Blacksmithing: Unterschied zwischen den Versionen
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Version vom 13. Februar 2022, 17:00 Uhr
Schmiedekunst in Ashes of Creation kann sich auf folgendes beziehen:
Blacksmith buildings
Die Schmiede ist ein Gebäude in Ashes of Creation.[4]
Forges
Smithies (also called Forges and Blacksmiths) are constructed service buildings in Ashes of Creation.[7][8]
- Smithies allow placement of armor smithing and weapon smithing crafting stations.[9]
- A traditional addition to any town or city, Smithys blend a long tradition of mortal ingenuity with the skill and raw power of master craftsmen. They remain enduring symbols of dedication to the art of metalworking. and the crafting of exceptional armor and weapons.[10]
Hergestellte Gegenstände
Hergestellte Gegenstände (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[11][12][13][14][15][16]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[17][11][18]
- Crafted gear is considered best-in-slot in Ashes of Creation.[14]
- Previously it was stated that crafted items will be on-par with boss dropped items.[19][20][21]
- Crafters will be able to assign different skills/abilities and stats on gear.[22][23]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[22][24]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[14] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[21]
- Stats on crafted items will vary based on the item's rarity.[25]
- Erscheinungsbild der Ausrüstung is influenced by the rarity of the crafted item.[26]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[25] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[22][27]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[28]
- A crafter's name is embedded in the items they craft.[29]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[30]
List of crafted items
Fertigkeiten und Werte auf Ausrüstungsgegenständen
Handwerkerkönnen der Ausrüstung verschiedene Fertigkeiten/Fähigkeiten und Werte zuweisen .[22][23]
- Handwerksmeister können einige (aber nicht alle) Werte ihrer hergestellten Gegenstände beeinflussen. [22][24]
- Die Stats von hergestellten Gegenständen variieren je nach Seltenheit des Gegenstands.[25]
- Es wird auch Methoden zum Verschieben von Stats geben, aber das wird nicht unbedingt eine leichte Aufgabe sein.[31][22]
- Alle Ausrüstungen können beliebige Werte zugewiesen werden.[22]
Handwerker werden in der Lage sein, Stats neu auszurichten; und es wird ein paar andere Möglichkeiten geben, Dinge zu verschieben, um sowohl das Aussehen als auch den Stat zu erstellen, nach dem ihr sucht. Es wird nicht immer einfach sein. Damit sind viele Herausforderungen verbunden. Aber das Ziel ist es, euch die Möglichkeit zu geben, eure Ausrüstung so anzupassen, wie ihr es wollt[22] – Jeffrey Bard
Nicht alle Rüstungssets werden die Vorlage-Art von Set sein. Sie werden die Einflüsse des Handwerkers enthalten, wenn es sich um ein handgefertigtes Set handelt. [23] – Steven Sharif
Die Ausrüstung ist in Kernstatistiken und Zusatzstatistiken unterteilt.[32]
Suite zur Gegenstandsherstellung
An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[33]
Kunstwerke
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2018-08-17 (15:14).
- ↑ 2.0 2.1 Liveübertragung, 2017-05-10 (4:42).
- ↑ Liveübertragung, 2020-03-28 (35:14).
- ↑ 4.0 4.1 Blog - Know Your Nodes - The Basics.
- ↑ Liveübertragung, 2019-06-28 (51:37).
- ↑ Video, 2023-08-31 (38:50).
- ↑ Video, 2023-08-31 (5:42).
- ↑ Node series part II – the Metropolis.
- ↑ Video, 2023-08-31 (45:06).
- ↑ Video, 2023-08-31 (34:37).
- ↑ 11.0 11.1
- ↑
- ↑ Liveübertragung, 2023-04-07 (31:49).
- ↑ 14.0 14.1 14.2 Liveübertragung, 2022-06-30 (1:18:55).
- ↑ Liveübertragung, 2020-01-30 (1:38:26).
- ↑ Liveübertragung, 2017-05-12 (1:00:18).
- ↑
- ↑ Interview, 2023-09-10 (47:13).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ 21.0 21.1 Liveübertragung, 2017-05-10 (14:45).
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 Liveübertragung, 2020-11-30 (1:05:22).
- ↑ 23.0 23.1 23.2 Podcast, 2018-08-04 (59:58).
- ↑ 24.0 24.1
- ↑ 25.0 25.1 25.2 Liveübertragung, 2020-12-22 (1:15:01).
- ↑ Liveübertragung, 2023-11-30 (1:40:11).
- ↑ Liveübertragung, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ Podcast, 2021-09-29 (52:58).
- ↑ Liveübertragung, 2020-08-28 (1:14:54).
- ↑ Liveübertragung, 2017-05-24 (24:20).