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Freehold buildings: Unterschied zwischen den Versionen
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=== Processing buildings === | === Processing buildings === | ||
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=== Freehold progression === | === Freehold progression === |
Version vom 9. April 2023, 19:15 Uhr
Gebäude auf dem Grundbesitz that can be placed on a freehold plot serve three main purposes.[3][2][4][5][6]
Freehold buildings require blueprints and materials to construct.[3][8]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[9]
- Some freehold buildings have multiple tiers, with different footprint sizes.[2][10]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[10]
- Basements in freehold buildings are to be decided.[11]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[3][12][13][14][15]
- Buildings that require permits will have additional upkeep costs.[3]
Freehold building architecture is based on the blueprint for the building.[2][16]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[3][2][17][18][16][19]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[16][19][18]
- Players are not locked to the racial appearance of a freehold building blueprint.[20]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[16] – Jeffrey Bard
List of freehold buildings
- Artisan buildings
- Business buildings
- Fishery
- Freehold building blueprints
- Freehold building permits
- Freehold building tech trees
- Freehold farms
- Guild hall skins
- Gildenhallen
- Homesteads
- Inns
- Large homesteads
- Lumbermills
- Medium homesteads
- Metalworking stations
- Mills
- Patron guild halls
- Sheds
- Schreine
- Small homesteads
- Smithies
- Ställe
- Tavernen
Freehold building placement
Gebäude auf dem Grundbesitz and other items/props can be placed on freehold plots (by the land owner).[4][22][23][5][6]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[3][12][13][14][24][15]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[3][13][14][15]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[3][25]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[3]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[24]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[26]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[22]
- Targeting dummies are planned as placeable props with functional mechanics.[27]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[28]
Berufe auf dem Grundbesitz
- Artisan buildings on freeholds enable placement of processing and crafting stations.[4][29]
- Business buildings on freeholds allow freehold owners to provide services to other players.[2]
Freehold farms
Freehold farms are workstation plots available for farming crops and livestock on freeholds.[32][32][33][34][23][35][36]
- Sammeln and processing professions such as hunting, taming, and animal husbandry can benefit from having room for animals on a freehold.[3]
- Freehold permissions can be granted to allow other players to harvest resources on a freehold farm.[3]
- If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[3]
- Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[38]
Processing buildings
Processing stations are workstations that are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[3][41][4][29][42]
- Artisan buildings are required to be placed on freehold (and node) plots to unlock placement of processing stations.[3][2][7]
- Each processing profession has four processing stations that unlock as players progress through their artisan building tech trees.[25][43][2]
- Each processing profession will have four stations; and the stations will come online as you progress through the profession. Each one of those stations will make goods that are immediately useful to the economy, to crafters, to other processors; and each processing station will build on itself and into the other stations.[44] – Kory Rice
- Master and grandmaster processing can only take place on freeholds.[2][45]
- Processing as it stands for Alpha-2's implementation is that there is a certain amount of prep work that's required first for the industry-specific component, which is the building. That prep work might be finding a certain amount of lumber to light the fire in kiln or whatever, to a certain temperature in order for you to process a certain grade of ore; and that grade of ore being malleable then into an ingot; and that produces that ingot so-to-speak. Now, in that process there's a gathering component, there's a preparatory phase, there is a time-related component.[47] – Steven Sharif
- Processing stations have queue slots that allow jobs to be queued at that station.[48] Processing jobs are processed sequentially for all players in freeholds. Processing jobs in nodes are processed sequentially per player, but concurrently with other player's jobs.[49]
- Q: Can you provide more details in regards to the design philosophy behind why it's a queue system for freeholds but not for nodes?
- A: On the freehold, processing can achieve the highest levels of processing. That's where the highest levels of processing occur. Nodes can only go up to a certain level of processing. Now we want to be able to throttle the amount of resources that can be processed at any given time in response to the fluctuation and flows of the economy. So, we want to make sure that the economy is a bigger ship when turning than being able to immediately start processing everything at once and get new resources out as the flow of supply and demand changes within the world. And because- again that's at the highest levels of processing; and you're sharing the available queues that exist at those stations. It's going to take time and it's going to take a long time for the higher level materials.[50] – Steven Sharif
- There will also be time-related and gameplay elements that require the player to interact with processing stations.[48] These elements act to throttle the introduction of processed materials from raw gatherables into the economy.[47]
- There's also possibilities that the machine you're using itself has some type of gameplay layer- should the kiln get overheated, and you have to throw some water on it or something. There are elements there in that process that we want to mimic this gameplay opportunity for players to interact; and not just be a time-sink. But time-sink is also a component of it as well, because that's the throttle for the introduction of processed materials from raw gatherables into the economy.[47] – Steven Sharif
- Processing times, yields, queue times, and job sizes can increase based on node progression, service building upgrades, node policies, and relics.[51][48][42]
- That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[42] – Steven Sharif
- Processing stations are distinct from crafting workstations that are used to craft finished goods.[45][41]
- The developers are considering a decay system for processing stations similar to item decay for gear.[13]
- Q: Do processing stations wear out over time? Do they have to be repaired?
- A: That's something that we're still discussing internally. It is coded in such a way where it's an easy variable for us to change that. There are material components that are necessary to feed the machines to keep them up and running, or it could be based on how you interact with the fuel components. If you overheat- overcharge with fuel, that can create like a system degrade similar to your armor decay, which then you have to feed materials in order to rebuild maintenance-wise. Right now it is not implemented. With that in mind, the only maintenance required is going to be through taxation. And depending on the number of permits that you have placed on the freehold will increase the amount of taxes that are necessary to be paid for the freehold.[13] – Steven Sharif
Entwicklung des Grundbesitzes
Durch denEntwicklung des Grundbesitzes werden neue Boni, Fähigkeiten und Möglichkeiten für freeholds freigeschaltet.[52]
- Gebäude auf dem Grundbesitz können je nach Nutzungsdauer und Produktivität des Eigentums aufgewertet werden. [52]
- Wir möchten, dass es in vielen Systemen einen Fortschritt gibt, und ein Teil des Freehold-Fortschritts besteht darin, dass, wenn ihr diese Basisgebäude errichtet, je länger und produktiver ihr mit diesem Freehold seid und mit diesem Freehold existiert, desto mehr Möglichkeiten haben, diese Gebäude aufzusteigen und Neues anzubieten Boni, neue Fähigkeiten, neue Fähigkeiten; Und schon allein das Überleben in dieser Welt ist eine Leistung für sich, daher wird sie dadurch belohnt, dass man Fortschritte in diesen Dingen ermöglicht.[52] – Steven Sharif
Spielergeführte Unternehmen
Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[54] – Steven Sharif
Tavernen
Je länger eine Taverne in Betrieb ist und je mehr Gäste bedient werden, desto schneller steigt eine Taverne auf.[55][54]
- Q: Welche Vorteile erhalten Spieler, wenn sie die Rolle eines Tavernenbesitzers übernehmen?
- A: Sie werden mit den Kreationen auffallen, weil dies den Charakteren angezeigt wird, die diese Dinge konsumieren. Darüber hinaus können sie abhängig von der Anzahl der Kunden, die bedient werden, bestimmte Arten von Einzelpostenprämien erhalten. Sie können auch wirtschaftliche Belohnungen erhalten, beispielsweise Gold aus dem Gasthaus, in dem die Waren verkauft werden. Und dann können bestimmte Arten von Rezepten und/oder Anbietern freischaltet werden, basierend auf der Reputationsstufe, die in dieser bestimmten Node aufgebaut wurde[55] – Steven Sharif
- Tavernen verfügen über Technologiebäume die es dem Tavernenbesitzer ermöglichen, bestimmte Boni und Dienstleistungen des Unternehmens zu spezialisieren und zu verbessern. [56][54]
- Möglicherweise gibt es Aufträge die nur in Tavernen im Besitz des Spielers gesammelt werden können.[54]
Naming buildings
Gebäude will be able to be named. The custom name will appear as floating text when it is targeted.[57]
Freehold building skins
Themenbezogene Freehold-Skins wurden als Kickstarter und Sommer-Crowdfunding Belohnungen angeboten und werden über den Kosmetikladen verkauft. [.[58][59]
- Gebäude, Schiffs, Karawanen und Reittier Kosmetik erfordern zuerst einen Gegenstand im Spiel, um die Kosmetik aufzutragen. [19][18]
Ich hatte neulich ein Treffen mit dem Designteam (da sie an weiteren Details für das Freehold-System arbeiten), um bei der Klärung einiger Antworten auf die Fragen zu helfen, die ihr alle gestellt habt, und sie werden mir Informationen schicken. Sobald ich diese erhalten habe, werde ich an einem Inhaltsupdate arbeiten, um diese Informationen widerzuspiegeln, und in Zukunft werden wir diese Details zu jedem einzelnen kosmetischen Gegenstand bereitstellen. Die Aktualisierung aller früheren Gegenstände, um mehr Klarheit darüber zu schaffen, auf welchen Arten von Gegenständen im Spiel Sie die Kosmetika platzieren können, wird einige Zeit in Anspruch nehmen, sobald dieser Prozess beginnt. Bitte lassen Sie uns also wissen, wie wir von gegenwärtigen zu früheren Gegenständen beginnen und deren Informationen aktualisieren.[60] – Margaret Krohn
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2023-06-30 (12:11).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Development Update with Freehold Preview.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Liveübertragung, 2023-04-07 (31:49).
- ↑ 5.0 5.1 5.2 Node series part II – the Metropolis.
- ↑ 6.0 6.1 Liveübertragung, 2017-05-24 (9:58).
- ↑ 7.0 7.1 Video, 2023-06-30 (15:34).
- ↑
- ↑ Liveübertragung, 2023-06-30 (18:45).
- ↑ 10.0 10.1 Interview, 2020-07-08 (45:23).
- ↑ Liveübertragung, 2019-06-28 (1:09:22).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 13.2 13.3 13.4 Interview, 2023-07-09 (54:46).
- ↑ 14.0 14.1 14.2 Liveübertragung, 2023-06-30 (1:45:22).
- ↑ 15.0 15.1 15.2
- ↑ 16.0 16.1 16.2 16.3 Liveübertragung, 2020-08-28 (2:14:06).
- ↑ Liveübertragung, 2023-06-30 (22:05).
- ↑ 18.0 18.1 18.2 Liveübertragung, 2020-11-30 (57:50).
- ↑ 19.0 19.1 19.2
- ↑ Liveübertragung, 2017-05-26 (44:11).
- ↑ 21.0 21.1 Liveübertragung, 2023-06-30 (7:36).
- ↑ 22.0 22.1 Liveübertragung, 2020-05-29 (41:27).
- ↑ 23.0 23.1 Liveübertragung, 2017-10-16 (56:42).
- ↑ 24.0 24.1 Liveübertragung, 2023-06-30 (1:21:48).
- ↑ 25.0 25.1 25.2 Interview, 2023-07-09 (33:55).
- ↑ Liveübertragung, 2023-06-30 (1:36:52).
- ↑
- ↑ Liveübertragung, 2024-01-31 (1:24:57).
- ↑ 29.0 29.1 Liveübertragung, 2022-06-30 (1:08:02).
- ↑ Liveübertragung, 2020-05-29 (35:36).
- ↑ Liveübertragung, 2020-05-29 (39:47).
- ↑ 32.0 32.1 Video, 2023-06-30 (6:39).
- ↑ Interview, 2021-02-07 (42:41).
- ↑ Liveübertragung, 2020-10-30 (44:22).
- ↑ Liveübertragung, 2017-05-30 (20:01).
- ↑ Liveübertragung, 2017-05-05 (32:11).
- ↑
- ↑ Liveübertragung, 2017-05-05 (15:47).
- ↑ Video, 2023-11-30 (46:59).
- ↑ 40.0 40.1 Video, 2023-11-30 (48:22).
- ↑ 41.0 41.1
- ↑ 42.0 42.1 42.2 Podcast, 2021-04-11 (40:20).
- ↑ Liveübertragung, 2023-06-30 (33:26).
- ↑ Liveübertragung, 2023-06-30 (37:30).
- ↑ 45.0 45.1 45.2 Video, 2023-06-30 (16:02).
- ↑ 46.0 46.1 Liveübertragung, 2023-06-30 (38:18).
- ↑ 47.0 47.1 47.2 47.3 Liveübertragung, 2022-02-25 (1:12:27).
- ↑ 48.0 48.1 48.2 Liveübertragung, 2023-11-30 (1:26:16).
- ↑ Video, 2023-11-30 (39:15).
- ↑ Liveübertragung, 2023-11-30 (1:28:10).
- ↑ Video, 2023-11-30 (43:43).
- ↑ 52.0 52.1 52.2 Podcast, 2018-05-11 (48:29).
- ↑ Liveübertragung, 2019-06-28 (51:37).
- ↑ 54.0 54.1 54.2 54.3 Podcast, 2018-04-23 (29:56).
- ↑ 55.0 55.1 Liveübertragung, 2022-12-02 (1:22:30).
- ↑ Liveübertragung, 2023-06-30 (27:52).
- ↑ Liveübertragung, 2018-10-31 (46:18).
- ↑
- ↑
- ↑