertragung, 2020-01-30 (1:40:48).
  4. 4.0 4.1 4.2 Liveübertragung, 2024-01-31 (59:45).
  5. Liveübertragung, 2021-07-30 (1:10:34).
  6. steven-health-nameplate.png
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Liveübertragung, 2020-01-30 (25:39).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Liveübertragung, 2018-02-09 (7:31).
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 Liveübertragung, 2020-08-28 (15:21).
  10. 10.0 10.1 10.2 Liveübertragung, 2017-05-30 (16:25).
  11. 11.0 11.1 11.2 Liveübertragung, 2023-01-27 (1:27:42).
  12. Liveübertragung, 2021-03-26 (1:02:08).
  13. Video, 2023-07-28 (19:50).
  14. Barrier Info Panel.png
  15. Blood Fusion Description.png
  16. a1castigation.png
  17. 17.0 17.1 17.2 17.3 17.4 17.5 toast-keybinds-skills.png
  18. Video, 2020-11-01 (0:33).
  19. 19.0 19.1 19.2 alpha-1-cleric-spells.png
  20. 20.0 20.1 Video, 2023-07-28 (16:02).
  21. Communal Restoration Info Panel.png
  22. Video, 2023-07-28 (17:32).
  23. Consecrating Wave Info Panel.png
  24. Consuming Lethal Blow Description.png
  25. Video, 2023-07-28 (22:12).
  26. Defiant Light Info Panel.png
  27. Video, 2023-07-28 (7:34).
  28. Deliverance Info Panel.png
  29. a1devotion.png
  30. Video, 2020-11-01 (1:09).
  31. a1divinecensure.png
  32. Video, 2020-11-01 (0:51).
  33. Video, 2023-07-28 (18:26).
  34. Divine Flare Info Panel.png
  35. Video, 2023-07-28 (25:36).
  36. Divine Infusion Info Panel.png
  37. Video, 2023-05-31 (16:58).
  38. Divine Power Buff Description.png
  39. a1divinelight.png
  40. Video, 2023-07-28 (10:03).
  41. Flash Cure Info Panel.png
  42. Healing Aura Description.png
  43. Video, 2023-07-28 (23:28).
  44. Healing Touch Info Panel.png
  45. Indomitable Spirit Description.png
  46. Video, 2023-07-28 (15:15).
  47. Judgment Info Panel.png
  48. Video, 2023-07-28 (5:16).
  49. Mend Info Panel.png
  50. a1radiantburst.png
  51. a1regeneration.png
  52. Video, 2023-07-28 (12:04).
  53. Resplendent Beam Info Panel.png
  54. Shake It Off Description.png
  55. Video, 2023-07-28 (9:22).
  56. Soothing Glow Info Panel.png
  57. Video, 2023-07-28 (24:03).
  58. Wings of Salvation Info Panel.png
  59. Video, 2023-07-28 (24:16).
  60. 60.0 60.1 Twitter - Resting has its benefits!
  61. 61.0 61.1 Liveübertragung, 2022-12-02 (54:16).
  62. 62.0 62.1 62.2 62.3 Liveübertragung, 2023-04-28 (1:02:04).
  63. 63.0 63.1 steven-mana-1.png
  64. Liveübertragung, 2020-08-28 (1:14:54).
  65. steven-mana-2.png
  66. Video, 2022-12-02 (25:31).
  67. Blog: Gruppen Dynamik
  68. Liveübertragung, 22. Mai 2017 (46:04).
  69. Video, 7. Februar 2017 (0:02).
  70. 70.0 70.1 progression.png
  71. class secondary.png
  72. class same.png
  73. Liveübertragung, 9. Februar 2018 (41:56).
  74. Liveübertragung, 2017-11-16 (30:02).
  75. Liveübertragung, 8. April 2018 (PM) (20:45).
  76. 76.0 76.1 Interview, 11. Mai 2018 (53:15).
  77. Liveübertragung, 16. Oktober 2017 (1:00:44).
  78. Interview, 2018-08-08 (22:27).
  79. Liveübertragung, 2021-06-25 (23:08).
  80. Liveübertragung, 2020-08-28 (1:12:50).
  81. Interview, 2020-07-29 (55:44).
  82. Interview, 2020-07-19 (53:59).
  83. Interview, 2020-07-18 (1:07:51).
  84. 84.0 84.1 Liveübertragung, 2017-07-28 (19:05).
  85. Liveübertragung, 2017-11-16 (30:02).
  86. Interview, 2020-07-29 (54:44).
  87. Liveübertragung, 2020-08-28 (1:19:24).