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Beute-Tabellen
- Mobs drop glint, Gegenstände, and crafting materials in preference to gold.[2][3]
- Glint is not bound to a specific region and can be also dropped by players on death as stolen glint, based on applicable death penalties.[4][5][6][7][2][8]
- The rarity of glint increases with the mob's level.[9]
- Loot tables are disabled for player controlled monsters.[10]
- There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[11]
- Experience debt decreases the drop rate percentages from monsters.[12]
- Loot (loot tables) from world bosses or dungeon bosses has a small RNG chance of dropping gear (completed items).[13][14]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[13][15][16]
- Legendary equipment is only dropped by Legendary world bosses.[17]
- Loot tables will likely not be affected by weather conditions.[19] This was previously listed as a possible effect.[20]
- There won't be specific loot drops for artisans.[21] Previously it was stated that master gatherers may have the ability to "spoil" a boss' loot.[22]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[21]
Hergestellte Gegenstände
Hergestellte Gegenstände (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[23][24][25][26][27][28]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[29][23][30]
- Crafted gear is considered best-in-slot in Ashes of Creation.[26]
- Previously it was stated that crafted items will be on-par with boss dropped items.[14][31][32]
- Crafters will be able to assign different skills/abilities and stats on gear.[33][34]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[33][35]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[26] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[32]
- Stats on crafted items will vary based on the item's rarity.[18]
- Erscheinungsbild der Ausrüstung is influenced by the rarity of the crafted item.[36]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[18] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[33][37]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[38]
- A crafter's name is embedded in the items they craft.[39]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[40]
Plündern
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[42][43][44]
- Group loot rules are defined on a per-rarity basis.[1]
- A majority of party members must vote to approve any changes to group loot allocation changes.[41]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[45]
- There won't be auto-looting pets.[46]
- It will be possible to kick a player from a party prior to them acquiring loot.[47]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[47] – Steven Sharif
- Free-for-all.[44]
- Whoever is first to loot gets the loot.[42]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[44]
- With round-robin looting, party members take turns looting.[44]
- This is a traditional need before greed system based on dice rolls.[44]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[48]
- Bidding system.[44]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[44]
Beutemarkierung
Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[49][43]
- The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[49][43]
- These numbers will be balanced based on testing.[49]
- At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[49][43]
- We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[49] – Steven Sharif
- Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
- A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[50] – Steven Sharif
AoE looting
Plündern im Wirkungsbereich ist zum Zeitpunkt des Schreibens nicht in der Beutemechanik enthalten. Es kann auf der Grundlage von Feedback hinzugefügt werden.[51]
Caravan looting
Karawanen erzeugen eine offene PvP-Zone, welche Spieler für den Kampf markiert (lila).[53]
- Durch eine Benutzeroberfläche können Spieler auswählen, ob sie die Karawane angreifen, verteidigen oder ignorieren möchten.[54][55]
- Um eine Karawane erfolgreich anzugreifen, wird eine Gruppe benötigt.[56][57]
- Die Karawane bleibt für einen Zeitraum von 5 bis 10 Minuten in der Welt, sollte sich ihr Besitzer abmelden oder die Verbindung zum Server trennen.[58]
Zerstörung der Karawane
Wenn eine Karawane zerstört wird (ein Wrack wird), lässt sie einen Teil der Waren fallen, die sie transportiert hat.[56][59][60]
- Es können auch Karawanen-Komponenten fallen gelassen werden, wenn die Karawane zerstört wird. Handelt es sich um höherwertige Komponenten, können diese vom Besitzer der Karawane, oder von anderen Spielern geborgen & wiederverwertet werden.[61]
- Für schwere Güter lassen Karawanen Zertifikate fallen, welche bei der Ausgangs-Node für einen Teil der Güter eingetauscht werden können.[62][60]
The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[60] – Steven Sharif
Währung
Die allgemeine Währung im Spiel wird als Gold bezeichnet.[2][3]
- Es gibt auch bestimmte progressionsbasierte Währungen, welche nicht gehandelt werden können.[2]
- Monster lassen anstatt von Gold Glint fallen.[2]
- Die Spielwährung hat kein Gewicht.[64]
- Es gibt kein Limit, wie viel Währung ein Spieler besitzen kann.[65]
Reit- und Haustier-Beute
Reittiere und Haustiere werden nur sehr selten von Wetbossen gedroppt. [66]
Temporäre Reittiere
Temporäre Reittiere that drop from bosses will age and eventually die.[67]
Player death
When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[69][6][7][8][2]
- PvP-Statuseffekte is not triggered by looting.[70]
- It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[73] – Steven Sharif
- There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[74]
- If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[74][75]
- Players do not lose gold upon death, no matter their corruption level.[76]
- Glint looted from a dead character by any other player, regardless of affiliation, becomes stolen glint. Character's who loot their own bodies will recover their glint in its non-stolen state.[77][5][6]
Darstellung von Objekten
Items that are dragged out of a player's inventory are destroyed.[81]
- Allowing player-dropped items (such as Ausrüstung and Währung) to exist in the world is likely not going to be allowed.[81][82]
World manager
The World manager is an algorithm in Ashes of Creation that controls dynamic world elements. It acts as both a throttle and an incentive system for various activities to ensure certain parameters are within acceptable thresholds.[83]
- A world manager is a technical term to define a server process that lives alongside the game server; and when the game server needs to do things- communicating with other game servers within that grid- it tells that manager and that manager sends it down to the appropriate server.[84] – Steven Sharif
- Prices of glint.[85]
- A heatmap of experience being gained to apply to node advancement.[85]
- The territory expansion algorithm takes into account the nearest coast, neighboring nodes, and the heatmap of players in surrounding areas over the last weeks or month.[86]
- Due to the way the progression algorithm calculates territorial (ZOI) expansion during node advancement, there is a small possibility that two nodes of the same stage end up being close to each other.[87]
- Transit of resources and goods between regions to drive quest rewards for nodes.[85]
- For example if you know iron is being used as a raw resource for a specific crafting path that might drive up the price of mithril or silver; and that will incentivize the market to course correct a little bit. The idea is to provide soft incentives that help to alleviate the demand and also to prop up the supply that might not be present from the economic systems.[85] – Steven Sharif
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Video, 2023-01-27 (16:44).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Interview, 2020-07-18 (27:11).
- ↑ 3.0 3.1 Liveübertragung, 2017-05-24 (44:14).
- ↑
- ↑ 5.0 5.1 Interview, 2023-09-10 (53:47).
- ↑ 6.0 6.1 6.2 6.3 Liveübertragung, 2021-03-26 (1:07:33).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 Podcast, 2017-05-05 (43:05).
- ↑
- ↑ Liveübertragung, 2017-05-03 (35:25).
- ↑ Interview, 2020-07-18 (1:00:15).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 13.0 13.1 Interview, 2020-07-19 (8:43).
- ↑ 14.0 14.1 February 8, 2019 - Questions and Answers.
- ↑ Interview, 2020-07-20 (21:57).
- ↑ Liveübertragung, 2018-04-8 (PM) (55:49).
- ↑ Liveübertragung, 2020-07-25 (46:08).
- ↑ 18.0 18.1 18.2 Liveübertragung, 2020-12-22 (1:15:01).
- ↑ Liveübertragung, 2022-05-27 (1:14:46).
- ↑ Video, 2022-05-27 (2:21).
- ↑ 21.0 21.1 Liveübertragung, 2024-02-29 (1:22:09).
- ↑ Podcast, 2018-08-04 (1:44:54).
- ↑ 23.0 23.1
- ↑
- ↑ Liveübertragung, 2023-04-07 (31:49).
- ↑ 26.0 26.1 26.2 Liveübertragung, 2022-06-30 (1:18:55).
- ↑ Liveübertragung, 2020-01-30 (1:38:26).
- ↑ Liveübertragung, 2017-05-12 (1:00:18).
- ↑
- ↑ Interview, 2023-09-10 (47:13).
- ↑
- ↑ 32.0 32.1 Liveübertragung, 2017-05-10 (14:45).
- ↑ 33.0 33.1 33.2 Liveübertragung, 2020-11-30 (1:05:22).
- ↑ Podcast, 2018-08-04 (59:58).
- ↑
- ↑ Liveübertragung, 2023-11-30 (1:40:11).
- ↑ Liveübertragung, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ 41.0 41.1 Video, 2023-01-27 (32:01).
- ↑ 42.0 42.1 Liveübertragung, 2020-11-30 (1:01:40).
- ↑ 43.0 43.1 43.2 43.3 Liveübertragung, 2020-07-25 (1:24:56).
- ↑ 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 44.11 Group dynamics blog.
- ↑ Liveübertragung, 2023-01-27 (1:08:06).
- ↑ Liveübertragung, 2022-04-29 (1:04:52).
- ↑ 47.0 47.1 Liveübertragung, 2023-05-31 (1:07:45).
- ↑ Liveübertragung, 2020-11-30 (1:12:03).
- ↑ 49.0 49.1 49.2 49.3 49.4 Liveübertragung, 2022-03-31 (1:23:06).
- ↑ Liveübertragung, 2022-06-30 (1:16:22).
- ↑ Liveübertragung, 15. Mai 2017 (48:30).
- ↑ Liveübertragung, 2020-03-28 (1:27:28).
- ↑
- ↑
- ↑ Liveübertragung, 2017-05-22 (40:40).
- ↑ 56.0 56.1 Liveübertragung, 2017-05-15 (45:20).
- ↑ Liveübertragung, 2017-05-22 (40:41).
- ↑ Liveübertragung, 2020-07-25 (55:32).
- ↑ Liveübertragung, 2017-12-15 (1:04:25).
- ↑ 60.0 60.1 60.2 Interview, 2019-04-15 (26:59).
- ↑ Interview, 2019-04-15 (28:28).
- ↑
- ↑ Ashes of Creation Press Kit.
- ↑ Liveübertragung, 2017-05-26 (54:00).
- ↑ Liveübertragung, 2021-03-26 (1:07:00).
- ↑
- ↑
- ↑ 68.0 68.1 Video, 2024-02-29 (19:35).
- ↑ Liveübertragung, 2021-09-24 (51:20).
- ↑ Podcast, 2021-04-11 (34:41).
- ↑ Podcast, 2023-07-15 (26:31).
- ↑ Liveübertragung, 2023-04-28 (1:18:48).
- ↑ Podcast, 2023-07-15 (28:28).
- ↑ 74.0 74.1 Liveübertragung, 2021-01-29 (1:24:27).
- ↑ Liveübertragung, 2018-09-27 (47:46).
- ↑
- ↑ Liveübertragung, 2023-11-30 (1:52:37).
- ↑ 78.0 78.1 Liveübertragung, 2022-02-25 (1:06:45).
- ↑ 79.0 79.1 Liveübertragung, 2022-04-29 (1:08:27).
- ↑ Liveübertragung, 2017-07-28 (50:22).
- ↑ 81.0 81.1 Liveübertragung, 2021-04-30 (1:14:49).
- ↑ Liveübertragung, 2017-05-24 (13:19).
- ↑ Interview, 2020-07-19 (1:10:55).
- ↑ Liveübertragung, 2022-10-14 (57:22).
- ↑ 85.0 85.1 85.2 85.3 Interview, 2020-07-19 (1:08:22).
- ↑ Interview, 2020-07-18 (10:04).
- ↑ Interview, 2020-07-08 (1:00:15).