Reliquienkammer
The reliquary is a node building in Ashes of Creation that is used to house relics.[3][4][5]
- Relics stored in a node's reliquary grant passive and active benefits to node citizens and vassal states.[6]
- Benefits will also be conferred to those who capture, steal or sabotage relics held the reliquary.[6]
- Access to the material components of the relics stored in a node's reliquary is granted to registered attackers after successfully destroying that node in a node siege, even though they are not citizens of that node.[4][5]
- When the node is destroyed, the reliquary's contents become available for spoil amongst the attackers; and now even though they weren't citizens might have access to what they wouldn't have access to before, because they weren't a citizen. They'll have access to grab a number of those instances of that material and that's going to be an important aspect because relics are going to be important as part of the whole crafting scheme. So this incentivizes- it acts as an incentive for players to want to engage and battle with these nodes and try to take what they have.[4] – Steven Sharif
Relikte
Relikte sind Errungenschaften für einen Knotenpunkt, die im Laufe der Zeit freigeschaltet werden. Sie ermöglichen es den Bürgern des Knotenpunkts, bestimmte legendäre Gegenstände herzustellen und Fortschritte in bestimmten legendären Questreihen zu erzielen.[9]
Die uralten Artefakte
Die vier uralten Artefakte von Verra wurden einst von König Atrax auf seiner Suche nach der Macht der Essenz entdeckt.[11][12] Diese Artefakte befanden sich aufgrund ihrer Nähe zu den Ley-Linien der Essenz, die über die ganze Welt verteilt waren, in enger Verbindung mit der Essenz von Verra.[13] Diese Artefakte befanden sich ursprünglich im Gewölbe von Fallow's Hold, einem der großen Dungeon von Ashes of Creation, in der Nähe der Hauptstadt des alten Toren-Reiches, Torall.[13] Sie gelten heute als Reliquien, die von Nodes erworben und in ihrem Reliquienschrein aufbewahrt werden können.[11][12]
- Der Goldene Kelch sollte ewiges Leben bringen, doch in Wirklichkeit erlaubte er es der Verderbnis, die Essenz zu manipulieren, indem sie durch die physische Repräsentation des Trinkens in die Seele eindrang.[11]
- Die Krone stellte eine direkte Verbindung zwischen den Uralten und dem Bewusstsein von König Atrax dar, die von den Uralten manipuliert werden konnte.[11]
- Das Schwert verleiht außergewöhnliche Macht durch die Manipulation der bösen Seite der Essenz, wodurch Atrax seine Herrschaft über sein Volk aufrechterhalten konnte: durch physische Macht, indem er jeden Feind, der sich seiner Herrschaft widersetzte, niederschlug.[11]
- Der Stab ermöglichte es Atrax, seine Magie über große Entfernungen zu projizieren, wodurch er seine Macht und seinen Einfluss auf die Länder von Verra ausdehnen und sein Reich bewachen konnte.[11]
Node-Gebäude
Service buildings within a node are either default buildings that come with the node, or they are constructed buildings, which are initiated by the mayor and built by players.[14][15][16][17][18][19][20] Service buildings are further broken down into two main types:[14][15]
- Active service buildings are service buildings that players directly interact with. These are further broken down into Artisanship, Business, Content, and Political categories.[14][15]
- Passive service buildings provide passive benefits to the node or its zone of influence. These buildings are broken down into Civic, Cultural, Fabrication, Scholarly, and Vocational.[14][15]
- Constructed service buildings are available to every type of node in every location. Where the uniqueness comes in is in some of the default buildings like your node-type building.[21] – Chris Justo
Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[14][15]
- Building expansions unlock higher tier workstations at the cost of dedicating service building plots.[22][18]
- Node service building expansions specialize the building through a tech tree based on the stage of the node.[23][24]
Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[14][25]
Node building destruction
Node-Gebäude (including player housing) have hit points and can be damaged or destroyed by different systems.[24][28]
- NPC-driven events that are a response to story arcs or node atrophy.[24]
- Node-Belagerungen and node wars.[24]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[27]
- Hazardous events such as tornadoes or hurricanes.[29][24]
- Bürgermeister have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[14][25]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[14][25] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[14][25] Any NPCs or services offered by that building will not be available until the building is repaired.[17][28]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[14][25][24][28][30]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[14][25][24]
- Node-Regierungen must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[24]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[24] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[31][32][33][28][34][35]
- Spielerbehausungen that is destroyed during a node siege can no longer be sold.[36] Furnishing and decorations are retained and can be placed again later.[36][37][38]
Bildmaterial
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2017-05-10 (28:09).
- ↑ Liveübertragung, 2017-05-12 (49:50).
- ↑ Liveübertragung, 2022-04-29 (21:00).
- ↑ 4.0 4.1 4.2 Podcast, 2021-09-29 (10:49).
- ↑ 5.0 5.1 Interview, 2020-07-18 (56:11).
- ↑ 6.0 6.1 Liveübertragung, 2022-04-29 (27:00).
- ↑ Liveübertragung, 5. Mai 2017 (28:09).
- ↑ Liveübertragung, 12. Mai 2017 (49:50).
- ↑ Liveübertragung, 9. Februar 2018 (29:26).
- ↑ 10.0 10.1 Liveübertragung, 2020-11-30 (52:56).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Liveübertragung, 2020-11-08 (15:01).
- ↑ 12.0 12.1 Liveübertragung, 2020-11-08 (00:49).
- ↑ 13.0 13.1 Liveübertragung, 2020-11-08 (07:58).
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 Blog: Development Update with Village Node.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Liveübertragung, 2023-08-31 (50:25).
- ↑ Video, 2023-08-31 (2:59).
- ↑ 17.0 17.1 Interview, 2023-07-09 (1:32:45).
- ↑ 18.0 18.1 Liveübertragung, 2017-05-19 (33:57).
- ↑ Liveübertragung, 2018-01-20 (38:17).
- ↑ Liveübertragung, 2018-04-8 (PM) (51:49).
- ↑ Liveübertragung, 2023-08-31 (56:18).
- ↑ Liveübertragung, 2023-08-31 (52:56).
- ↑ Video, 2023-08-31 (34:37).
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 24.8 Liveübertragung, 2022-03-31 (1:13:00).
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 Liveübertragung, 2023-08-31 (57:23).
- ↑ Liveübertragung, 2019-10-31 (36:20).
- ↑ 27.0 27.1 Liveübertragung, 2019-11-22 (16:56).
- ↑ 28.0 28.1 28.2 28.3 Interview, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ Liveübertragung, 2019-11-22 (17:59).
- ↑ Interview, 2023-07-09 (1:36:24).
- ↑ Liveübertragung, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Liveübertragung, 2020-04-30 (1:14:44).
- ↑
- ↑ 36.0 36.1 Liveübertragung, 2020-06-26 (1:02:12).
- ↑ Liveübertragung, 2017-07-18 (40:14).
- ↑ Liveübertragung, 2017-11-17 (47:10).