Melee weapons: Unterschied zwischen den Versionen
Lex (Diskussion | Beiträge) |
K (Text replacement - "Items on back and belt" to "Gear appearance priority") |
||
(14 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
Zeile 6: | Zeile 6: | ||
|noresultsheader = - None - | |noresultsheader = - None - | ||
|resultsheader = | |resultsheader = | ||
− | |category = {{ | + | |category = {{ROOTPAGENAME}} |
|namespace = | |namespace = | ||
|ordermethod = title | |ordermethod = title | ||
}} | }} | ||
− | == Melee | + | == Melee skills == |
− | {{ | + | {{Melee skills}} |
− | + | ||
− | + | === Directional attacks === | |
− | + | ||
− | + | {{Directional attacks}} | |
− | |||
− | |||
− | |||
− | |||
− | }} | ||
=== Cleaving === | === Cleaving === | ||
{{Cleaving}} | {{Cleaving}} | ||
+ | |||
+ | === Mana === | ||
+ | |||
+ | {{Mana}} | ||
== Gear slots == | == Gear slots == | ||
Zeile 32: | Zeile 31: | ||
{{Gear slots}} | {{Gear slots}} | ||
− | == | + | == Gear appearance priority == |
+ | |||
+ | {{Gear appearance priority}} | ||
+ | |||
+ | == Visuals == | ||
{{#dpl:category = Melee weapons | {{#dpl:category = Melee weapons | ||
− | |mode | + | |mode = gallery |
− | |namespace= file | + | |noresultsheader = - None - |
+ | |addeditdate = true | ||
+ | |userdateformat = Y-m-d | ||
+ | |format=«gallery»,%PAGE%¦class="image" link=File:%TITLE%¦«center»%DATE%«/center»\n,,«/gallery» | ||
+ | |order = descending | ||
+ | |ordermethod = firstedit | ||
+ | |namespace = file | ||
}} | }} | ||
Zeile 50: | Zeile 59: | ||
* [[Weapons]] | * [[Weapons]] | ||
− | + | == References == | |
+ | |||
+ | <references/> | ||
− | [[Category:Weapons | + | [[Category:Weapons]] |
Version vom 2. Dezember 2023, 21:13 Uhr
Nahkampfwaffen haben eine maximale Reichweite.[2]
List of melee weapons
Melee skills
Some abilities require a specific weapon to be equipped.[4][5][6]
- Melee weapons and abilities have a maximum range of effect.[7][2]
- Melee archetypes will offer various mobility and CC counters against ranged archetypes, such as the Waldläufer.[8][9]
Skill | Icon | Origin | Description |
---|---|---|---|
Battle Cry | Kämpfer | Unleash a resounding war bellow, applying the Riled effect to the caster and all nearby party members and Shaken to all nearby enemies. Gain 5 Combat Momentum for each target that was Riled. Riled targets have increased stability and have increased chance of tripping Shaken enemies.[10] | |
Blade Twist | Greatsword | Adds Wound to Greatsword Combo finishers and Extended Finishers.[11] | |
Blitz | Kämpfer | Charge directly toward target enemy, dealing Physical damage to the target on arrival.[12] | |
Blood Fusion | Kämpfer | Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[13] | |
Brutal Cleave | Kämpfer | Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [14] | |
Burning Blade | Greatsword | Add Burning to Greatsword Combo finishers and Extended Finishers.[15] | |
Castigation | Kleriker | Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[16][17][18][19] | |
Cataclysm | Kämpfer | Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[20] | |
Climactic Whirlwind | Kämpfer | Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[21] | |
Crippling Blow | Kämpfer | Deal Physical damage and apply Snare to target enemy for 6 seconds.[22] | |
Exert | Kämpfer | Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[23] | |
Extended Duration I | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[24] | |
Extended Duration II | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[25] | |
Extended Duration III | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[26] | |
Extra Stacks I | Greatsword | Second Strike and Perfect Timing now stack up to 2 times.[27] | |
Form Of Celerity | Kämpfer | While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[28] | |
Form Of Ferocity | Kämpfer | While in this form, the caster receives +2% Attack Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[29] | |
Form Of Fluidity | Kämpfer | While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[30] | |
Greatsword Hit 3+ | Greatsword | Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[31] | |
Greatsword Hit 3+: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[32] | |
Greatsword Hit 3+: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[33] | |
Greatsword Hit 3+: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[34] | |
Greatsword Hit 4 | Greatsword | Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[35] | |
Greatsword Hit 4+ | Greatsword | Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[36] | |
Greatsword Hit 4+: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[37] | |
Greatsword Hit 4+: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[38] | |
Greatsword Hit 4+: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[39] | |
Greatsword Hit 4: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[40] | |
Greatsword Hit 4: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[41] | |
Greatsword Hit 4: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[42] | |
Greatsword basic attack | Greatsword | ||
Guard | Greatsword | Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[43] | |
Healing Touch | Kleriker | Heal target ally in melee range for a large amount of health.[7][44] | |
Inciting Strikes | Tank | Slashes twice in a forward cone while adding additional threat.[45] | |
Keen Edge | Greatsword | Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[46] | |
Knock Out | Kämpfer | Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[47] | |
Leap Strike | Kämpfer | Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[48] | |
Lethal Blow | Kämpfer | Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[49] | |
Maim | Kämpfer | Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[50] | |
Perfect Timing | Greatsword | Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[51] | |
Potency I | Greatsword | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[52] | |
Potency III | Greatsword | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[53] | |
Refreshing Followthrough | Greatsword | Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[54] | |
Rupture | Kämpfer | Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[55] | |
Second Strike | Greatsword | Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[56] | |
Shield Assault | Tank | Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[57] | |
Smite | Kleriker | Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[58][59] | |
Swordmaster: Endurance | Greatsword | Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[60] | |
Swordmaster: Swiftness | Greatsword | Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[61] | |
Tremoring Bellow | Tank | Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[62] | |
Weapon Training: Deflection | Greatsword | Increases your Evasion by 0.5%.[63] | |
Weapon Training: Followthrough | Greatsword | Increases your Mitigation Penetration by 0.5%.[64] | |
Weapon Training: Power | Greatsword | Increases your Critical Damage by 0.5%.[65] | |
Weapon Training: Precision | Greatsword | Increases your Accuracy by 0.5%.[66] | |
Whirlwind | Kämpfer | Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[67] |
Directional attacks
There will be directional attacks (back attacks, flanking attacks, frontal attacks) that deal additional damage depending on the positional context of the attack.[68]
Spalten
Alle Waffen haben einen Vorwärtsangriffskegel, unabhängig davon, ob sie sich im Modus Tab oder Action Modus befiden. [69]
Stangenwaffen zum Beispiel haben einen viel breiteren Bogen und viel weiter nach außen. Dolche haben einen feiner abgestimmten Bogen, also musst du in dieser Hinsicht präziser sein.[69] – Steven Sharif
Dies wird als Waffenangriff beschrieben, nicht als aktive Fähigkeit.[69]
Mana
Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[73][74][75]
- All archetypes use mana to varying degrees.[73][74]
- Even pure melee players use mana to manipulate Die Essenz for their extraordinary abilities.[76]
- There are various ways to mitigate mana consumption, such as gear and set bonuses, tattoos, enchantments, and specs.[73]
- Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[73] – Steven Sharif
Ausrüstungsplätze
Es gibt 16 Ausrüstungsplätze in Ashes of Creation:[79]
Gear appearance priority
Gegenstände, die am Rücken oder Gürtel eines Character's befestigt sind stellen Gegenstände dar, die er besitzt. Spieler können die Erscheinungspriorität für die Gegenstände festlegen, die sie zeigen möchten.[83][84][85] Es kann jeweils nur ein Gegenstand angezeigt werden, und das wird durch die Wahl des Spielers bestimmt.[3]
- Einige Fernkampf- oder Nahkampffähigkeiten erfordern das Ausrüsten einer bestimmten Waffe. Waffen, die in den Fern- oder Nebenhand-Slots des Charakters ausgerüstet sind, werden je nach Fertigkeit automatisch ein- und ausgewechselt. [4][5][6]
- 'A big component of the MMORPG that - half of that acronym is RPG role-playing game. And in order to role-play you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the back that can plug in certain types of props or items that are created by the character team, like Carson, might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement[80] – Steven Sharif
Sockel auf der Rückseite beinhalten.[3]
Gürtel (hip) slots enthalten.[83][3]
- Nahkampf Waffe (2 slots - auf jeder Seite).[3]
- Tränke, Beutel, Schriftrolle.[83][84]
- Dahinter steckt ein Prioritätssystem, das bestimmt ... zeige ich den Bogen, wenn das Großschwert nicht ausgerüstet ist, oder zeige ich die Stangenwaffe, wenn das Großschwert nicht ausgerüstet ist.[85] – Jeffrey Bard
Bildmaterial
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 Liveübertragung, 2022-12-02 (1:12:19).
- ↑ 2.0 2.1 Liveübertragung, 2017-06-30 (47:14).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8
- ↑ 4.0 4.1 Liveübertragung, 2022-09-30 (49:16).
- ↑ 5.0 5.1 Podcast, 2021-09-29 (40:50).
- ↑ 6.0 6.1 Interview, 2018-05-11 (16:32).
- ↑ 7.0 7.1 Video, 2023-07-28 (23:28).
- ↑ Liveübertragung, 2023-12-19 (1:16:19).
- ↑ Liveübertragung, 2022-09-30 (51:28).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Video, 2020-11-01 (0:33).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Video, 2023-01-27 (6:41).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Video, 2023-01-27 (5:07).
- ↑ Video, 2023-07-28 (29:23).
- ↑
- ↑
- ↑
- ↑ Video, 2023-01-27 (7:28).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 68.0 68.1 Liveübertragung, 2021-03-26 (1:11:25).
- ↑ 69.0 69.1 69.2 69.3 69.4 69.5 Liveübertragung, 2020-08-28 (1:15:39).
- ↑
- ↑ 71.0 71.1 Twitter - Resting has its benefits!
- ↑ 72.0 72.1 Liveübertragung, 2022-12-02 (54:16).
- ↑ 73.0 73.1 73.2 73.3 Liveübertragung, 2023-04-28 (1:02:04).
- ↑ 74.0 74.1
- ↑ Liveübertragung, 2020-08-28 (1:14:54).
- ↑
- ↑ Video, 2022-12-02 (25:31).
- ↑ Liveübertragung, 2020-01-30 (25:39).
- ↑ Liveübertragung, 2017-07-28 (24:54).
- ↑ 80.0 80.1 Liveübertragung, 2019-05-30 (1:09:13).
- ↑ Liveübertragung, 2020-01-30 (49:08).
- ↑ 82.0 82.1 Liveübertragung, 2021-06-25 (21:56).
- ↑ 83.0 83.1 83.2 83.3 83.4 83.5
- ↑ 84.0 84.1
- ↑ 85.0 85.1 Liveübertragung, 2018-06-04 (19:48).