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Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[3][4][5]
- Group loot rules are defined on a per-rarity basis.[1]
- A majority of party members must vote to approve any changes to group loot allocation changes.[2]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[6]
- There won't be auto-looting pets.[7]
- It will be possible to kick a player from a party prior to them acquiring loot.[8]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[8] – Steven Sharif
- Free-for-all.[5]
- Whoever is first to loot gets the loot.[3]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[5]
- With round-robin looting, party members take turns looting.[5]
- This is a traditional need before greed system based on dice rolls.[5]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[9]
- Bidding system.[5]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[5]
AoE looting
AoE (Area of effect) looting is not included in the looting mechanics at the time of writing. It may be added based on feedback.[10]
Beute-Tabellen
- Mobs drop glint, Gegenstände, and crafting materials in preference to gold.[11][12]
- Glint is not bound to a specific region and can be also dropped by players on death as stolen glint, based on applicable death penalties.[13][14][15][16][11][17]
- The rarity of glint increases with the mob's level.[18]
- Loot tables are disabled for player controlled monsters.[19]
- There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[20]
- Experience debt decreases the drop rate percentages from monsters.[21]
- Loot (loot tables) from world bosses or dungeon bosses has a small RNG chance of dropping gear (completed items).[22][23]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[22][24][25]
- Legendary equipment is only dropped by Legendary world bosses.[26]
- Loot tables will likely not be affected by weather conditions.[28] This was previously listed as a possible effect.[29]
- There won't be specific loot drops for artisans.[30] Previously it was stated that master gatherers may have the ability to "spoil" a boss' loot.[31]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[30]
Player death
When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[33][15][16][17][11]
- PvP-Statuseffekte is not triggered by looting.[34]
- It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[37] – Steven Sharif
- There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[38]
- If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[38][39]
- Players do not lose gold upon death, no matter their corruption level.[40]
- Glint looted from a dead character by any other player, regardless of affiliation, becomes stolen glint. Character's who loot their own bodies will recover their glint in its non-stolen state.[41][14][15]
Währung
Die allgemeine Währung im Spiel wird als Gold bezeichnet.[11][12]
- Es gibt auch bestimmte progressionsbasierte Währungen, welche nicht gehandelt werden können.[11]
- Monster lassen anstatt von Gold Glint fallen.[11]
- Die Spielwährung hat kein Gewicht.[46]
- Es gibt kein Limit, wie viel Währung ein Spieler besitzen kann.[47]
Darstellung von Objekten
Items that are dragged out of a player's inventory are destroyed.[48]
- Allowing player-dropped items (such as Ausrüstung and Währung) to exist in the world is likely not going to be allowed.[48][49]
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Video, 2023-01-27 (16:44).
- ↑ 2.0 2.1 Video, 2023-01-27 (32:01).
- ↑ 3.0 3.1 Liveübertragung, 2020-11-30 (1:01:40).
- ↑ Liveübertragung, 2020-07-25 (1:24:56).
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Group dynamics blog.
- ↑ Liveübertragung, 2023-01-27 (1:08:06).
- ↑ Liveübertragung, 2022-04-29 (1:04:52).
- ↑ 8.0 8.1 Liveübertragung, 2023-05-31 (1:07:45).
- ↑ Liveübertragung, 2020-11-30 (1:12:03).
- ↑ Liveübertragung, 2017-05-15 (48:30).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 11.9 Interview, 2020-07-18 (27:11).
- ↑ 12.0 12.1 Liveübertragung, 2017-05-24 (44:14).
- ↑
- ↑ 14.0 14.1 Interview, 2023-09-10 (53:47).
- ↑ 15.0 15.1 15.2 15.3 Liveübertragung, 2021-03-26 (1:07:33).
- ↑ 16.0 16.1
- ↑ 17.0 17.1 Podcast, 2017-05-05 (43:05).
- ↑
- ↑ Liveübertragung, 2017-05-03 (35:25).
- ↑ Interview, 2020-07-18 (1:00:15).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 22.0 22.1 Interview, 2020-07-19 (8:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Interview, 2020-07-20 (21:57).
- ↑ Liveübertragung, 2018-04-8 (PM) (55:49).
- ↑ Liveübertragung, 2020-07-25 (46:08).
- ↑ Liveübertragung, 2020-12-22 (1:15:01).
- ↑ Liveübertragung, 2022-05-27 (1:14:46).
- ↑ Video, 2022-05-27 (2:21).
- ↑ 30.0 30.1 Liveübertragung, 2024-02-29 (1:22:09).
- ↑ Podcast, 2018-08-04 (1:44:54).
- ↑ 32.0 32.1 Video, 2024-02-29 (19:35).
- ↑ Liveübertragung, 2021-09-24 (51:20).
- ↑ Podcast, 2021-04-11 (34:41).
- ↑ Podcast, 2023-07-15 (26:31).
- ↑ Liveübertragung, 2023-04-28 (1:18:48).
- ↑ Podcast, 2023-07-15 (28:28).
- ↑ 38.0 38.1 Liveübertragung, 2021-01-29 (1:24:27).
- ↑ Liveübertragung, 2018-09-27 (47:46).
- ↑
- ↑ Liveübertragung, 2023-11-30 (1:52:37).
- ↑ 42.0 42.1 Liveübertragung, 2022-02-25 (1:06:45).
- ↑ 43.0 43.1 Liveübertragung, 2022-04-29 (1:08:27).
- ↑ Liveübertragung, 2017-07-28 (50:22).
- ↑ Ashes of Creation Press Kit.
- ↑ Liveübertragung, 2017-05-26 (54:00).
- ↑ Liveübertragung, 2021-03-26 (1:07:00).
- ↑ 48.0 48.1 Liveübertragung, 2021-04-30 (1:14:49).
- ↑ Liveübertragung, 2017-05-24 (13:19).