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Inventory: Unterschied zwischen den Versionen
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=== Merchant ships === | === Merchant ships === |
Version vom 4. Februar 2024, 20:08 Uhr
Inventar capacity has quantity (stacking) limits based on the type of item.[3][4] Rucksäcke offer varying stack sizes and/or spatial inventory shapes that are optimized for carrying different items.[5][6]
- A player's inventory has sections for different types of items.[7] Quest items for example will not fill a player's regular inventory capacity.[8]
- Materials and resource bags have spatial ("Tetris" style) slots for items with different shapes and sizes.[9][2][10][11][12]
- The spatial inventory system is intended to mitigate the potential for players to diminish land management scores by stripping resources from particular zones as well as provide a challenging gameplay layer for players.[9][13]
- Inventory is split into two separate management systems. The first is your non-material, non-gatherable slots. Those are your standard single slot, not-space-constrained system that's a standard inventory: you just have a single slot, and you can pull completed items and/or consumables and quest items or whatever into that slot. And then, when you're talking about materials, specifically processed goods and gatherables: those exist within the Tetris type uh inventory system.[10] – Steven Sharif
- Gegenstände are placed into the most suitable inventory slots by default.[1]
- All those materials actually sorted nicely in the appropriate bags based on your stack sizes.[1] – Alex Khudoliy
- There will be a healthy number of slots for gear in a player's inventory.[14]
- Completed item inventory slots are not space constrained (by the tetris system).[10]
- Completed items, such as gear are also not subject to weight limits.[14]
- Gear loadouts can be swapped using a hotkey when out of combat.[14][15][16]
- Inventory capacity will be relatively limited for new characters.[8] Additional capacity may be increased by obtaining higher quality backpacks from crafters.[17][10][3]
- We want to have very unique progression when it comes to the construction of resource bags; and those resource bags will have certain benefits, like increasing stack size count of particular types of resources; or of having a additional delay time necessary to interface with with your corpse, should a player try to take the resources you might have dropped in PvP; or having passive benefits and unique structures of spacing that makes it more a better bag for wood gathering because woods are three-by-one; or a better bag for mining because mining is always two-by-two. The idea is to make your intent as a gatherer when you go out into the wild specific right not just that you're going out into the wild and gathering everything you can because it's there; and that's what we don't have like a labor system that limits it. We have a space constraint system so when you leave your node and you go out into the wild you need to be conscientious of what you're choosing to interact with and take resources for, because you have a limited space constraint to that degree.[10] – Steven Sharif
- Inventory capacity is subject to quantity rather than weight limits.[3]
- In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[3] – Steven Sharif
- Players will have the ability to search for items they have stored in various locations (such as personal storage and node warehouses).[18]
- We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[18] – Steven Sharif
- Inventories will be able to be sorted.[2]
- Q: Why did you go for a spatial inventory system for resources?
- A: There's a number of different methods that we can use in an effort to mitigate, or again throttle, the amount of success that players can have in any one trip out in the world. Now, we're using a combination of three things: We are using progression gating through your profession level; so you need to have a certain level to access certain resources. We are utilizing the spatial inventory space as a limitation on how much things you can gather before you need to go back to town. And then lastly we have a tool predicate where you need to have a tool that is relevant for the resource you're gathering; and those tools have a decay value after each use. Weight is obviously an approach that we could take if we wanted to limit. However, the spatial system works in concert with a number of other types of systems. For example, we want to have itemization drop on death specifically as it relates to material items; and we want there to be an additional layer above just weight that introduces complexity; and where there is complexity there is choice and there is strategy and there is planning required on behalf of the player in order to set themselves up for the best possible success in certain situations.[9] – Steven Sharif
- Maultiere can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[19]
- Inventar expansion and weight management training certificates are available in the Galleria at Großstadt stage economic nodes.[8][20]
Rucksäcke
Ein Rucksack ist ein von Handwerkern gefertigter Gegenstand, der Platz für persönliches Inventar bietet.[6]
- Je höher das Level des Rucksacks, desto größer ist das verfügbare Inventar.[6]
- Verschiedene Rucksacktypen eignen sich für unterschiedliche Aktivitäten.[6]
- Die Rucksäcke von Sammlern sind dazu ausgelegt, Sammelobjekte zu tragen.[6]
- Die Rucksäcke von Abenteurern sind für den Transport von Verbrauchsgegenständen und Gegenstände geeignet.[6]
In order to roleplay you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the backpack that can plug in certain types of props or items that are created by the character team.[21] – Steven Sharif
Storage
Lagerpunkte gibt es in Lagerhäusern innerhalb von Nodes und in Truhen die in Grundbesitz und statischen in-node Häusern plaziert werden können.[23][24]
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[26][27][28]
- Players must obtain and place storage containers in their player-owned housing.[27]
- Different grades of storage containers have different inventory capacities.[27]
- There are restrictions on the grades of storage containers available in different types of houses.[27]
- Access permissions can be set to allow others to access a player's personal storage devices.[26][29][30][31]
- Personal storage chests may be set to permit access by family or guild members.[30][32]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[26]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[33]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[34]
- Corrupt players are not able to utilize storage systems.[35][36][37]
- Personal caravans may be launched from any point of storage (including chests).[38]
Bankwesen
Nodes entwickeln sich schnell auf die erste Stufe. Dies ermöglicht NPC-Dienstleistungen, wie den Verkauf von Waren oder die Lagerung von Gegenständen.[39]
- Banktransfer zwischen Charakteren wird wahrscheinlich auf Möbel und fertiggestellte Gegenstände beschränkt sein.[31]
- Eine Fähigkeit des Lagerhauses kann es Spielern ermöglichen, nicht-materielle Güter zwischen alternativen Charakteren zu transferieren. Alle Ressourcen, Materialien oder Güter, die für den Transport auf das Karawanen-System angewiesen sind, sind hiervon ausgeschlossen.[40]
Cargo
Cargo refers to crates that are transported by caravan, ship, or mules.[43][42]
- The only constraint is available size in the spatial inventory system for the crates.[43][44][45]
- Materialien and resources (in crates).[45]
- Player commodities.[45]
- Node commodities.[45]
- There are... three primary methods by which caravans transit the world. The first is when players are moving commodities. The second is when players are moving materials and resources, and that's to your question. That's relevant because materials and resources across the world are unique to the geographic region in which they are produced or which they spawn, and crafting stations are located at certain nodes, and nodes specialize the types of crafting stations that they can have; so the transit of those materials across the world is a necessary component of keeping the economy alive; and where there is a demand there will be a supply. So that's with regards to the second reason for transiting caravans. The third is when mayors and system generated caravans transit the world. This is for nodes to acquire certain types of node commodities or node resources that they need to initiate public Work projects and to initiate construction projects.[45] – Steven Sharif
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[46][47] Likewise, merchant ships can only be launched and received at harbors.[48]
- Upgrading a caravan's components can increase its cargo capacity.[49][48] The maximum cargo capacity of caravans will be determined during Alpha-2 testing.[50] Merchant ships have a much larger capacity than caravans.[48]
- When you land a caravan it doesn't automatically flood the node's cargo with the stuff that was on your caravan. It stays on the caravan as additional cargo storage.[51] – John Collins
- Caravan speed is currently not affected by the weight of the cargo being transported.[52]
- There are visual hints relating to the cargo being transported on caravans, but players will not be able to see the exact contents of the caravan.[53][54][55] Cargo is represented in this way even if a cosmetic caravan skin has been applied to the caravan.[54][55]
- Decoy crates may be available via social organization progression to aid in launching of decoy caravans and merchant ships.[53]
- Commodities are transported by caravans and merchant ships in sealed crates.[56][57][58]
- These commodities cannot be stored in a player's inventory. Looting them will convert them into stolen commodities which yield a lesser value when exchanged at black market locations in nodes.[59][60][61][57]
- To retain the value of the commodities, players must summon an empty caravan from a nearby node to collect and transport them.[60][62][63]
- Commodities crates found in caravan wreckages are marked with a green symbol.[64]
- Materials crates found in caravan wreckages are marked with a black symbol.[64]
Maultiere
Maultiere sind Reittiere die beim Transport von Gütern, Ressourcen, und Sammelgegenständen um das Tragfähigkeit eines Spielers zu erhöhen.[66] Maultiere transportieren Waren in einem viel kleineren Maßstab als das Karawanen - System.[67]
Karawanen
Das Karawanen-System ist ein PvP-System in der offenen Welt, das sich um Chancen und Risiken dreht. Karawanen erleichtern den Warentransfer für Spieler, die mit Gütern Gewinn erzielen möchten.[69]
- Die Karawanen sind für den Transport von persönlichen Gütern und Aufträge, sowie von Vorräten für Gildenburgen und Knotenpunkten bestimmt.[71]
- Karawanen können nur von Knotenpunkten mit (mindestens) Dorf-Stufe versandt, und in Empfang genommen werden.[72]
- Karawanen können Güter von mehreren Spielern transportieren.[73]
- Das PvP-Markierungssystem gilt nicht für Karawanen.[74]
Caravan capacity
Komponenten für Karawanen affect the available inventory capacity of a caravan.[75][49][76]
- There is a tradeoff between certain caravan stats and benefits provided by caravan components.[77][78][76]
- If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[77] – Steven Sharif
Item | Icon | Source | Rarity |
---|---|---|---|
Reinforced Chassis | Caravan masters | Episch | |
Wooden Chasis | Caravan masters | Common |
Merchant ships
Merchant ships (also called Trade ships) are part of Ashes of Creation naval content.[48][80][81]
- A merchant ship interacts with a harbor in a very similar fashion to the way that Caravans interact with the caravansary, but they have much larger capacity and they stop at other harbors in a very similar functionality to the way the caravans stop at caravansaries. Harbors have a disembarkation zone that lives near the harbor. So if you make your merchant ship to that zone as well, it will get guided into the harbor and will be safe. But when you launch that caravan from a harbor it is much like a land caravan. The only difference is that Merchant ships cannot become land caravans. They must stay as merchant ships.[48] – Steven Sharif
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[48]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[48]
- Unlike raft caravans, merchant ships cannot transition into land caravans.[48]
- It is possible to launch decoy caravans and merchant ships.[53]
Kisten
- There are small, medium, and large crates.[82] The higher quality the crate, the greater its capacity.[58]
- Commodities are transported by caravans and merchant ships in sealed crates.[56][57][58]
- Player commodities are "pre-crated" when they are purchased from commodities vendor NPCs.[83][56][84]
- Player commodities present in caravan wreckages have a portion of their value sunk (lost).[85][62][63]
- These commodities cannot be stored in a player's inventory. Looting them will convert them into stolen commodities which yield a lesser value when exchanged at black market locations in nodes.[59][60][61][57]
- To retain the value of the commodities, players must summon an empty caravan from a nearby node to collect and transport them.[60][62][63]
- Commodities can go into Crates to move them. If someone loses a Caravan, in the wreckage there are Crates. If you get a Crate to a Caravansary you can unpack it.[62] – Ry Schueller
- Commodities crates found in caravan wreckages are marked with a green symbol.[64]
- Materials crates found in caravan wreckages are marked with a black symbol.[64]
- Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[85] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[62][63][61][57]
Unsealing crates
Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[85] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[62][63][61][57]
- Player commodities have a portion of their value sunk (lost).[85][62][63]
- These commodities cannot be stored in a player's inventory. Looting them will convert them into stolen commodities which yield a lesser value when exchanged at black market locations in nodes.[59][60][61][57]
- To retain the value of the commodities, players must summon an empty caravan from a nearby node to collect and transport them.[60][62][63]
- Unsealing crates with other types of cargo may also cause the cargo to become stolen.[61][57]
- Ressourcen taken from caravan wreckages become stolen resources.[63]
- Glint taken from caravan wreckages becomes stolen glint.[61]
- Cracking/breaking Crates always give less value than doing the work to get a Crate back to a place where you can unpack it. Commodities like "A Case of Kaelar Wooden Soldiers" don’t go into a player’s inventory. The only way someone gets Commodities like "A Case of Kaelar Wooden Soldiers" from place to place is in Crates.[85] – Ry Schueller
Versenden von Gegenständen
- Raw gatherables and materials are not able to be mailed by players.[87][88][89]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[90]
- Social messages sent via mail will be received instantly.[87]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[87]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[87] – Steven Sharif
Bildmaterial
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 Video, 2023-11-30 (30:19).
- ↑ 2.0 2.1 2.2 Twitter - Steven Sharif - Spatial inventory slots.
- ↑ 3.0 3.1 3.2 3.3 Liveübertragung, 2023-02-24 (54:55).
- ↑ Liveübertragung, 2020-05-29 (1:27:18).
- ↑ Video, 2023-11-30 (13:38).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5
- ↑ Liveübertragung, 2023-02-24 (22:57).
- ↑ 8.0 8.1 8.2 Liveübertragung, 2020-07-25 (1:14:13).
- ↑ 9.0 9.1 9.2 Liveübertragung, 2023-11-30 (1:29:18).
- ↑ 10.0 10.1 10.2 10.3 10.4 Liveübertragung, 2023-06-30 (1:24:42).
- ↑ Liveübertragung, 2023-06-30 (46:17).
- ↑ Video, 2023-06-30 (8:54).
- ↑ Podcast, 2023-07-15 (22:57).
- ↑ 14.0 14.1 14.2 Interview, 2023-09-10 (47:13).
- ↑ Liveübertragung, 2023-02-24 (46:15).
- ↑ Liveübertragung, 2021-11-19 (40:53).
- ↑ Liveübertragung, 2023-11-30 (1:34:08).
- ↑ 18.0 18.1 Liveübertragung, 2022-07-29 (1:17:33).
- ↑ Liveübertragung, 2017-07-18 (44:57).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ 21.0 21.1 Liveübertragung, 2019-05-30 (1:09:17).
- ↑ Liveübertragung, 2020-05-29 (41:45).
- ↑ Interview, 2018-12-06 (20:30).
- ↑ Video, 2020-05-31 (47:32).
- ↑ 25.0 25.1 Liveübertragung, 2021-06-25 (22:34).
- ↑ 26.0 26.1 26.2 Liveübertragung, 2021-07-30 (1:14:33).
- ↑ 27.0 27.1 27.2 27.3 Video, 2020-05-31 (47:32).
- ↑ Liveübertragung, 2018-08-17 (10:54).
- ↑ Liveübertragung, 2021-04-30 (1:12:33).
- ↑ 30.0 30.1 Liveübertragung, 2020-06-26 (51:58).
- ↑ 31.0 31.1 Liveübertragung, 2019-06-28 (1:23:31).
- ↑
- ↑ Liveübertragung, 2020-04-30 (1:14:44).
- ↑ Interview, 2020-07-08 (57:46).
- ↑ Liveübertragung, 2023-02-24 (1:12:24).
- ↑ Liveübertragung, 2022-10-28 (24:28).
- ↑ Liveübertragung, 2021-04-30 (1:14:49).
- ↑
- ↑
- ↑ Liveübertragung, 2018-04-8 (AM) (23:18).
- ↑ 41.0 41.1 Video, 2023-10-31 (12:32).
- ↑ 42.0 42.1 Video, 2023-10-31 (1:52).
- ↑ 43.0 43.1 Liveübertragung, 2023-11-30 (1:44:04).
- ↑
- ↑ 45.0 45.1 45.2 45.3 45.4 Liveübertragung, 2023-10-31 (1:06:32).
- ↑
- ↑ Liveübertragung, 2023-10-31 (1:08:57).
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 48.6 48.7 Liveübertragung, 2022-08-26 (1:26:58).
- ↑ 49.0 49.1 Video, 2023-10-31 (10:13).
- ↑ Liveübertragung, 2023-10-31 (1:13:37).
- ↑ 51.0 51.1 Video, 2024-01-31 (31:05).
- ↑ Liveübertragung, 2023-10-31 (1:15:33).
- ↑ 53.0 53.1 53.2 Liveübertragung, 2024-01-31 (1:15:05).
- ↑ 54.0 54.1 Video, 2023-10-31 (29:36).
- ↑ 55.0 55.1 Liveübertragung, 2021-01-29 (1:25:14).
- ↑ 56.0 56.1 56.2 Video, 2023-10-31 (3:34).
- ↑ 57.0 57.1 57.2 57.3 57.4 57.5 57.6 57.7 Interview, 2023-09-10 (53:47).
- ↑ 58.0 58.1 58.2 58.3 58.4 58.5 Liveübertragung, 2022-02-25 (1:10:00).
- ↑ 59.0 59.1 59.2 Video, 2024-01-31 (12:49).
- ↑ 60.0 60.1 60.2 60.3 60.4 60.5 Video, 2024-01-31 (12:21).
- ↑ 61.0 61.1 61.2 61.3 61.4 61.5 61.6
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6 62.7
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 63.6 63.7 Liveübertragung, 2023-10-31 (1:18:33).
- ↑ 64.0 64.1 64.2 64.3 64.4 64.5 Video, 2024-01-31 (6:47).
- ↑ Blog: The Hungry Quadruped.
- ↑
- ↑ Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
- ↑ Liveübertragung, 2020-05-29 (1:03:35).
- ↑ 69.0 69.1 About Ashes of Creation.
- ↑ Video, 2019-07-16 (0:00).
- ↑ Liveübertragung, 2017-05-15 (45:20).
- ↑ Interview, 2017-01-20 (4:19).
- ↑ Interview, 2018-05-11 (28:21).
- ↑
- ↑ Video, 2024-01-31 (11:32).
- ↑ 76.0 76.1 Liveübertragung, 2017-05-22 (40:41).
- ↑ 77.0 77.1 Liveübertragung, 2023-10-31 (1:11:26).
- ↑ Video, 2023-10-31 (21:47).
- ↑ Ashes of Creation Store: Trader ship.
- ↑ Liveübertragung, 2018-04-8 (PM) (1:20:03).
- ↑ Liveübertragung, 2017-08-23 (28:22).
- ↑ Liveübertragung, 2022-10-28 (1:36:10).
- ↑
- ↑ Video, 2023-08-31 (33:07).
- ↑ 85.0 85.1 85.2 85.3 85.4
- ↑
- ↑ 87.0 87.1 87.2 87.3 Liveübertragung, 2021-01-29 (1:14:53).
- ↑ Video, 2018-09-06 (3:53).
- ↑ Liveübertragung, 2018-07-09 (50:16).
- ↑