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Arenen
Arenen sind instanzierte PvP-Szenarien und somit kein Teil des Open World PvPs.[2]
- In den Arenen wird es 1-Man, 3-Man, 5-Man, und möglicherweise 20-Man Free-For-All (Deathmatch) Gruppengrößen geben.[3]
- Es wird verschiedene Arena-Stufen (Ranglistensystem) geben.[3]
- Bürgermeister von Militär-Nodes werden von den Bürgern durch einen Last Man Standing (Gladiatoren-Style) Kampf gewählt.[7][6]
- Das Arena-System könnte Serverübergreifende Kämpfe ermöglichen.[8]
- Kämpfe in der Arena sind instanziert, aber Zuschauer könnten über ein Interface möglich sein.[9]
Alpha-1 testing modes
Template:Alpha-1 testing modes
Alpha-1 battleground mode
Ashes of Creation Apocalypse battle royale (also referred to BR mode)[14] was a Battle royale testing mode consisting of up to 100 players.[15][16]
- This is a last man standing PvP combat mode.[17]
- Waffen and armor found in the world have unique skills associated with them. These interact with the terrain from defensive, offensive and utility standpoints.[17]
- Players can build buildings and structures such as watchtowers, defensive pillboxes and arcane structures.[17]
- Everything in the world apart from rocks and trees is destructible.[18]
It's going to have a lot of high octane energy and activity. It's going to be very streamable. It's going to be no NDA. There's going to be a lot of different weapons and skills that were going to be testing. Each of the weapons and armor that you can find in the world are going to have unique spells and skills associated with them that interact with the terrain from a defensive standpoint, from a utility standpoint, from an offensive standpoint. It's going to be able for you to build buildings, complete structures, watchtowers and defensive pillboxes type structures: Arcane structures. You're going to have a lot of fun activity there.[17] – Steven Sharif
Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020.[19]
- It was previously available for download on the official website and on Steam.[19]
Alpha-1 castle siege mode
Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[23][24]
- Players will be able to join guilds. These guilds can register for the siege events.[21]
- Castle siege events will be 100v100 battles that occur daily and will last for three hours.[21]
- Attackers will start on the opposite end of the map (from the defenders).[21]
- Attackers will be able to use trebuchets to drive to and assault the castle.[21]
- When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[21]
- The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[21]
- Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[25][26][27]
- Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[25] – Steven Sharif
- This zone includes the following raid bosses.[23]
- These bosses will also appear in the open-world (outside the siege zone) with slightly different mechanics.[26]
- The opposing team is notified when these raid bosses are being attacked.[23]
- Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[23]
Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[24] – Steven Sharif
- Destructible structures (such as walls and gates) are present in Alpha-1 castle sieges.[28]
- The ability to repair structures (and siege weapons) is a long term design goal that will not be present during Alpha-1.[28]
Alpha-1 horde mode
Ashes of Creation Apocalypse horde mode is an Ashes of Creation Apocalypse testing mode where 50 players defend a city against waves of incoming NPCs and player controlled monsters.[15][29][30]
- Each wave is more difficult than the last.[30]
- Between waves, players collect experience, money and weapons to take back to their hold to defend against the next wave.[16]
- Monstermünzen enable players to join the game as part of the horde.[30]
Horde mode will include adaptive AI boss mechanics.[29] Rewards are obtained dependent on progress against these NPCs.[31]
- Coins for character upgrades.[30]
- Kosmetische Gegenstände.[31]
- Pet versions of the defeated NPCs.[31]
Horde mode will absolutely include boss mechanics, so some of the ideas behind that is going to have a wave mode of a variety of NPCs will likely include some achievable cosmetics as well in that mode depending on how far you can get and those cosmetics will include pets of the NPCs that you face, so like a little miniature version of the NPC's and we'll update those as well, that you'll have in the MMO.[31] – Steven Sharif
Horde mode is specifically for testing.[31]
- Testing the blackboard for the AI.[31]
- NPCs with different adaptive AI focuses:[31]
It's a way that we thought it would be fun to implement AI mechanics that we're looking to implement. Testing the the blackboard for the AI. Being able to have variable types of NPCs that have roles whether it be like a sniper, ranged, melee, boss, heroic different AI focuses for those monsters during interesting situations.[31] – Steven Sharif
Gruppengrößen
Ashes of Creation is designed for solo players as well as large and small groups.[33][34][35]
- The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[36]
- Schlachtzüge will have 40 man groups.[37]
- Content will be tailored for 40, 16 and 8 person group sizes.[38]
- Arenen will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[3]
- Burgbelagerungen are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[39][40][41][42]
- The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[42] – Steven Sharif
Alpha-1 group sizes
Arena-Stufen
Es wird verschiedene Arena-Stufen (Ranglistensystem) geben.[3]
- Belohnungen für das Erreichen der Arena-Stufen werden zu einem späteren Zeitpunkt enthüllt.[5]
- Titel können durch das Voranschreiten in der Arena freigeschaltet werden.[6]
- Arenapunkte, mit denen man Ausrüstung kaufen kann, sind aktuell nicht in der Entwicklung.[6]
Metriken
Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[43]
- Number of successful siege defenses.[43]
- Number of successful siege assaults.[43]
- Number of PvP kills.[44][43]
- Number of PvP deaths.[44]
- Raid participation points.[43]
- Number of firsts.[43]
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[43] – Steven Sharif
Bestenlisten
Players will be able to opt-in to track certain achievements on leaderboards, such as.[45]
- Dungeon completed.[45][46]
- Schlachtzüge completed.[45][46]
- PvP kills.[45]
- Karawanen raided.[45]
- Sammeln activity.[45]
Leaderboards may be seasonal.[46]
- We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[45] – Margaret Krohn
Military node arena
Bürgermeister von militärischen Nodes werden aus Bürgern der Node durch einen gladiatorähnlichen Arenakampf (Last-Man-Standing) ermittelt.[48][7][6]
- Eine Idee, welche derzeit in Erwägung gezogen wird, besteht darin, dass Spieler einen Champion ausbilden können, mit dem sie anstelle ihrer eigentlichen Charaktere in der Arena antreten werden. Diese Champions können mit Ausrüstung und Fähigkeiten via Aufträge versehen werden, sowie mit Materialien und Gold verstärkt.[49]
- Der Grund für die Champion-Idee ist die Imbalance des 1v1 PvPs im Spiel. Durch den Einsatz von Champions wird der Arenakampf ausgeglichener.[49]
- Arenakampf ist instanziert, aber das Zuschauen könnte über ein Interface implementiert werden.[9]
- Der Gewinner eines Kampfes kann das Bürgermeisteramt nicht auf einen anderen Spieler übertragen.[50]
Server vs server
The arena system may support cross-server combat.[8]
- There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[51]
We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[52] – Steven Sharif
When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[52] – Jeffrey Bard
E-Sports
eSports steht nicht im Mittelpunkt, aber das Spiel wird sich natürlich in diese Richtung entwickeln, wenn das Gameplay fesselnd, wettbewerbsfähig und unterhaltsam ist.[53]
Wenn wir das Gameplay fesselnd, wettbewerbsfähig und unterhaltsam gestalten, wird es sich natürlich in diese Richtung entwickeln; und dann werden wir die Möglichkeit finden, es im Nachhinein zu unterstützen.[53] – Steven Sharif
Kunstwerke
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2017-08-23 (16:44).
- ↑ Liveübertragung, 2017-05-05 (16:53).
- ↑ 3.0 3.1 3.2 3.3
- ↑ 4.0 4.1 Liveübertragung, 2017-05-26 (48:12).
- ↑ 5.0 5.1
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Podcast, 2018-05-11 (52:20).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 Liveübertragung, 2017-05-26 (29:13).
- ↑ 9.0 9.1 Interview, 2020-03-27 (11:04).
- ↑ Liveübertragung, 2019-09-30 (0:10).
- ↑ Liveübertragung, 2018-10-31 (40:44).
- ↑ Video, 2019-09-27 (1:08:29).
- ↑ Liveübertragung, 2018-09-27 (11:03).
- ↑ Liveübertragung, 2018-10-31 (35:00).
- ↑ 15.0 15.1 Interview, 2018-08-24 (13:17).
- ↑ 16.0 16.1 Liveübertragung, 2018-08-17 (30:29).
- ↑ 17.0 17.1 17.2 17.3 Liveübertragung, 2018-09-01 (56:11).
- ↑ Interview, 2018-10-20 (3:19:04).
- ↑ 19.0 19.1
- ↑ Video, 2021-05-28 (24:44).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 21.8 Video, 2021-04-30 (19:25).
- ↑ Video, 2021-05-28 (19:04).
- ↑ 23.0 23.1 23.2 23.3 Video, 2021-04-30 (13:02).
- ↑ 24.0 24.1 Blog: Creative Director's Letter, April 14 2021
- ↑ 25.0 25.1
- ↑ 26.0 26.1 Liveübertragung, 2021-04-30 (41:18).
- ↑ Podcast, 2021-04-11 (49:40).
- ↑ 28.0 28.1 Liveübertragung, 2021-05-28 (1:04:29).
- ↑ 30.0 30.1 30.2 30.3 Liveübertragung, 2018-09-01 (54:06).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 Interview, 2018-08-08 (4:00).
- ↑ Video, 2024-02-29 (33:57).
- ↑ 33.0 33.1 Liveübertragung, 2022-09-30 (2:40).
- ↑ Liveübertragung, 2020-11-30 (1:20:25).
- ↑
- ↑ 36.0 36.1 Group dynamics blog.
- ↑ Liveübertragung, 2017-05-09 (34:38).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Liveübertragung, 2021-09-24 (52:48).
- ↑ Interview, 2021-07-08 (57:19).
- ↑ Interview, 2020-07-19 (44:28).
- ↑ 42.0 42.1
- ↑ 43.0 43.1 43.2 43.3 43.4 43.5 43.6 Podcast, 2018-08-04 (1:47:21).
- ↑ 44.0 44.1
- ↑ 45.0 45.1 45.2 45.3 45.4 45.5 45.6 Liveübertragung, 2023-05-31 (2:21).
- ↑ 46.0 46.1 46.2 Liveübertragung, 2017-07-18 (58:50).
- ↑ Liveübertragung, 2017-05-15 (44:10).
- ↑ Interview, 2020-07-19 (26:54).
- ↑ 49.0 49.1 Interview, 2020-03-27 (09:05).
- ↑ Liveübertragung, 2021-03-26 (1:17:20).
- ↑ Liveübertragung, 2018-04-8 (PM) (36:21).
- ↑ 52.0 52.1 Liveübertragung, 2017-05-26 (29:05).
- ↑ 53.0 53.1 Liveübertragung, 2018-04-8 (PM) (39:48).