Corruption

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Corruption in Ashes of Creation refers to:

Corruption tarnishes the character’s spiritual essence. Their ability to utilize the Verra’s magic found within them is diminished.[3]Steven Sharif
Corruption is a representation of The Ancients' magic: The Ancients hatred. The Ancients desire to strike back at the creation of what their the gods who banished them to the void have tried to accomplish on Verra. And so corruption is this influence of The Essence that permeates around locations in the world and tries to pervert what that creation really is.[8]Steven Sharif

Spieler Verderbnis

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[9]Steven Sharif


Wenn ein Kampfteilnehmer (violett) einen Nicht-Kampfteilnehmer (grün) in PvP tötet, wird er als verdorben markiert (rot).[2]

  • Die Verderbnispunkte eines Spielers nehmen mit jeder Tötung eines Nicht-Kampfteilnehmers zu.[10][11]
  • Je grösser der Levelunterschied der Spieler, desto mehr Verderbnispunkte werden verteilt.[10][11]
  • Verderbnisstrafen tauchen auf, sowie die Anzahl an Verderbnispunkte eines Spielers zunimmt.[12] Je mehr Verderbnispunkte:
  • Verderbnis hat einen sichtbaren Effekt auf das Aussehen eines Spielers.[16]
  • Wenn ein Nicht-Kampfteilnehmer einen verdorbenen Spieler angreift, wird er nicht als Kampfteilnehmer markiert.[17]
  • Der Aufenthaltsort eines verdorbenen Spielers wird Kopfgeldjägern auf ihrer Weltkarte preisgegeben.[10][2]
  • Verdorbene Spieler können Kopfgeldjäger töten, ohne zusätzliche Verderbnispunkte zu erhalten.[18][19]
    • Verderbnisstrafen werden im Kampf gegen Kopfgeldjäger negiert.[18]

The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[20]Steven Sharif

Reward without risk is meaningless... Corruption is just another word for risk.[21]Steven Sharif

You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..[22]Steven Sharif

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PvP-Statuseffekte

Das Open-World PvP Flagging-System soll Spieler davon abhalten, anderen Spielern den Spielspaß zu verderben (Griefing).[2]

  • Spieler haben die Möglichkeit, am Open-World PvP teilzunehmen, ohne zu morden (siehe Schlachtfelder).[23]
  • Die Strafen für das Töten von anderen Spielern sollen streng genug sein, um Spawn-Camping zu unterbinden.[24]
  • Beschwörungen verwenden das gleiche Flagging-System und teilen den Flagging-Status des Spielers.[25][26]

pvp flagging diagram DE.png

Das Open-World PvP Flagging-System in Ashes of Creation ist in drei Stufen unterteilt.[11]

  • Unbeteiligte (grün)
    • Alle Spieler starten als Unbeteiligte.[17]
    • Nicht-erzwungene Angriffe (zum Beispiel AoE) treffen keine Unbeteiligten.[27]
    • Unbeteiligte, welche von Mobs getötet werden (der Mob setzt den tödlichen letzten Treffer), beeinflussen nicht den Flagging-Status des angreifenden Spielers. Da jedoch die exakte Gesundheit eines Spielers für andere Spieler nicht sichtbar ist (außer sie befinden sich in der selben Gruppe, Raid, Allianz, oder Gilde), besteht für den Angreifer das Risiko, den Spieler ungewollt zu töten und so verdorben zu werden.[28]
    • Das Plündern von Spieler-Leichen beeinflusst den Flagging-Status nicht.[29]

It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.[28]Steven Sharif


  • Kämpfer (lila)
    • Spieler werden als Kämpfer markiert, wenn sie oder ihre Beschwörung andere nicht-verdorbene Spieler mit einer erzwungenen Attacke angreifen. Sollte der angegriffene Spieler zurückschlagen, wird er ebenfalls als Kämpfer markiert, anderenfalls bleibt er ein Unbeteiligter.[25][30][17]
    • Unbeteiligte, welche ein Open-World Schlachtfeld (PvP-Event) betreten, werden automatisch als Kämpfer markiert und behalten diesen Status auch nach dem Verlassen des Schlachtfelds für eine gewisse Zeit bei.[11]
      • Dies betrifft auch Angriffe von Kampfbegleitern (oder andere von Spielern kontrollierten Wesen).[31]
    • Unbeteiligte, welche andere Kämpfer oder Verdorbene heilen, verstärken, oder anderweitig mit ihnen (positiv) interagieren, werden als Kämpfer markiert.[32][33]
    • Spieler können Kämpfer ohne Konsequenzen töten, und werden dazu auch ermutigt, da Kämpfer geringere Bestrafungen für den Tod haben.[17]
    • Spieler können ihren Flagging-Status nicht manuell zu "Kämpfer" setzen.[30]
    • Nach der letzten Attacke auf einen Unbeteiligten oder anderen Kämpfer bleiben Spieler für 90 Sekunden als Kämpfer markiert.[34]
    • Spieler können sich nicht aus dem Spiel abmelden, solange sie als Kämpfer markiert sind.[35]
  • Verdorbene (rot)
    • Wenn ein Spieler, oder seine Beschwörung, einen Unbeteiligten tötet, wird er verdorben.[25][2]
    • Verderbnis multipliziert die Bestrafungen für den Tod und enthüllt die Position des verdorbenen Spielers für Kopfgeldjäger.[2]
    • Die Menge der angesammelten Verderbnis erhöht sich mit jedem getötetem Unbeteiligten.[11]
    • Unbeteiligte, welche einen Verdorbenen angreifen, werden nicht als Kämpfer markiert.[17]
    • Verdorbene Spieler können Kopfgeldjäger angreifen und töten, ohne zusätzliche Verderbnis zu erhalten.[19]
    • Verdorbene Spieler haben einen 60-Sekunden-Timer, bevor sie sich aus dem Spiel abmelden können.[35]

Spieler können (über ein Kontrollkästchen) festlegen, ob ihre AoEs andere markierte Spieler treffen sollen. Ist das Kästchen aktiviert, beeinflusst Flächen-Heilung und -Schaden andere Spieler. Ist das Kästchen deaktiviert treffen AOE-Effekte keine anderen Spieler, und somit wird der ausführende Spieler nicht als Kämpfer markiert.[36]

If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[36]Steven Sharif

Spieler können keine Mitglieder aus der selben Gruppe, Raid, Gilde oder Allianz angreifen, um sich so als Kämpfer zu markieren.[37]

Belagerungen, Karawanen und Gildenkriege sind vom Flagging-System ausgenommen.[38]

You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[39]Steven Sharif

Verderbnis entfernen

Das Hauptheilmittel für Spieler Verderbnis ist der Tod. Es ist möglich, dass das vollständige Entfernen der Verderbnis mehrere Tode benötigt.[41][17]

  • Erfahrungspunkte reduzieren die Verderbnispunkte eines Spielers auch langsam.[41]
    Dies führt zu einer lustigen Erfahrung für Kopfgeldjäger, während sie dich versuchen zu fangen während du die Verderbnis abarbeitest.[41]Steven Sharif

Player death

Player death in an open world dungeon in Alpha-1.[43]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[39]Steven Sharif

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[44][45][46][13][47] These ash piles are immediately lootable by any player.[45] PvP-Statuseffekte is not triggered by looting.[29]

  • A non-combatant (green player) who dies suffers normal penalties, which include:[13]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[50]Steven Sharif
    • Dropping a percentage of carried gatherables and materials that are used in the generation of something else.[52][46][13]
      • Items made for final consumption are not dropped, such as consumable items created by the Kochen and Alchemy professions.[52]
      • A percentage of the certificates a player is carrying are also dropped.[47]
      • If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[53]
      • If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[53][54]
  • A combatant (purple player) who dies suffers these same penalties, but at half the rate of a non-combatant.[13]
  • A corrupt (red player) suffers penalties at four times the rate of a non-combatant, and has a chance to drop any equipped items based on their current corruption score.[55][10] This includes:[10][13]
    Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.[56]Steven Sharif
    • These dropped items may be looted by other players.[57]
    • Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[58]
      • Non-corrupt players always respawn at the closest active respawn point (to their death).[59]
    • Corruption penalties occur as the corruption is gained (not just at death).[12]
  • Experience debt will scale to approximately 2 or 3 percent of the total XP for a max level player. These numbers are subject to change based on testing.[60]
  • Death penalties (mostly) do not apply to objective-based PvP (also called sanctioned events).[61][62][63][64]
    There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[64]Steven Sharif
  • Death penalties do not differ between PvP and PvE, but this is subject to change.[65]

Death by falling is possible.[66]

  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[66]

Death by drowning is possible.[67][68]

  • Players that drown will respawn on shore.[67]

If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[53]

Players do not lose gold upon death, no matter their corruption level.[69]

At the moment, the plan is for players to not lose gold upon death, no matter their corruption level.[69]Cody Peterson

Kopfgeldjäger-Karten

Spieler mit genügend Verderbnispunkten sind auf der Weltkarte und auf Mini-Karten sichtbar. Diese Spieler haben eine eigene Markierung auf der Weltkarte, die von einem NPC eines Militärknotenpunktes von mindestens der Stufe 4 (Stadt),und wird nur an jene Spieler verteilt, die den Kopfgeldjäger Titel besitzen.[70] Die Genauigkeit von Kopfgeldjägerkarten wird vom Fortschritt eines Spielers im Kopfgeldjägersystem bestimmt.[71]

Tavernen sind Orte, an denen Kopfgelder ausgehängt werden. Gewinnen Spieler viele Verderbnispunkte, kann es sein, dass Tavernen ein Kopfgeld auf diese Spieler aushängen. Oder sie verlangen, dass ein spezifisches Gebiet von Problem-Spielern gereinigt wird. Dies lässt einen Indikator auf der Weltkarte erscheinen.[72]

Bounty hunter Pathfinding ability

Skill Icon Rank 1 Rank 2 Rank 3
Pfadfinder Reveals corrupted player locations on the bounty hunter's map.[73][74] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[73] The pathfinding ability can be toggled on or off.[73][75] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[76] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[76]

Corrupted Essence

Corrupted Essence (commonly referred to simply as Corruption) is a negative aspect of The Essence that was spread by The Ancients during the Apocalypse.[4][5]

Corruption is a representation of The Ancients' magic: The Ancients hatred. The Ancients desire to strike back at the creation of what their the gods who banished them to the void have tried to accomplish on Verra. And so corruption is this influence of The Essence that permeates around locations in the world and tries to pervert what that creation really is.[8]Steven Sharif
  • Corruption was brought to Verra by the Harbingers, which are comet-like celestial bodies powered by a very strong source of magic.[78][79]
  • There are events that lead to the spreading of corruption that players will have to fight back against the intrusion.[6][7][85]

Corrupted areas/zones

Work-in-progress Alpha-1 preview corrupted area on Alpha island by Mia DelCasino.[7]

How the world kind of reacts and changes to the nodes, you see these intrusions of corruption beginning to pervert and infest the lands; and these are obviously going to be sources by which NPC events are driven based on player progression within the world. And these sources of evil need to be addressed by the players, or else they'll grow out of hand.[86]Steven Sharif

Corrupted areas (zones/points of interest) can dynamically evolve with the progression of nodes and story arcs.[80][82][81][86][7]

  • Harbingers that exist on Verra as dungeons are where The Ancients are capable of pushing into the material plane. They can continue to do so under the guise of the effects of corruption as it spreads.[85]
  • These are sources of NPC events that players need to address before they grow out of hand.[87][86]
    • Players need to participate in these events to stop the spread of corruption and hold back the intrusion on the material plane.[85]
    • If players fail to address these corrupted areas, the frequency of NPC events against their node will increase. These can lead to node buildings and services being disabled, increasing the node's vulnerability to node sieges.[88]
It can be a very detrimental thing if corruption is not addressed; and that's the intent of corruption, is to present a challenge to the players that if not addressed it becomes exacerbated and a problem over time.[88]Steven Sharif
To degree your mortal coil, as we call it, or what some might consider a soul from your character's perspective within this story- can be influenced and can be changed into a shape that's more in tune with corruption; and that's through doing PvP things you can accomplish that.[8]Steven Sharif
When it enters the corruption state outside of weather, in that corrupt state, you will probably see a little bit less of the influence of the season because really it's adopting that corruption, which in-and-of-itself is kind of a season.[89]Steven Sharif

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Eine große Tragödie

Concept art showing the citizens of Verra escaping a besieged city through a divine gateway.[90]

In Ashes of Creation there is a primary antagonist that exists within the overarching storyline and these antagonists are The Ancients. When the Apocalypse occurred and the Harbingers arrived in on Verra and those conduits opened from the center of those Harbingers, the Ancients flowed out of these Harbingers and started really conquering the Verran planet. But more importantly their desire was to essentially manipulate and pervert the creation of the gods as an affront to their endeavors; and in doing so they created monstrosities essentially any portion of nature just was completely manipulated by their corruption, which is the negative aspect of Essence.[4]Steven Sharif

Long ago, the world of Verra was besieged by a great calamity (also called the Fall, the Apocalypse, and the Exodus), brought about by the primary antagonists of the world: The Ancients and The Others.[4][91]

  • The apocalypse began with comet-like celestial bodies called Harbingers arriving on Verra. The Ancients flowed out of the conduits that opened at the center of the Harbingers and started conquering the planet.[4]
  • Their desire was to pervert the creation of the gods (the Seven) as an affront to their endeavors; and in doing so they created monstrosities by manipulating nature with corruption, which is the negative aspect of The Essence.[4][5]

Granted by divine intervention from the Goddess of Creation[92], much of the population fled Verra through towering gateways, seeking refuge in a world void of magic.[90] The world of Sanctus.[93]

Soon after the exodus, the gateways dimmed and became dormant. Centuries turned to millennia, burying them beneath myriad calamities. Over eons, history became legend, then even the great legends were at last forgotten.[90]

The Tulnar is a combination of four major races and many minor races that were left behind on Verra after the apocalypse.[96][97][98]

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Blood magic

Effects of Blood magic near the Tower of Carphin.[99]

Blood magic is a school of magic that creates a certain amount of corruption in the caster. This corruption can bleed over into the environment and other things that the caster draw Essence from in order to cast these spells.[100][101]

  • The ability to wield blood magic might be considered "illegal" by certain lawful citizens and nations of Verra. There may be ramifications when players discover and experience blood magic in the world.[100]
When we say that blood magic is "illegal", we're talking about in the context of a normal everyday player who's a citizen of Verra having come from Sanctus. You are adhering to the local laws and guidance from nation governments and/or node governments to be a good upstanding citizen of Verra. You adhere to these laws. The ability to wield blood magic might be seen in some storylines we'll see. That is left to the players to experience and discover. Those types of choices might have ramifications on your character and or ramifications within story lines... Whether players will be able to wield blood magic is up to the different story lines you all explore.[100]Steven Sharif
When we talk about how do we create a blood corruption setting, well what is the associated colors, what's the shape language of blood magic. This flowing river- you saw some of them in the VFX of the zone and Carphin- you saw the mist in the deep red saturation. Each of the environments and the magics and what we create has an associated style guide that includes color wheels and palettes across different influences.[100]Steven Sharif

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Visuals

Siehe auch

Einzelnachweise

  1. A world with consequences.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 pvp flagging.png
  3. corruption lore.png
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Liveübertragung, 2020-11-08 (9:51).
  5. 5.0 5.1 5.2 Ashes of Creation - A world with consequences.
  6. 6.0 6.1 6.2 Liveübertragung, 2023-03-31 (53:30).
  7. 7.0 7.1 7.2 7.3 7.4 Liveübertragung, 2021-03-26 (22:53).
  8. 8.0 8.1 8.2 8.3 8.4 Liveübertragung, 2023-03-31 (54:22).
  9. Podcast, 2018-04-23 (51:31).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Interview, 2020-07-18 (41:54).
  11. 11.0 11.1 11.2 11.3 11.4 MMOGames interview, January 2017
  12. 12.0 12.1 corruption.jpg
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 Podcast, 2017-05-05 (43:05).
  14. Interview, 2018-05-11 (5:05).
  15. 15.0 15.1 Liveübertragung, 2017-11-17 (35:20).
  16. Interview, 2017-02-01 (39:33).
  17. 17.0 17.1 17.2 17.3 17.4 17.5 Interview, 2017-04-27 (0:17).
  18. 18.0 18.1 steven-bounty-hunters-1.png
  19. 19.0 19.1 Interview, 2017-04-27 (1:18).
  20. Liveübertragung, 2017-05-22 (42:33).
  21. corruption2.jpg
  22. Liveübertragung, 2020-01-30 (1:40:48).
  23. Liveübertragung, 2017-05-12 (24:52).
  24. pvp camping.png
  25. 25.0 25.1 25.2 steven-summons-pvp-1.png
  26. steven-summons-pvp-2.png
  27. PvP.jpg
  28. 28.0 28.1 Liveübertragung, 2021-07-30 (1:10:34).
  29. 29.0 29.1 Podcast, 2021-04-11 (34:41).
  30. 30.0 30.1 Liveübertragung, 2020-11-30 (1:09:06).
  31. Liveübertragung, 2018-10-31 (44:12).
  32. Interview, 2019-04-22 (54:40).
  33. Liveübertragung, 2017-11-17 (29:45).
  34. steven-flagging-duration.png
  35. 35.0 35.1 steven-flagging-logout.png
  36. 36.0 36.1 Interview, 2020-07-08 (1:05:27).
  37. pvp flagging lockouts.png
  38. flagging.jpg
  39. 39.0 39.1 Podcast, 2018-04-23 (49:21).
  40. Liveübertragung, 2018-07-09 (20:41).
  41. 41.0 41.1 41.2 Interview, 2020-07-18 (44:35).
  42. pvp corruption duration.png
  43. Liveübertragung, 2020-03-28 (1:58:24).
  44. Liveübertragung, 2021-09-24 (51:20).
  45. 45.0 45.1 Liveübertragung, 2021-03-26 (1:07:33).
  46. 46.0 46.1 a419c5398b542a713545e4f393d67215.png
  47. 47.0 47.1 Interview, 2020-07-18 (27:11).
  48. Liveübertragung, 2017-05-19 (13:37).
  49. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  50. 50.0 50.1 Interview, 2021-02-07 (13:14).
  51. Interview, 2020-07-29 (16:46).
  52. 52.0 52.1 Liveübertragung, 2022-12-02 (1:26:02).
  53. 53.0 53.1 53.2 53.3 Liveübertragung, 2021-01-29 (1:24:27).
  54. 54.0 54.1 Liveübertragung, 2018-09-27 (47:46).
  55. Liveübertragung, 2022-10-28 (24:28).
  56. steven-corruption-gear-drop.png
  57. Interview, 2018-05-11 (15:41).
  58. Interview, 2017-04-27 (9:28).
  59. Liveübertragung, 2021-06-25 (1:15:37).
  60. Liveübertragung, 2021-05-28 (1:50:50).
  61. Liveübertragung, 2023-02-24 (1:29:45).
  62. 62.0 62.1 Liveübertragung, 2022-06-30 (1:14:52).
  63. 63.0 63.1 Liveübertragung, 2021-08-27 (1:22:56).
  64. 64.0 64.1 Liveübertragung, 2020-12-22 (1:13:51).
  65. Liveübertragung, 2017-05-15 (36:23).
  66. 66.0 66.1 Liveübertragung, 2022-02-25 (1:06:45).
  67. 67.0 67.1 Liveübertragung, 2022-04-29 (1:08:27).
  68. Liveübertragung, 2017-07-28 (50:22).
  69. 69.0 69.1 vaknar-gold.png
  70. Interview, 2017-01-20 (06:12).
  71. Liveübertragung, 2017-05-24 (48:00).
  72. The mighty beard!
  73. 73.0 73.1 73.2 steven-bounty-hunters-2.png
  74. Interview, 2017-04-27 (9:28).
  75. corruption toggle.png
  76. 76.0 76.1 Liveübertragung, 2017-05-24 (48:00).
  77. Video, 2023-03-31 (9:32).
  78. 78.0 78.1 Week 1, entry 1.
  79. Liveübertragung, 2020-11-08 (0:00:00).
  80. 80.0 80.1 skotty-story-arc-2.png
  81. 81.0 81.1 Video, 2023-03-31 (3:32).
  82. 82.0 82.1 Video, 2023-03-31 (1:22).
  83. Video, 2018-04-05 (35:01).
  84. 84.0 84.1 Liveübertragung, 2021-06-25 (1:32:24).
  85. 85.0 85.1 85.2 Liveübertragung, 2020-11-08 (12:47).
  86. 86.0 86.1 86.2 Liveübertragung, 2021-03-26 (50:03).
  87. Liveübertragung, 2021-06-25 (1:13:30).
  88. 88.0 88.1 Liveübertragung, 2022-01-28 (1:17:12).
  89. 89.0 89.1 Liveübertragung, 2023-03-31 (58:27).
  90. 90.0 90.1 90.2 Unreal Engine Interview, 23 May 2017.
  91. Interview, 2020-07-19 (50:10).
  92. Interview, 2020-07-20 (13:33).
  93. Interview, 2018-04-20 (5:46).
  94. Liveübertragung, 2018-09-27 (6:22).
  95. Liveübertragung, 2018-10-31 (36:59).
  96. Interview, 2020-07-20 (15:18).
  97. Liveübertragung, 2018-04-08 (23:04).
  98. Kickstarter $2,500,000 New Player Race Achieved.
  99. Video, 2023-03-31 (13:13).
  100. 100.0 100.1 100.2 100.3 100.4 Liveübertragung, 2023-04-07 (1:11:14).
  101. Video, 2023-03-31 (10:51).
  102. steven-curse-of-carphin.png
  103. Abschrift, 2022-11-05 (23:24:07).