Ashes of Creation Apocalypse horde mode

Aus Ashes of Creation Wiki
Zur Navigation springen Zur Suche springen

Ashes of Creation Apocalypse horde mode is an Ashes of Creation Apocalypse testing mode where 50 players defend a city against waves of incoming NPCs and player controlled monsters.[1][2][3]

  • Each wave is more difficult than the last.[3]
  • Between waves, players collect experience, money and weapons to take back to their hold to defend against the next wave.[4]
  • Monstermünzen enable players to join the game as part of the horde.[3]

Horde mode will include adaptive AI boss mechanics.[2] Rewards are obtained dependent on progress against these NPCs.[5]

Horde mode will absolutely include boss mechanics, so some of the ideas behind that is going to have a wave mode of a variety of NPCs will likely include some achievable cosmetics as well in that mode depending on how far you can get and those cosmetics will include pets of the NPCs that you face, so like a little miniature version of the NPC's and we'll update those as well, that you'll have in the MMO.[5]Steven Sharif

Horde mode is specifically for testing.[5]

It's a way that we thought it would be fun to implement AI mechanics that we're looking to implement. Testing the the blackboard for the AI. Being able to have variable types of NPCs that have roles whether it be like a sniper, ranged, melee, boss, heroic different AI focuses for those monsters during interesting situations.[5]Steven Sharif

Alpha-1 group sizes

Template:Alpha-1 group sizes

Alpha-1

Alpha-1 early preview.[6]

This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[7]Steven Sharif

Die Alpha-1 ist in Test-Release des Ashes of Creation MMORPGs.[10] Die Alpha 1 wird folgendes testen:


  • Charakter
    • Fortschritt bis Level 15.[13][14]
      The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[13]Steven Sharif
    • Charakter-Ersteller (rudimentär).[15][2][16][17]



  • Völker
    • 4 spielbare Völker: Kaelar, Vaelune, Dünir, Empyrean.[22][2]
      A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[23]


The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[24]Steven Sharif









info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Alpha-1 Verfügbarkeit

Die Alpha-1 kann durch das Adventurer pre-order pack, vom 5. Mai 2021 um 11:00 a.m. Pacific bis 13. August 2021 um 11:00 a.m. Pacific, erworben werden.[48][49][41]

Phase Release Estimated/Actual date
Alpha Alpha-1 early preview livestream.[52] March 27, 2020.[6]
Alpha-1 limited QA testing (NDA).[53][54] May 28, 2020.[55][56]
Alpha-1 preview pre-test 1 (NDA).[38] Dec 18 - Dec 21 2020.[38]
Alpha-1 preview pre-test 2 (NDA).[38] Feb 19 - Feb 22 2021.[57][58]
Alpha-1 preview intermittent spot testing (NDA).[59][60] Mar 19 - Jul 9 2021.[59][60]
Alpha-1 preview weekend (no NDA).[59] July 9 - July 11 2021.[61][62][59]
Alpha-1 (no NDA).[59] July 14 - August 15 2021.[63][64]

Siehe auch

Einzelnachweise

  1. Interview, 2018-08-24 (13:17).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Newsletter, 2018-08-7
  3. 3.0 3.1 3.2 3.3 Liveübertragung, 2018-09-01 (54:06).
  4. Liveübertragung, 2018-08-17 (30:29).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Interview, 2018-08-08 (4:00).
  6. 6.0 6.1 Video, 2020-03-23 (0:01).
  7. Liveübertragung, 2020-10-30 (15:35).
  8. steven-a1-testing-leaks.png
  9. Liveübertragung, 2020-03-28 (54:48).
  10. Video, 2018-04-05 (1:01:40).
  11. Interview, 2022-01-14 (3:50).
  12. steven-alpha-1-map.png
  13. 13.0 13.1 Liveübertragung, 2021-05-28 (1:13:05).
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 Liveübertragung, 2021-04-30 (41:18).
  15. steven-launcher-leak.png
  16. Liveübertragung, 2019-07-26 (1:10:44).
  17. 17.0 17.1 Liveübertragung, 2018-09-01 (1:02:99).
  18. 18.0 18.1 Interview, 2020-10-17 (53:50).
  19. 19.0 19.1 steven-ranger.png
  20. Liveübertragung, 2020-03-28 (1:41:11).
  21. Interview, 2018-10-20 (12:38).
  22. Interview, 2021-06-13 (31:24).
  23. Liveübertragung, 2021-05-28 (1:48:14).
  24. 24.0 24.1 Liveübertragung, 2021-05-28 (1:14:50).
  25. steven-combat-revamp-update.png
  26. Video, 2021-02-26 (6:17).
  27. 27.0 27.1 27.2 Liveübertragung, 2021-03-26 (44:30).
  28. 28.0 28.1 Liveübertragung, 2020-11-30 (37:16).
  29. alpha-1-nodes.png
  30. alpha-1-zoi.png
  31. 31.0 31.1 31.2 Liveübertragung, 2021-03-26 (43:55).
  32. Interview, 2018-08-08 (19:02).
  33. 33.0 33.1 33.2 Liveübertragung, 2021-03-26 (42:28).
  34. 34.0 34.1 34.2 Interview, 2021-02-07 (35:30).
  35. Podcast, 2018-05-11 (59:25).
  36. Liveübertragung, 2020-01-30 (35:12).
  37. 37.0 37.1 37.2 Liveübertragung, 2021-03-26 (39:08).
  38. 38.0 38.1 38.2 38.3 38.4 Blog: Creative Director's Letter, October 16 2020
  39. 39.0 39.1 39.2 Video, 2021-04-30 (13:02).
  40. 40.0 40.1 steven-siege-zone.png
  41. 41.0 41.1 Blog: Creative Director's Letter, April 14 2021
  42. Liveübertragung, 2020-10-30 (20:40).
  43. Liveübertragung, 2020-08-28 (1:29:17).
  44. 44.0 44.1 Liveübertragung, 2020-11-30 (24:51).
  45. steven-naval.png
  46. Liveübertragung, 2021-06-25 (29:09).
  47. Interview, 2018-08-08 (18:55).
  48. Ashes of Creation Store: May cosmetics.
  49. 49.0 49.1 Liveübertragung, 2021-04-30 (4:02).
  50. steven-alpha-1-sales.png
  51. steven-a1-upgrade.png
  52. March 2020 newsletter.
  53. alpha-1-nda-2.png
  54. alpha-1-nda-1.png
  55. steven-a1-testing-start.png
  56. Creative Director's Letter, 2020-04-1.
  57. Liveübertragung, 2021-02-26 (14:58).
  58. Blog: Creative Director's Letter, January 2021.
  59. 59.0 59.1 59.2 59.3 59.4 Alpha One Schedule Update, May 10 2021.
  60. 60.0 60.1 An Update on Alpha One Schedule, March 12 2021
  61. steven-a1preview-end.png
  62. Ashes of Creation Twitter - Alpha-1 Preview Weekend Begins
  63. alpha-1-end.png
  64. release-dates.png