- Costumes are not gender locked.
- Costumes are one piece outfits that cover an entire (gear) set.
- The dyeability of costumes depends on the specific costume.
Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself. – Steven Sharif
- Skins are only be able to be applied to things that have already been earned, crafted or found within Ashes of Creation.
- Different variants of store purchased cosmetic creatures may exist in the wild.
- Flavor text relates to the lore and background of creatures and items in the world of Verra.
- Costumes and mounts may also be accessible in Ashes of Creation Apocalypse.
We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.
The cosmetic store will offer limited time, limited quantity items to help sustain game development.
- Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way. – Steven Sharif