Zur See
Zur See content refers to content above and below the sea.[3][4]
- Wasser-Reittiere.[4]
- Knotenpunkte an der Küste.[3][5]
- Fortresses.[3]
- Häfen.[6][7][3]
- Island chains.[4]
- Raft caravans.[8]
- Naval NPCs.[3]
- Naval PvP.[8]
- Aufträge.[3]
- Schlachtzüge.[3][8]
- Schiffe.[3][4]
- Handelsrouten.[4]
- Schatzsuche.[3][4]
- Unterwasser-Dungeons.[8]
Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[9]
There will not initially be naval content (such as a Dark Lake) in the Unterreich, but this may be something that gets added in future expansions.[10]
There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[11]
Sehfahrer-Klassen
Sehfahrer-Klassen (auch als Bootsmannsklassen , Bootsmannsfertigkeiten oder Seemannschaft bezeichnet ) enthalten verschiedenet Skillbäume , die ähnlich wie Handwerksklassen. angeordnet sind. Je mehr Erfahrung ein Spieler mit diesen verschiedenen Fertigkeiten sammelt, desto geschickter wird er, sie einzusetzen. [12][13]
- Interaktion mit Anhängen, wie z. B. Schießereien. [12][13]
- Steuern/Fahren des Schiffes.[12][13]
- Schiffsnavigation.[12][13]
- Nutzung von Schiffskomponenten, wie z. B. das Aufrollen der Segel[12][14]
- Schiffsreparaturen, , z. B. die Geschwindigkeit und die wiederhergestellte Gesundheit.[12][13]
- Defensive Fähigkeiten.[13]
- Nutzenbasierte Fähigkeiten.[13]
- Die Vorteile von Mariner-Fachwissen beziehen sich nicht nur auf die Aktivitäten, die ihr auf den Schiffen durchführen könnt, sondern umfassen auch Fähigkeiten, die euch beim Steuern von Schiffen zur Verfügung stehen. Es gibt ein paar Dinge, die Mariner-Klassen bieten: Interaktion mit Anbaugeräten auf dem Schiff, das Fahren des Schiffes selbst, die Nutzung der Schiffskomponenten – wie das Einrollen der Segel oder nicht – sowie das Reparieren von Schiffen, wenn Schaden erlitten wird – die Geschwindigkeit, die Gesundheit, die ihr regeneriert.[12] – Steven Sharif
Schiffe
![](/images/thumb/a/a8/Tea_transport.png/450px-Tea_transport.png)
Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's skills: Let's say in combat or traversing just the world.[16] – Steven Sharif
Schiffe are vehicles in Ashes of Creation. Ships are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[17][18]
- Ship creation is generally delegated to players. There won't be many non-player-owned ships.[19]
- For the most part all ship creation will be delegated to the player. You have to build up a ship or find somebody who has one if you want to get across the seas.[19] – Steven Sharif
- Ship owners are able to grant permissions to allow other players to navigate their ships and access certain ship functions.[21][18]
- Ship navigators receive a significant defensive buff while they are navigating the ship. This reduces CC effects and increases damage mitigation significantly.[21]
- If the ship navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[21]
- Other ship permissions may include operating weapons, anchors, and utility items.[18]
- Players will have quests that lead set them on a path toward creating a personal vessel at around level 10-15.[22]
- Player merchants will not be able to be placed on ships.[23]
- Nothing can move or or block ships, apart from other ships. Ships collisions come with the risk of significant damage to the vessels involved.[24][17]
- We adhere to some semblance of real physics feelings with regards to these vehicles; and so ships do have the potential to be pushed in different directions and out of the way for each other. That is an intended collision experience that we want ships to have. But it should come with significant risk and potential damage to the vessels themselves.[24] – Steven Sharif
Beschwörung von Schiffen
Schiffe (excluding raft caravans) can only be summoned from a port or harbor.[25][26][27][28]
- You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[28] – Steven Sharif
- Rivers can only be used by caravan rafts. Ships that are intended for the ocean cannot travel upstream in a river. It is too shallow.[25] – Steven Sharif
- Rivers can only be used by raft caravans.[29] Previously it was stated that ships may be able to be summoned in rivers (or other bodies of water) depending on the depth of the water.[30]
- Raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[31][32][33][34][35]
Schiffsbau
![](/images/thumb/5/53/1080x360.jpg/450px-1080x360.jpg)
Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[37] – Steven Sharif
Schiffsbau can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[38][39][40][41]
- Various professions can craft ship components.[39][40] These components can be sold to other players.[6]
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of nearby nodes.[38] Previously this was stated to be coastal nodes.[39][6][7][42]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[37][43][44] The types of attachments that are available are dictated by the ship's class.[37]
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[49]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[50] – Steven Sharif
Naming ships
Template:Naming ships and buildings
Handelsrouten
![](/images/thumb/1/15/MayoralCaravanSystemWIP2m48.png/450px-MayoralCaravanSystemWIP2m48.png)
Zum Beispiel: Diese Node hier drüben könnte Zugriff auf Baumwolle als Ressource haben, und wenn diese Node diese Baumwolle verarbeitet, könnte es sich um eine sehr schöne Art von Leinen handeln, auf die nur diese Node oder sehr selten Nodes Zugriff haben würden. Wenn ihr also eine Handelsroute eröffnez, bringt eure Vorräte mit, die der Bürgermeister angefordert hat, weil er versucht, eine bestimmte Art von Dienstleistungsgebäude zu bauen, oder weil er versucht, einen Bauplan freizuschalten, auf den er jetzt Zugriff hat , um eure Node aufzubauen.[52] – Steven Sharif
Handelsrouten in Ashes of Creation beziehen sich auf:
- Roads für den Transport von Gütern über das Karawanensystem.[53]
- Ihr habt vielleicht einen Bergpass und im Winter ist dieser Bergpass immer geschlossen und so ändern sich die Handelsrouten auf dem Land mit Karawanen und das ist etwas, das nicht nur auf zyklischer Ebene existieren kann, sondern auch dynamisch basierend auf Spieleraktivitäten. [53]
- Wirtschaftliche Beziehungen zwischen Nodes, die von Bürgermeister oder Nodebürgern gegründet wurden.[52][51]
- Vereinbarungen werden getroffen, um über NPC-gesteuerte Karawanen Waren zu handeln, welche für bestimmte Nodes oder Nodetypen einzigartig sind.[52][51]
- Aus diplomatischer Sicht die Möglichkeit für den Bürgermeister oder die Bürger, NPC-Handelsrouten zwischen Nodes als Handelsabkommen oder als diplomatischen Prozess einzurichten.[52] – Steven Sharif
![](/images/thumb/8/82/Raft_2.png/450px-Raft_2.png)
Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[34] – Steven Sharif
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[55][32][56][35]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[32][56][33][34][35]
- Raft caravans may only be used in rivers.[29]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[57][34]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[34]
Seekampf
![](/images/thumb/c/ca/SSLivestream-2022-03-31-1%3A10%3A38.96.png/450px-SSLivestream-2022-03-31-1%3A10%3A38.96.png)
This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.[58] – Steven Sharif
Seekampf involves different types of Schiffe with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[58][59]
- Naval PvP is between ships.[59]
- Zur See PvE includes open sea raids and sea-based bosses.[58][59]
- Certain ship classes and components may support ramming of other vessels or raid bosses.[60]
- Ship weapons can damage both players and structures.[61]
- Damage done by ship weapons such as potion launchers will generate threat.[62]
- Characters can also use ranged skills during naval combat. Taunts and other threat generation skills can be utilised for tanking at sea.[62]
- Coastal points of interest, such as harbors, offer objective-based naval gameplay during node sieges.[63]
- There is a castle located on an island that is only able to be affected by naval combat.[63][64]
- Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[65] – Steven Sharif
- Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[66]
- Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
- A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[67] – Steven Sharif
Entführung von Schiffen
Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[66][68]
- The cargo on a merchant ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[68]
Küsten-/Inselknotenpunkte
Es wird Nodes entlang der Küste und auf Inseln geben.[5]
- Diese Nodes werden wasserorientierte Einflüsse haben. Zudem stehen Fähigkeiten, Dienstleistungen, und Questlinien zur Verfügung, welche in Verbindung mit der See stehen.[5]
- Küsten-Nodes verändern die Spawntabellen des umliegenden Wasser-Contents und können auch bestimmte Events auslösen.[46]
- Häfen in Küsten-Nodes werden Questlinien haben, welche sich auf den Ozean und nahe gelegenen Inseln beziehen.[46]
- Es könnte möglich sein, eine Küstenstadt über den Seeweg zu belagern.[70]
Inselketten sind ein Teil des Ashes of Creation See-Inhalts.[4][9]
Häfen
Häfen entstehen entlang der Küste, sobald sich ein Knotenpunkt in Küstennähe entwickelt.[6][7]
- Häfen werden wahrscheinlich Aufträge bieten, die im Zusammenhang mit Wasser-Content stehen.[7]
- Häfen werden eine Vielzahl an Dienstleistungen bieten, unter anderem Upgrades für Schiffe.[6][7]
There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[7] – Steven Sharif
Fischerboote
Fischerboote in Ashes of Creation are utilized in deep sea fishing.[72][73][74][75][76][77][78]
Unterwasser-Nodes
Unterwasser-Sehenswürdigkeiten mit NPC Strukturen können wie Städte aussehen, werden aber keine Knotenpunkte sein.[79]
- Es wird keine Knotenpunkte unter Wasser, oder im Wasser geben.[5]
Unterwasser-Dungeons
Unterwasser-Dungeons are part of Ashes of Creation naval content.[54]
Kunstwerke
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2020-09-30 (40:52).
- ↑ Video, 2017-11-09 (0:01).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Podcast, 2021-04-11 (36:43).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Liveübertragung, 2017-05-17 (30:53).
- ↑ 5.0 5.1 5.2 5.3 Liveübertragung, 2018-04-8 (PM) (1:01:28).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Liveübertragung, 2020-07-25 (1:59:09).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Liveübertragung, 2018-07-09 (30:35).
- ↑ 8.0 8.1 8.2 8.3 Liveübertragung, 2017-08-23 (28:22).
- ↑ 9.0 9.1 9.2 Kickstarter - We Just Broke $1,500,000!
- ↑ Liveübertragung, 2022-01-28 (1:09:00).
- ↑ Liveübertragung, 2022-02-25 (1:04:29).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Liveübertragung, 2022-09-30 (1:24:54).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Liveübertragung, 2018-07-09 (36:05).
- ↑ Liveübertragung, 2018-07-09 (36:05).
- ↑ Ashes of Creation Store: Tea transport.
- ↑ Liveübertragung, 2018-10-31 (54:21).
- ↑ 17.0 17.1 Liveübertragung, 2023-10-31 (1:30:52).
- ↑ 18.0 18.1 18.2 18.3 Liveübertragung, 2021-05-28 (1:52:15).
- ↑ 19.0 19.1 19.2 19.3 Liveübertragung, 2021-09-24 (1:26:46).
- ↑ Liveübertragung, 2023-01-27 (1:32:00).
- ↑ 21.0 21.1 21.2 Liveübertragung, 2023-10-31 (1:27:50).
- ↑ Liveübertragung, 2021-07-30 (1:14:04).
- ↑
- ↑ 24.0 24.1 Liveübertragung, 2024-03-29 (2:33:50).
- ↑ 25.0 25.1 Liveübertragung, 2024-01-31 (1:07:57).
- ↑ Liveübertragung, 2022-04-29 (1:08:27).
- ↑ Liveübertragung, 2020-05-29 (1:28:38).
- ↑ 28.0 28.1 Podcast, 2018-05-11 (11:51).
- ↑ 29.0 29.1 Liveübertragung, 2024-01-31 (1:07:587).
- ↑
- ↑ 31.0 31.1 Video, 2024-01-31 (15:35).
- ↑ 32.0 32.1 32.2 Video, 2023-10-31 (28:06).
- ↑ 33.0 33.1 Liveübertragung, 2020-05-29 (1:28:38).
- ↑ 34.0 34.1 34.2 34.3 34.4 Liveübertragung, 2020-04-30 (58:05).
- ↑ 35.0 35.1 35.2 Liveübertragung, 2018-04-8 (AM) (15:46).
- ↑
- ↑ 37.0 37.1 37.2 Liveübertragung, 2022-02-25 (1:15:50).
- ↑ 38.0 38.1 Liveübertragung, 2024-03-29 (2:36:06).
- ↑ 39.0 39.1 39.2 Interview, 2023-07-09 (1:20:33).
- ↑ 40.0 40.1 Liveübertragung, 2022-10-28 (1:39:25).
- ↑
- ↑
- ↑ Liveübertragung, 2021-10-29 (1:15:57).
- ↑ Interview, 2018-08-17 (36:29).
- ↑ 45.0 45.1 Podcast, 2020-11-15 (23:30).
- ↑ 46.0 46.1 46.2 Interview, 2020-07-19 (48:05).
- ↑ 47.0 47.1 Liveübertragung, 2017-05-19 (50:45).
- ↑ Liveübertragung, 2022-09-30 (1:19:27).
- ↑ Liveübertragung, 2022-09-30 (1:19:59).
- ↑ Liveübertragung, 2022-09-30 (1:20:06).
- ↑ 51.0 51.1 51.2 Video, 2019-07-15 (2:12).
- ↑ 52.0 52.1 52.2 52.3 Podcast, 2021-09-29 (8:38).
- ↑ 53.0 53.1 Video, 2022-05-27 (17:15).
- ↑ 54.0 54.1 Liveübertragung, 2017-05-17 (30:53).
- ↑ Video, 2024-01-31 (15:27).
- ↑ 56.0 56.1 Liveübertragung, 2022-08-26 (1:20:17).
- ↑ Liveübertragung, 2024-01-31 (1:08:47).
- ↑ 58.0 58.1 58.2 58.3 Liveübertragung, 2022-03-31 (1:10:43).
- ↑ 59.0 59.1 59.2 Liveübertragung, 2017-07-28 (47:53).
- ↑ Liveübertragung, 2022-04-29 (1:03:25).
- ↑
- ↑ 62.0 62.1 Liveübertragung, 2023-02-24 (1:23:34).
- ↑ 63.0 63.1 Liveübertragung, 2022-10-14 (58:46).
- ↑
- ↑ Liveübertragung, 2019-06-28 (1:12:08).
- ↑ 66.0 66.1 Liveübertragung, 2022-05-27 (1:12:33).
- ↑ Liveübertragung, 2022-12-02 (1:21:51).
- ↑ 68.0 68.1 Liveübertragung, 2018-04-8 (PM) (1:20:03).
- ↑ 69.0 69.1 Liveübertragung, 2018-08-17 (58:53).
- ↑ Liveübertragung, 2017-05-19 (37:51).
- ↑ Liveübertragung, 2021-10-29 (43:44).
- ↑
- ↑ Liveübertragung, 2021-07-30 (1:11:58).
- ↑ Interview, 2018-10-20 (3:17).
- ↑
- ↑
- ↑
- ↑ Liveübertragung, 2017-05-24 (30:09).
- ↑ Liveübertragung, 2018-04-8 (AM) (18:29).
- ↑