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Gebäude auf dem Grundbesitz
Gebäude auf dem Grundbesitz that can be placed on a freehold plot serve three main purposes.[3][2][4][5][6]
Freehold buildings require blueprints and materials to construct.[3][8]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[9]
- Some freehold buildings have multiple tiers, with different footprint sizes.[2][10]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[10]
- Basements in freehold buildings are to be decided.[11]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[3][12][13][14][15]
- Buildings that require permits will have additional upkeep costs.[3]
Freehold building architecture is based on the blueprint for the building.[2][16]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[3][2][17][18][16][19]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[16][19][18]
- Players are not locked to the racial appearance of a freehold building blueprint.[20]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[16] – Jeffrey Bard
Homesteads
Homesteads (homes) are a type of freehold building in Ashes of Creation.[3][2][4][5]
- The homestead is the first building that must be constructed on a freehold.[3][2][4]
- The homestead provides the ability to place furniture, including storage.[4]
- The amount of furniture that can be placed is dictated by the size of the homestead.[3][2][10]
- A small house, for example, might only be able to place 100 Furniture items, whereas a medium or large house would be able to place many more; and so that's a balancing factor for players in determining if they want to have a larger house, or have a smaller house and have more farmland, whereas they're sacrificing furniture then for that.[22] – Kory Rice
- A freehold may only have one homestead.[3]
- The vast majority of cosmetic freehold skins are used for the home.[4]
- Mansion sized homesteads may occupy up to 50% of a freehold plot.[10]
Homestead building skins
Kosmetische Freehold Gebäude Skins für Eigenheime.[3][23][2][17]
[ All homesteads ] [ Small homesteads ] [ Medium homesteads ] [ Large homesteads ]
Artisan buildings
Artisan buildings are freehold or node buildings that give general benefits to the freehold or node and allow the placement of workstations for artisan professions.[24][25][26][2][7]
- Processing stations.[26][4][27]
- Freeholds are the only place that master and grandmaster processing is available.[26][2]
- Crafting stations.[26][4]
- Players can craft up to journeyman level on freeholds.[26][2]
- Freehold building blueprints are required for the construction of artisan buildings on freeholds.[2][7][28][29][30][31][32]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[33]
- A minimum of two artisan buildings will be required to max out a particular profession.[33]
- Maxing the freehold building tech trees for that profession will grant access to all four of its workstations.[33][34][26][2]
- Artisan and business buildings require permits and may incur upkeep costs.[3]
Processing workstations
Processing stations are workstations that are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[3][37][4][27][30]
- Artisan buildings are required to be placed on freehold (and node) plots to unlock placement of processing stations.[3][2][7]
- Each processing profession has four processing stations that unlock as players progress through their artisan building tech trees.[33][26][2]
- Each processing profession will have four stations; and the stations will come online as you progress through the profession. Each one of those stations will make goods that are immediately useful to the economy, to crafters, to other processors; and each processing station will build on itself and into the other stations.[38] – Kory Rice
- Master and grandmaster processing can only take place on freeholds.[2][39]
- Processing as it stands for Alpha-2's implementation is that there is a certain amount of prep work that's required first for the industry-specific component, which is the building. That prep work might be finding a certain amount of lumber to light the fire in kiln or whatever, to a certain temperature in order for you to process a certain grade of ore; and that grade of ore being malleable then into an ingot; and that produces that ingot so-to-speak. Now, in that process there's a gathering component, there's a preparatory phase, there is a time-related component.[29] – Steven Sharif
- Processing stations have queue slots that allow jobs to be queued at that station.[41] Processing jobs are processed sequentially for all players in freeholds. Processing jobs in nodes are processed sequentially per player, but concurrently with other player's jobs.[42]
- Q: Can you provide more details in regards to the design philosophy behind why it's a queue system for freeholds but not for nodes?
- A: On the freehold, processing can achieve the highest levels of processing. That's where the highest levels of processing occur. Nodes can only go up to a certain level of processing. Now we want to be able to throttle the amount of resources that can be processed at any given time in response to the fluctuation and flows of the economy. So, we want to make sure that the economy is a bigger ship when turning than being able to immediately start processing everything at once and get new resources out as the flow of supply and demand changes within the world. And because- again that's at the highest levels of processing; and you're sharing the available queues that exist at those stations. It's going to take time and it's going to take a long time for the higher level materials.[43] – Steven Sharif
- There will also be time-related and gameplay elements that require the player to interact with processing stations.[41] These elements act to throttle the introduction of processed materials from raw gatherables into the economy.[29]
- There's also possibilities that the machine you're using itself has some type of gameplay layer- should the kiln get overheated, and you have to throw some water on it or something. There are elements there in that process that we want to mimic this gameplay opportunity for players to interact; and not just be a time-sink. But time-sink is also a component of it as well, because that's the throttle for the introduction of processed materials from raw gatherables into the economy.[29] – Steven Sharif
- Processing times, yields, queue times, and job sizes can increase based on node progression, service building upgrades, node policies, and relics.[44][41][30]
- That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[30] – Steven Sharif
- Processing stations are distinct from crafting workstations that are used to craft finished goods.[39][37]
- The developers are considering a decay system for processing stations similar to item decay for gear.[13]
- Q: Do processing stations wear out over time? Do they have to be repaired?
- A: That's something that we're still discussing internally. It is coded in such a way where it's an easy variable for us to change that. There are material components that are necessary to feed the machines to keep them up and running, or it could be based on how you interact with the fuel components. If you overheat- overcharge with fuel, that can create like a system degrade similar to your armor decay, which then you have to feed materials in order to rebuild maintenance-wise. Right now it is not implemented. With that in mind, the only maintenance required is going to be through taxation. And depending on the number of permits that you have placed on the freehold will increase the amount of taxes that are necessary to be paid for the freehold.[13] – Steven Sharif
Crafting workstations
Crafting stations (also referred to as Crafting benches) are workstations located on freeholds or within nodes.[3][37][4][48][49]
- Rezepte have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[50][45][51] Choosing different selectable items can also result in crafted items with different statblocks and unique properties.[46]
- Different tiers of crafting stations represent the quality of the items that can be crafted.[48]
- Higher tier crafting stations are unlocked with node progression.[52]
- Großstadt (Stufe 5) nodes may have one Grandmaster crafting station.[53]
- Metropole (Stufe 6) nodes may have two Grandmaster crafting stations.[53]
- Players can only craft up to journeyman level on freeholds.[2]
- Upper-tier crafting benches within a node are accessible by its citizens.[54]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[55]
- Higher tier crafting stations are unlocked with node progression.[52]
- Crafting stations can pull inventory from a player's personal storage and warehouse storage from the node that the crafting station is in.[56]
- There is no limit to the number of players that can use a crafting station at the same time.[41]
- Crafting stations are distinct from processing stations, which are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[37][4][27][30]
- Q: Can crafting stations be mobilized / moved and can they be placed anywhere in the world?
- A: It depends on the crafting station. There are going to be different tiers of crafting stations that represent the quality of item you're looking to create within that specific profession. There's going to be crafting stations that can be utilized by players within their freeholds and then crafting stations that are resigned only to the development of particular nodes, within particular areas, or particular buildings... There's a wide variety of those things to make it a more dynamic experience and something that caveat how players decide to build the world and what the value of those things are.[48] – Steven Sharif
- Legendary crafting benches are present in the Akademie unique building of Metropole (Stufe 6) Academic nodes.[57]
Artisan building skins
Kosmetische Freehold Gebäude Skins für Handwerksgebäude.[3][23][2][17]
- Diese Skins können auf jedem Handwerksgebäude angebracht werden, unabhängig vom Typ.[58][59]
- Handwerker-Kosmetik-Skins werden an Handwerksgebäuden angebracht und nicht an den einzelnen Berufsstationen selbst.[3]
Business buildings
Business buildings are freehold or node buildings that provide items and services to players.[24][25][60][2][61]
- Business buildings can provide services without the owner being present.[3]
- Freehold owners are able to set permissions that grant access to the business buildings' services.[2]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[33]
- Artisan and business buildings require permits and may incur upkeep costs.[3]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[3]
List of business buildings
- Confectioner’s Delight
- Food halls
- Forge of Remembrance
- Giantslayer Lodge
- Greyshore Waystation
- Inns
- Leyline Orrery
- Odeon of Sorcerous Awe
- Spieler-Stände
- Quittin' Time Meadhall
- Shadeless Tree Tavern
- Shoreside Shack
- Sovereign's Respite
- Tavernen
- The Golden Arbor
Business building skins
Kosmetische Freehold Gebäude Skins für Geschäftsgebäude.[3][23][2][17]
- Diese Skins können auf jedem Geschäftsgebäude angebracht werden, unabhängig von der Art. [59]
Freehold building placement
Gebäude auf dem Grundbesitz and other items/props can be placed on freehold plots (by the land owner).[4][63][64][5][6]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[3][12][13][14][65][15]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[3][13][14][15]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[3][33]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[3]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[65]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[66]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[63]
- Targeting dummies are planned as placeable props with functional mechanics.[67]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[68]
Entwicklung des Grundbesitzes
Durch denEntwicklung des Grundbesitzes werden neue Boni, Fähigkeiten und Möglichkeiten für freeholds freigeschaltet.[69]
- Gebäude auf dem Grundbesitz können je nach Nutzungsdauer und Produktivität des Eigentums aufgewertet werden. [69]
- Wir möchten, dass es in vielen Systemen einen Fortschritt gibt, und ein Teil des Freehold-Fortschritts besteht darin, dass, wenn ihr diese Basisgebäude errichtet, je länger und produktiver ihr mit diesem Freehold seid und mit diesem Freehold existiert, desto mehr Möglichkeiten haben, diese Gebäude aufzusteigen und Neues anzubieten Boni, neue Fähigkeiten, neue Fähigkeiten; Und schon allein das Überleben in dieser Welt ist eine Leistung für sich, daher wird sie dadurch belohnt, dass man Fortschritte in diesen Dingen ermöglicht.[69] – Steven Sharif
Freehold building tech trees
Freehold building tech trees allow freehold owners to specialize their freehold buildings.[70][71]
- Freehold building tech trees are building-specific.[72]
- Freehold building tech trees can be reset/respecced for a cost.[72][73]
- Maxing the tech trees for a particular profession will grant access to all four of its workstations.[33][34][26][2]
- In order to fully spec out a particular tree of one profession, you will need in most cases, at a minimum, two of the buildings for that particular profession. And that also grants you access to have all four of the workstations that that profession's building provides; and then you can spec into those territories. So you're occupying additional levels of permits in order to achieve that broad spectrum mastery over that particular profession, as opposed to specializing within the mastery of that profession.[33] – Steven Sharif
Naming buildings
Gebäude will be able to be named. The custom name will appear as floating text when it is targeted.[74]
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2023-06-30 (12:11).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 Development Update with Freehold Preview.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 Liveübertragung, 2023-04-07 (31:49).
- ↑ 5.0 5.1 5.2 5.3 Node series part II – the Metropolis.
- ↑ 6.0 6.1 Liveübertragung, 2017-05-24 (9:58).
- ↑ 7.0 7.1 7.2 7.3 7.4 Video, 2023-06-30 (15:34).
- ↑
- ↑ Liveübertragung, 2023-06-30 (18:45).
- ↑ 10.0 10.1 10.2 10.3 Interview, 2020-07-08 (45:23).
- ↑ Liveübertragung, 2019-06-28 (1:09:22).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 13.2 13.3 13.4 Interview, 2023-07-09 (54:46).
- ↑ 14.0 14.1 14.2 Liveübertragung, 2023-06-30 (1:45:22).
- ↑ 15.0 15.1 15.2
- ↑ 16.0 16.1 16.2 16.3 Liveübertragung, 2020-08-28 (2:14:06).
- ↑ 17.0 17.1 17.2 17.3 Liveübertragung, 2023-06-30 (22:05).
- ↑ 18.0 18.1 Liveübertragung, 2020-11-30 (57:50).
- ↑ 19.0 19.1
- ↑ Liveübertragung, 2017-05-26 (44:11).
- ↑ 21.0 21.1 Liveübertragung, 2023-06-30 (18:26).
- ↑ Liveübertragung, 2023-06-30 (19:41).
- ↑ 23.0 23.1 23.2 Liveübertragung, 2023-06-30 (23:40).
- ↑ 24.0 24.1 Blog: Development Update with Village Node.
- ↑ 25.0 25.1 Liveübertragung, 2023-08-31 (50:25).
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 Liveübertragung, 2023-06-30 (33:26).
- ↑ 27.0 27.1 27.2 Liveübertragung, 2022-06-30 (1:08:02).
- ↑ Liveübertragung, 2022-06-30 (1:09:29).
- ↑ 29.0 29.1 29.2 29.3 29.4 Liveübertragung, 2022-02-25 (1:12:27).
- ↑ 30.0 30.1 30.2 30.3 30.4 Podcast, 2021-04-11 (40:20).
- ↑ Interview, 2020-03-27 (9:00).
- ↑ Liveübertragung, 2017-05-05 (34:15).
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 33.8 Interview, 2023-07-09 (33:55).
- ↑ 34.0 34.1 Liveübertragung, 2023-06-30 (41:41).
- ↑ Video, 2023-11-30 (46:59).
- ↑ 36.0 36.1 Video, 2023-11-30 (48:22).
- ↑ 37.0 37.1 37.2 37.3
- ↑ Liveübertragung, 2023-06-30 (37:30).
- ↑ 39.0 39.1 39.2 Video, 2023-06-30 (16:02).
- ↑ 40.0 40.1 Liveübertragung, 2023-06-30 (38:18).
- ↑ 41.0 41.1 41.2 41.3 Liveübertragung, 2023-11-30 (1:26:16).
- ↑ Video, 2023-11-30 (39:15).
- ↑ Liveübertragung, 2023-11-30 (1:28:10).
- ↑ Video, 2023-11-30 (43:43).
- ↑ 45.0 45.1 Video, 2023-11-30 (59:21).
- ↑ 46.0 46.1 Video, 2023-11-30 (1:01:04).
- ↑ Video, 2023-08-31 (45:06).
- ↑ 48.0 48.1 48.2 Liveübertragung, 2020-01-30 (1:38:26).
- ↑ Liveübertragung, 2017-05-12 (1:00:18).
- ↑ Liveübertragung, 2023-11-30 (1:38:47).
- ↑ Interview, 2018-10-20 (17:31).
- ↑ Interview, 2020-07-19 (6:38).
- ↑ 53.0 53.1 Liveübertragung, 2023-12-19 (1:49:28).
- ↑ Podcast, 2021-09-29 (4:43).
- ↑ Liveübertragung, 2023-12-19 (1:50:51).
- ↑ Liveübertragung, 2022-07-29 (1:17:33).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑
- ↑ 59.0 59.1
- ↑
- ↑
- ↑ 62.0 62.1 Liveübertragung, 2023-06-30 (7:36).
- ↑ 63.0 63.1 Liveübertragung, 2020-05-29 (41:27).
- ↑ Liveübertragung, 2017-10-16 (56:42).
- ↑ 65.0 65.1 Liveübertragung, 2023-06-30 (1:21:48).
- ↑ Liveübertragung, 2023-06-30 (1:36:52).
- ↑
- ↑ Liveübertragung, 2024-01-31 (1:24:57).
- ↑ 69.0 69.1 69.2 Podcast, 2018-05-11 (48:29).
- ↑ Liveübertragung, 2023-06-30 (42:37).
- ↑ Liveübertragung, 2023-06-30 (27:52).
- ↑ 72.0 72.1 Liveübertragung, 2023-06-30 (1:23:24).
- ↑ Liveübertragung, 2023-06-30 (31:43).
- ↑ Liveübertragung, 2018-10-31 (46:18).