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Static housing: Unterschied zwischen den Versionen
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+ | === Node citizenship === | ||
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− | == | + | == Household security == |
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== Static housing development == | == Static housing development == | ||
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== Static housing destructibility == | == Static housing destructibility == | ||
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+ | == Housing types == | ||
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+ | {{Housing types}} | ||
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+ | == Real estate == | ||
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== See also == | == See also == | ||
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− | [[Category: | + | [[Category:Housing types]][[Category:Accommodation]][[Category:Buildings]][[Category:Node buildings]][[Category:Service buildings]][[Category:Default service buildings]] |
Aktuelle Version vom 8. April 2024, 02:17 Uhr
Statische Behausungen provides non-instanced player accommodation within a node, also known as in-node housing.[2]
- Players are able to purchase small one room houses (cottages) starting at the Dorf (Stufe 3).[2][3]
- There will be 8 cottages available for purchase at the village stage.[3]
- The amount of static housing increases as a normal part of node advancement.[4]
- The architecture of static housing is predetermined by the racial influence of the node's layout and style.[5]
- Tavernen and Player shops are not tied to in-node housing.[6]
Static housing benefits
Statische Behausungen offers the following benefits in addition to other player housing benefits.[8]
- Small garden sections for farming special types of crops.[9][10][8]
- Crafting benches.[8][11]
Staatsbürgerschaft einer Node
Spielerbehausungen grants the ability to claim citizenship of a Dorf (Stufe 3) node or higher.[12][13][14][15][16] Gaining citizenship through player housing is not automatic. It must be claimed.[14]
- There is not a hard cap to node citizenship, but there is a soft cap. Citizens pay dues and property taxes based on the stage of the node when the player became a citizen.[12][13][14][17][18]
- When you become a citizen you enter in at a certain citizenship due structure; and citizens pay taxes to their node in the form of both property taxes based on what type housing as well as citizenship dues, which are necessary. And as you enter later into the stage of a node's development, you will pay a higher value on the citizenship dues or vice-versa: if you own a property later, you will be entered into a property tax that is higher based on where you enter that property ownership within the node's history. So those help to form a soft cap. Now, if payers are willing to pay more to be a citizen of a particular node, they have that option, but at some point it becomes restrictive.[18]
- You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[18] – Steven Sharif
- Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[22] – Steven Sharif
- Players lose their node citizenship after their node is destroyed in a node siege without entering into a cooldown period.[23][20][24]
- Apart from node destruction, there is no player driven system that can strip another player of their node citizenship.[25]
- Node citizenship is not tied to membership of a guild. Guilds don't "own" nodes.[20]
- Players can interact with the node board to get a list of citizens of the node. Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[26]
- Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[27]
- A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[28]
Housing Security
Ein Rechte-System wird dem Eigentümer ermöglichen Zugriff auf bestimmte Bereiche ihres Heims zu vergeben.[29][30][31]
- Die Erlaubnis die Türe zu öffnen und das Heim zu betreten.[30][31]
- Zugang zu Pflanzen.[30]
- Die Möglichkeit Items in das Lager zu legen oder heraus zu nehmen.[30][32][33]
- Erlaubnis zu dekorieren, jedoch nicht etwas aus dem Haus zu entfernen.[30]
- Die Immobilie hat immer nur einen Eigentümer.[29]
- Bürgermeister haben die Möglichkeit aus der Stadtkasse NPC Söldner anzuheuern um ihre Node während einer Belagerung zu verteidigen.[35]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[29] – Steven Sharif
Static housing development
In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[7][2]
- The Dorf stage offers small housing types.[7]
- The Stadt stage introduces medium housing types.[7]
- The Großstadt stage introduces large sized homes.[7]
- The Metropole stage introduces mansion size houses.[7]
If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[36] – Steven Sharif
New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]
- Only the houses that existed at the Dorf stage will become main street mansions at the Metropole stage.[2]
Housingdekorationen
Spieler können ihr Player Housing und andere Arten von Gebäuden dekorieren .[39]
- Häuser werden nach dem Kauf leer sein.[40]
- Spieler können Möbel, Kunstwerke/Bilder und andere Dekorationsstücke in Ihrem Heim platzieren.[8][42][43][44]
- Items werden nur an Stellen platziert werden können, die für diese Items geeignet sind. Zum Beispiel: Statuen können nur auf dem Außengelände von Grundbesitz und Statischen Behausungen platziert werden.[41]
- Die Größe des Heims entscheidet, wie viele Dekorationsitems dort platziert werden können.[45]
- Spezielle Items, wie z.B. durch Erfolge, und Trophäen können ausgestellt werden.[11]
- Charakter werden die Möglichkeit haben mit Möbeln zu interagieren, wie z.B. auf Stühlen zu sitzen und in Betten zu liegen.[46]
- Spieler werden strukturelle Aspekte, wie Fenster oder Wände, nicht verändern können.[41]
Qualitativ hochwertige Möbel können ingame basierend auf den Fähigkeiten des Handwerkers hergestellt werden.[47]
- Items zur Ausstattung mit ingame-Funktionalität werden ausschließlich durch den Beruf Zimmerei herstellbar sein .[41]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[47] – Steven Sharif
Static housing destructibility
Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[48]
- If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.
Node building destruction
Node-Gebäude (including player housing) have hit points and can be damaged or destroyed by different systems.[51][52]
- NPC-driven events that are a response to story arcs or node atrophy.[51]
- Node-Belagerungen and node wars.[51]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[50]
- Hazardous events such as tornadoes or hurricanes.[53][51]
- Bürgermeister have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[12][54]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[12][54] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[12][54] Any NPCs or services offered by that building will not be available until the building is repaired.[55][52]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[12][54][51][52][56]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[12][54][51]
- Node-Regierungen must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[51]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[51] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[57][58][59][52][60][61]
- Spielerbehausungen that is destroyed during a node siege can no longer be sold.[62] Furnishing and decorations are retained and can be placed again later.[62][48][63]
Housingarten
Spielerbehausungen | Art. | Verfügbartkeit. | Limit. |
---|---|---|---|
Apartments | Instanziert.[2] | Dorf Stufe und höher.[4] | Eines pro Server.[64] |
Grundbesitz | Open World.[2] | Dorf Stufe und höher.[2] | Einer pro Account.[64] |
Statische Behausungen | In-Node.[2] | Dorf Stufe und höher.[2] | Eine per Server.[64] |
Immobilien
Spieler kaufen die Rechte für Spielerbehausungen direkt von der Node.[16] Spieler können Immobilien auch mit anderen Spielern handeln.[2]
- Behausungen werden einen Grundpreis haben, der mit der Anzahl der Bürger in der Node skaliert.[65]
- In-Node Behausungen werden teuer und vermutlich sehr umkämpft sein.[2]
- Je mehr Apartments in einer Node gekauft wurden, desto höher skaliert der Preis.[66]
- Die entwickler wägen eine auktionsbasierte Methode ab, um neue Immobilien zum Verkauf zu stellen, wenn eine Node sich entwickelt.[67]
- Statische Behausungen und Apartments können von anderen Spielern gelistet und verkauft werden.[45][68]
- Es gibt keine Höchstgrenze für wie viel der Verkauf eines Gebäudes von Spielern einbringen kann.[6]
- Spielerbehausungen, die während einer Nodebelagerung zerstört werden, können nicht mehr verkauft werden.[62]
- Grundbesitz kann nicht an andere Spieler verkauft werden.[45] Das kann sich möglicherweise im Verlauf der Testphase noch ändern.[69]
There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[6] – Steven Sharif
- Der Hausbesitz kann wieder an die Node zurückgehen, wenn der Besitzer es versäumt seine Gebäude-Steuern zu zahlen. Die Steuerschulden und Strafgebühren werden dem neuen Besitzer im Rahmen einer Zwangsvollstreckung in Rechnung gestellt.[65]
- Spieler werden das Limit für die Anzahl ihrer Spielerbehausungen nicht überschreiten können.[70]
This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[70] – Steven Sharif
Miete- und Leasingkonzepte befinden sich aktuell in der Begutachtungsphase.[70]
Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[70] – Steven Sharif
Bildmaterial
Siehe auch
Einzelnachweise
- ↑ Video, 2020-05-31 (38:50).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
- ↑ 3.0 3.1
- ↑ 4.0 4.1 Steven Sharif - Clarification points from today’s stream.
- ↑ Liveübertragung, 2017-05-19 (33:57).
- ↑ 6.0 6.1 6.2 Interview, 2020-07-08 (33:34).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Video, 2020-05-31 (47:32).
- ↑ 8.0 8.1 8.2 8.3 Liveübertragung, 2020-06-26 (45:32).
- ↑ Interview, 2021-02-07 (42:41).
- ↑ Liveübertragung, 2020-10-30 (44:22).
- ↑ 11.0 11.1 Liveübertragung, 2017-05-10 (30:53).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Blog: Development Update with Village Node.
- ↑ 13.0 13.1 13.2 13.3 Liveübertragung, 2023-08-31 (15:51).
- ↑ 14.0 14.1 14.2 14.3 14.4 Interview, 2023-07-09 (38:14).
- ↑
- ↑ 16.0 16.1 MMOGames interview, January 2017
- ↑ Interview, 2020-03-27 (0:30).
- ↑ 18.0 18.1 18.2 Video, 2018-04-05 (41:48).
- ↑ Liveübertragung, 2017-05-19 (53:24).
- ↑ 20.0 20.1 20.2 Interview, 2020-07-29 (17:26).
- ↑
- ↑ 22.0 22.1 Interview, 2018-05-11 (50:05).
- ↑ Liveübertragung, 2023-08-31 (20:54).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ Liveübertragung, 2023-08-31 (2:22:01).
- ↑ Liveübertragung, 2020-10-30 (1:01:00).
- ↑ Liveübertragung, 2018-07-09 (27:12).
- ↑ Liveübertragung, 2017-05-26 (44:52).
- ↑ 29.0 29.1 29.2 Liveübertragung, 2020-06-26 (58:32).
- ↑ 30.0 30.1 30.2 30.3 30.4 Liveübertragung, 2020-06-26 (51:58).
- ↑ 31.0 31.1 31.2 Liveübertragung, 2017-05-19 (26:40).
- ↑ Liveübertragung, 2019-06-28 (1:23:31).
- ↑
- ↑ Liveübertragung, 2018-02-09 (51:57).
- ↑ Liveübertragung, 2020-06-26 (59:11).
- ↑
- ↑ Liveübertragung, 2020-05-29 (36:18).
- ↑
- ↑ Liveübertragung, 2017-11-17 (26:22).
- ↑ Liveübertragung, 2020-06-26 (53:20).
- ↑ 41.0 41.1 41.2 41.3 41.4 Interview, 2020-07-08 (40:20).
- ↑ Video, 2020-05-31 (47:32).
- ↑ Liveübertragung, 2017-05-24 (29:54).
- ↑ Liveübertragung, 2020-05-29 (38:04).
- ↑ 45.0 45.1 45.2 Liveübertragung, 2020-06-26 (47:32).
- ↑ Liveübertragung, 2017-05-22 (56:31).
- ↑ 47.0 47.1 Liveübertragung, 2018-08-17 (10:54).
- ↑ 48.0 48.1 Liveübertragung, 2017-07-18 (40:14).
- ↑ Liveübertragung, 2019-10-31 (36:20).
- ↑ 50.0 50.1 Liveübertragung, 2019-11-22 (16:56).
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 51.6 51.7 Liveübertragung, 2022-03-31 (1:13:00).
- ↑ 52.0 52.1 52.2 52.3 Interview, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 54.0 54.1 54.2 54.3 54.4 Liveübertragung, 2023-08-31 (57:23).
- ↑ Interview, 2023-07-09 (1:32:45).
- ↑ Liveübertragung, 2019-11-22 (17:59).
- ↑ Interview, 2023-07-09 (1:36:24).
- ↑ Liveübertragung, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Liveübertragung, 2020-04-30 (1:14:44).
- ↑
- ↑ 62.0 62.1 62.2 Liveübertragung, 2020-06-26 (1:02:12).
- ↑ Liveübertragung, 2017-11-17 (47:10).
- ↑ 64.0 64.1 64.2 Interview, 2018-05-11 (50:47).
- ↑ 65.0 65.1 Liveübertragung, 2020-06-26 (53:41).
- ↑ Liveübertragung, 2017-05-12 (52:01).
- ↑ 67.0 67.1 67.2 67.3 Liveübertragung, 2017-05-12 (55:01).
- ↑ Liveübertragung, 2020-06-26 (54:03).
- ↑ Liveübertragung, 2020-06-26 (56:08).
- ↑ 70.0 70.1 70.2 70.3 Liveübertragung, 2019-05-30 (1:23:41).