Corruption

Aus Ashes of Creation Wiki
Zur Navigation springen Zur Suche springen

Corruption in Ashes of Creation refers to:

Corruption tarnishes the character’s spiritual essence. Their ability to utilize the Verra’s magic found within them is diminished.[2]Steven Sharif

Spieler Verderbnis

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[3]Steven Sharif


Wenn ein Kampfteilnehmer (violett) einen Nicht-Kampfteilnehmer (grün) in PvP tötet, wird er als verdorben markiert (rot).[4]

  • Die Verderbnispunkte eines Spielers nehmen mit jeder Tötung eines Nicht-Kampfteilnehmers zu.[5][6]
  • Je grösser der Levelunterschied der Spieler, desto mehr Verderbnispunkte werden verteilt.[5][6]
  • Verderbnisstrafen tauchen auf, sowie die Anzahl an Verderbnispunkte eines Spielers zunimmt.[7] Je mehr Verderbnispunkte:
  • Verderbnis hat einen sichtbaren Effekt auf das Aussehen eines Spielers.[11]
  • Wenn ein Nicht-Kampfteilnehmer einen verdorbenen Spieler angreift, wird er nicht als Kampfteilnehmer markiert.[12]
  • Der Aufenthaltsort eines verdorbenen Spielers wird Kopfgeldjägern auf ihrer Weltkarte preisgegeben.[5][4]
  • Verdorbene Spieler können Kopfgeldjäger töten, ohne zusätzliche Verderbnispunkte zu erhalten.[13][14]
    • Verderbnisstrafen werden im Kampf gegen Kopfgeldjäger negiert.[13]

The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[15]Steven Sharif

Reward without risk is meaningless... Corruption is just another word for risk.[16]Steven Sharif

You can't necessarily time perfectly you know the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well so that's another component that you know adds risk.[17]Steven Sharif

Read more...

PvP-Spielermarkierungen

The open world PvP flagging system is designed to deter people from griefing other players.[4]

  • Players can participate in open world PvP with one another without having to resort to murder.[18]
  • The penalties are intended to be severe enough to deter any type of spawn camping.[19]

pvp flagging diagram.png

There are three levels of flagging for world PvP in Ashes of Creation.[6]

  • Non-combatant (green)
    • All players start as non-combatants.[12]
    • Non-forced attacks (such as AoE) will not hit non-combatant players.[20]
  • Combatant (purple)
    • Non-combatants entering an open world battleground are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.[6]
    • Players are flagged as combatants if they attack another player. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.[12]
    • Non-combatants who heal, buff or otherwise interact with combatants will be flagged as combatants.[21]
    • Non-combatants who attack a player using combat pets (or any other player-controlled entities) will be flagged as combatants.[22]
    • Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.[12]
  • Corrupt (red)
    • If a combatant player kills a non-combatant player, they will be flagged as corrupt.[4]
    • Corruption multiplies death penalties and reveals a corrupt player's location to bounty hunters.[4]
    • A player’s corruption score increases with each non-combatant player killed.[6]
    • If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[12]
    • Corrupted players may kill bounty hunters without acquiring additional corruption score.[14]

A player may not flag on members of the same party, raid, guild or alliance.[23]

  • Players will be able to opt-in (via a checkbox) to allow their beneficial or non-beneficial AoEs to hit flagged players. If this is checked then AoE heals or damage will affect flagged players. If it is not checked then the AoE will not damage or heal any flagged players, and as such will not cause the caster to be flagged themselves (if they are not already).[24]

If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[24]Steven Sharif

Sieges, caravans and guild wars do not use the flagging system.[25]

You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[26]Steven Sharif

Verderbnis entfernen

Das Hauptheilmittel für Spieler Verderbnis ist der Tod. Es ist möglich, dass das vollständige Entfernen der Verderbnis mehrere Tode benötigt.[28][12]

  • Erfahrungspunkte reduzieren die Verderbnispunkte eines Spielers auch langsam.[28]
    Dies führt zu einer lustigen Erfahrung für Kopfgeldjäger, während sie dich versuchen zu fangen während du die Verderbnis abarbeitest.[28]Steven Sharif

Player death

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[26]Steven Sharif

Kopfgeldjäger-Karten

Spieler mit genügend Verderbnispunkten sind auf der Weltkarte und auf Mini-Karten sichtbar. Diese Spieler haben eine eigene Markierung auf der Weltkarte, die von einem NPC eines Militärknotenpunktes von mindestens der Stufe 4 (Stadt),und wird nur an jene Spieler verteilt, die den Kopfgeldjäger Titel besitzen.[40] Die Genauigkeit von Kopfgeldjägerkarten wird vom Fortschritt eines Spielers im Kopfgeldjägersystem bestimmt.[41]

Tavernen sind Orte, an denen Kopfgelder ausgehängt werden. Gewinnen Spieler viele Verderbnispunkte, kann es sein, dass Tavernen ein Kopfgeld auf diese Spieler aushängen. Oder sie verlangen, dass ein spezifisches Gebiet von Problem-Spielern gereinigt wird. Dies lässt einen Indikator auf der Weltkarte erscheinen.[42]

Bounty hunter Pathfinding ability

Skill Icon Rank 1 Rank 2 Rank 3
Pfadfinder Reveals corrupted player locations on the bounty hunter's map.[43][36] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[43] The pathfinding ability can be toggled on or off.[43][44] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[41] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[41]

Eine große Tragödie

Concept art showing the citizens of Verra escaping a besieged city through a divine gateway.[45]

Vor langer Zeit wurde die Welt von Verra von einer großen Tragödie heimgesucht, die von den ärgsten Widersachern der Welt herbeigeführt wurde: Den Ältesten und Den Anderen.[46] Verderbnis brach über das Land hinein, verzerrte und verfälschte jede Facette der Natur, brachte abscheuliche Wesen aller Art hervor; von trollähnlichen Kreaturen bis hin zu gewaltigen Giganten. Nichts entkam ihrer Berührung.[47]

Dank dem göttlichen Eingreifen der Göttin der Schöpfung[48] entfloh ein Großteil der Bevölkerung Verra durch hoch aufragende Portale, um Zuflucht in einer Welt ohne Magie zu suchen.[45] Der Welt von Sanctus.[49]

Einige, vom Unglück verfolgte Bürger, schafften es nicht rechtzeitig durch die Portale und fielen auf den Planeten zurück, um dort ums Überleben zu kämpfen.[50]

Schon kurz nach dem Exodus verdunkelten sich die Tore und sie verfielen in tiefen Schlaf. Jahrhunderte wandelten sich zu Jahrtausenden und mit der Zeit wurden sie unter unzähligen Katastrophen begraben. Im Laufe der Äonen wurde Geschichte zur Legende, doch irgendwann gerieten auch die großen Legenden in Vergessenheit.[45]

Die Tulnar entstanden als eine Kombination der vier Rassen, die auf Verra zurückgelassen wurden.[51]

Read more...

Ashes of Creation Apocalypse lore

Divine gateway in the Ashes of Creation Apocalypse battle royale (BR mode) staging area.[50]

This lobby area where you see players load into- this is unfinished- but this will be one of the capital cities that you are about to enter through the great divine gateways... You're trying to flee; and in this particular game mode you are a part of some unlucky few who didn't quite make it out. And unfortunately after entering the great divine gateway fell back to the planet.[50]Steven Sharif

Ashes of Creation Apocalypse lore takes place during the exodus from Verra.[50][52][53]

  • Some unlucky citizens didn't quite make it through the gateways in time and fell back to the planet to fight for survival.[50] This underpins the battle royale mode.[52]
  • Certain citizens are fighting for control over Castles that they believe to be last bastions of defense against the forces of corruption. This underpins the castle siege mode.[52]
  • The last stand against the forces of corruption takes place in the horde mode.[52]

Initially you're playing the Battle Royale you're a part of the last group of survivors to try to leave Verra. And as you're leaving you get cut off. The slipstream ends and you start falling back to the planet. Now the activities that occur and the fighting amongst yourselves is a result of the influence of corruption: Corrupting your soul basically; and as we move into the Castle Siege mode that's where you see the survivors now trying to seek refuge in some of the last defendable bastions of of society. So you're kind of fighting over those for your families and your friends to get into that keep to try to ride out the storm so to say; and that's what the Castle Siege is predicated on. Then moving into the Hordes is this is now the final showdown. How long can you last? And that's kind of the narrative behind Apocalypse as a whole.[54]Steven Sharif

Ashes of Creation Apocalypse lore is split into chapters.[54]

  • Chapter 1 is called The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[54]

What happened before you came back? What did your ancestors have to go through? What did these civilizations have to endure? ... You get to experience the world of Ashes of Creation. You get to take a peek under the hood of the art assets and the style that that art will be when you play the game; and at the same time while you're doing all of that and we're hitting the servers with as many people as possible, we are continuing production and implementing new art; and we are updating those those chapters of this story; and that's what each season so speak is called for us is a chapter. In fact the first chapter of Apocalypse will be titled the Exodus. So chapter one is the Exodus and players will have an opportunity to earn unique rewards in each chapter. So that chapter's period of time is roughly ten weeks- between eight and twelve. We'll see how those go, but right now it's set for ten weeks; and every ten weeks you're going to see an introduction of new content.[54]Steven Sharif

Read more...

Ashes of Creation Apocalypse battle royale corruption storm

Corruption storm circle timings in Ashes of Creation Apocalypse battle royale.[ citation needed ]

Circle number Duration (mm:ss) Shrink time (mm:ss)
1 0:30 0:05
2 0:60 0:60
3 0:60 0:30
4 0:60 0:30
5 0:60 0:20
6 0:60 0:15
7 0:60 0:05
8 0:30 ?

Kunstwerke

Siehe auch

Einzelnachweise

  1. A world with consequences.
  2. corruption lore.png
  3. Podcast, 2018-04-23 (51:31).
  4. 4.0 4.1 4.2 4.3 4.4 pvp flagging.png
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Interview, 2020-07-18 (41:54).
  6. 6.0 6.1 6.2 6.3 6.4 MMOGames interview, January 2017
  7. corruption.jpg
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Podcast, 2017-05-05 (43:05).
  9. Interview, 2018-05-11 (5:05).
  10. 10.0 10.1 Liveübertragung, 2017-11-17 (35:20).
  11. Interview, 2017-02-01 (39:33).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Interview, 2017-04-27 (0:17).
  13. 13.0 13.1 steven-bounty-hunters-1.png
  14. 14.0 14.1 Interview, 2017-04-27 (1:18).
  15. Liveübertragung, 2017-05-22 (42:33).
  16. corruption2.jpg
  17. Liveübertragung, 2020-01-30 (1:40:48).
  18. Liveübertragung, 2017-05-12 (24:52).
  19. pvp camping.png
  20. PvP.jpg
  21. Liveübertragung, 2017-11-17 (29:45).
  22. Liveübertragung, 2018-10-31 (44:12).
  23. pvp flagging lockouts.png
  24. 24.0 24.1 Interview, 2020-07-08 (1:05:27).
  25. flagging.jpg
  26. 26.0 26.1 Podcast, 2018-04-23 (49:21).
  27. Liveübertragung, 2018-07-09 (20:41).
  28. 28.0 28.1 28.2 Interview, 2020-07-18 (44:35).
  29. pvp corruption duration.png
  30. Liveübertragung, 2020-03-28 (1:58:24).
  31. Liveübertragung, 2017-05-19 (13:37).
  32. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  33. Liveübertragung, 2018-09-27 (47:46).
  34. Interview, 2020-07-18 (27:11).
  35. Interview, 2018-05-11 (15:41).
  36. 36.0 36.1 Interview, 2017-04-27 (9:28).
  37. Interview, 2018-05-11 (3:43).
  38. Liveübertragung, 2017-05-15 (36:23).
  39. Liveübertragung, 2017-07-28 (50:22).
  40. Interview, 2017-01-20 (06:12).
  41. 41.0 41.1 41.2 Liveübertragung, 2017-05-24 (48:00).
  42. The mighty beard!
  43. 43.0 43.1 43.2 steven-bounty-hunters-2.png
  44. corruption toggle.png
  45. 45.0 45.1 45.2 Unreal Engine Interview, 23 May 2017.
  46. Interview, 2020-07-19 (50:10).
  47. Ashes of Creation - A world with consequences.
  48. Interview, 2020-07-20 (13:33).
  49. Interview, 2018-04-20 (5:46).
  50. 50.0 50.1 50.2 50.3 50.4 Liveübertragung, 2018-09-27 (6:22).
  51. Liveübertragung, 2018-04-08 (23:04).
  52. 52.0 52.1 52.2 52.3 Liveübertragung, 2018-10-31 (36:59).
  53. Liveübertragung, 2018-12-06 (14:32).
  54. 54.0 54.1 54.2 54.3 Liveübertragung, 2018-12-06 (28:45).
  55. Liveübertragung, 2018-09-27 (24:09).