Node treasury

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Alpha-2 Node treasury work-in-progress UI showing the node's inventory of commodities.[1]

These are node commodities and they're the resources the node uses for lots of things like siege defense, they're going to use it for maintenance, they're going to use it to build buildings, they're going to trade it with other nodes.[1]Chris Justo

A node's treasury accumulates funds and commodities that can be utilized for node-related actions initiated by the Mayor.[1][2][3][4][5][6][7]

Buy orders

Alpha-2 Buy orders.[3][4]

Buy orders are instrumental in the activities that a node participates in.[10]Steven Sharif

Alpha-2 Node treasury work-in-progress UI showing a buy order for a node commodity used in building a Smithy.[11]

We're gonna build a Forge today, or a Smithy- we renamed it: it's not a forge anymore- and we need bins of stone for it.[11]Chris Justo

Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[3][2]

When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[13]Steven Sharif
Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[10]Steven Sharif
  • If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[14]
If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[14]Steven Sharif
  • Players will be able to view buy orders that are listed at nodes around the world.[16]
Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[16]Steven Sharif
A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[17]Chris Justo

Bürgermeister

Depiction of a mayor.[18]

Mayors have a unique ability to elicit change within the node proper, either through the destruction of certain buildings that have been constructed previously, because there's a limited number of slots that buildings can be constructed within, or the kickoff of additional projects, or the certain types of policies that can be enacted, like... the changing of a tax rate. They all have a unified source of energy requirement and the energy requirement is a mandate.[19]Steven Sharif

Bürgermeister are chosen through different election methods according to the node's type.[20][21]

  • Previous mayors won't have any special system driven bonuses to help them get reelected.[24]
  • Players will be able to view a historical listing of mayors of a node.[26]

Knotenpunkt-Steuern

Bürgermeister können Steuersätze für ihre Node festlegen.[8]

Bürgermeister/Node-Regierungen weisen Ressourcen, Steuern, und Aufträge zu , um bei der Entwicklung der Node zu helfen.[29]

  • Steuergelder fließen nur in die Finanzierung der Nodeentwicklung. Dieses Gold kann nicht vom Bürgermeister oder einem anderen Spieler abgehoben werden. [30][9]
  • Die Steuersätze skalieren basierend darauf, wann ein Spieler einer Node als Bürger beigetreten ist. Das Ziel ist es, finanziellen Druck auf die Node-Populationen auszuüben, indem die Steuern mit fortschreitenden Nodes, immer teurer werden, anstatt harte Bevölkerungsobergrenzen einzuführen. [31]

Übergeordnete (souveräne) Nodes erhalten einen Teil von allen Steuern aus Unterkünften und Dienstleistungen, welche von ihren Vasallen-Nodes gesammelt werden. [30][32]

  • Diese Steuer wirkt sich nicht unbedingt auf den einzelnen Bürger, da die Steuersätze der Bürger von ihren Nodes bestimmt werden , aber die Finanzen der Node wird von der Besteuerung beeinflusst, die von seiner übergeordneten Node erhoben wird.[32]

Housing taxes

When a node reaches stage 3 (Dorf) and a player run government has formed, all player housing will pay taxes.[33]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[35]

Bildmaterial

Siehe auch

Einzelnachweise

  1. 1.0 1.1 1.2 1.3 1.4 Video, 2023-08-31 (4:01).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Liveübertragung, 2023-08-31 (59:43).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Blog: Development Update with Village Node.
  4. 4.0 4.1 4.2 Liveübertragung, 2023-08-31 (50:25).
  5. Liveübertragung, 2022-04-29 (27:42).
  6. 6.0 6.1 Interview, 2020-07-08 (1:04:05).
  7. MMOGames interview, January 2017
  8. 8.0 8.1 8.2 Liveübertragung, 2020-03-28 (1:03:38).
  9. 9.0 9.1 9.2 9.3 Tax spending.png
  10. 10.0 10.1 10.2 Liveübertragung, 2023-08-31 (1:01:10).
  11. 11.0 11.1 Video, 2023-08-31 (5:04).
  12. 12.0 12.1 Liveübertragung, 2023-08-31 (1:06:01).
  13. Liveübertragung, 2023-08-31 (1:02:35).
  14. 14.0 14.1 Liveübertragung, 2023-08-31 (1:02:23).
  15. Liveübertragung, 2023-08-31 (1:04:00).
  16. 16.0 16.1 Video, 2023-08-31 (12:55).
  17. 17.0 17.1 Liveübertragung, 2023-08-31 (1:04:14).
  18. mayor-tweet.png
  19. 19.0 19.1 Liveübertragung, 2023-08-31 (31:44).
  20. Node series part II – the Metropolis.
  21. Blog - Know Your Nodes - The Basics.
  22. 22.0 22.1 22.2 steven-kings-and-mayors.png
  23. Interview, 2018-05-11 (50:05).
  24. Liveübertragung, 2023-08-31 (37:35).
  25. Liveübertragung, 2017-11-17 (9:49).
  26. Liveübertragung, 2023-09-29 (1:05:44).
  27. steven-tavern-games-1.png
  28. steven-tavern-games-2.png
  29. siege equipment.png
  30. 30.0 30.1 Liveübertragung, 2022-08-26 (1:10:16).
  31. Interview, 2020-03-27 (0:30).
  32. 32.0 32.1 Interview, 2018-05-11 (57:02).
  33. House Tax.png
  34. 34.0 34.1 Liveübertragung, 2023-06-30 (1:45:22).
  35. 35.0 35.1 35.2 35.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  36. steven-freehold-building-permits.png
  37. Interview, 2023-07-09 (54:46).