Schiffe

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Tea transport PAX East 2018 exclusive cosmetic ship skin.[1]

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's skills: Let's say in combat or traversing just the world.[2]Steven Sharif

Schiffe are vehicles in Ashes of Creation. Ships are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[3][4]

  • Ship creation is generally delegated to players. There won't be many non-player-owned ships.[5]
    • Quest lines may have NPC driven ships.[5]
    • NPC ships will be present on the ocean that are adversaries or monsters that will be targets for players to try to raid or hunt for treasure.[5]
For the most part all ship creation will be delegated to the player. You have to build up a ship or find somebody who has one if you want to get across the seas.[5]Steven Sharif
  • There won't be mechanics for players to hire NPCs to carry out tasks on ships.[6]
  • Ship owners are able to grant permissions to allow other players to navigate their ships and access certain ship functions.[7][4]
    • Ship navigators receive a significant defensive buff while they are navigating the ship. This reduces CC effects and increases damage mitigation significantly.[7]
    • If the ship navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[7]
    • Other ship permissions may include operating weapons, anchors, and utility items.[4]
  • Nothing can move or or block ships, apart from other ships. Ships collisions come with the risk of significant damage to the vessels involved.[10][3]
We adhere to some semblance of real physics feelings with regards to these vehicles; and so ships do have the potential to be pushed in different directions and out of the way for each other. That is an intended collision experience that we want ships to have. But it should come with significant risk and potential damage to the vessels themselves.[10]Steven Sharif

Sehfahrer-Klassen

Sehfahrer-Klassen (auch als Bootsmannsklassen , Bootsmannsfertigkeiten oder Seemannschaft bezeichnet ) enthalten verschiedenet Skillbäume , die ähnlich wie Handwerksklassen. angeordnet sind. Je mehr Erfahrung ein Spieler mit diesen verschiedenen Fertigkeiten sammelt, desto geschickter wird er, sie einzusetzen. [11][12]

Die Vorteile von Mariner-Fachwissen beziehen sich nicht nur auf die Aktivitäten, die ihr auf den Schiffen durchführen könnt, sondern umfassen auch Fähigkeiten, die euch beim Steuern von Schiffen zur Verfügung stehen. Es gibt ein paar Dinge, die Mariner-Klassen bieten: Interaktion mit Anbaugeräten auf dem Schiff, das Fahren des Schiffes selbst, die Nutzung der Schiffskomponenten – wie das Einrollen der Segel oder nicht – sowie das Reparieren von Schiffen, wenn Schaden erlitten wird – die Geschwindigkeit, die Gesundheit, die ihr regeneriert.[11]Steven Sharif

Schiffsbau

Zur See concept art.[14]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[15]Steven Sharif

Schiffsbau can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[16][17][18][19]

  • Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[15][23][24] The types of attachments that are available are dictated by the ship's class.[15]
  • Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[29]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[30]Steven Sharif

Embleme

Es wird in Erwägung gezogen user-created Image Content (UCC), also selbst von Spielern kreierte Bilder, zu erlauben. Dies wurde in der Vergangenheit nicht in Erwägung gezogen.[32] This was previously not under consideration.[33]

  • Aktive Game Master werden den, von Spielern kreierten Inhalt überwachen. Spieler die verbotenen Inhalt hochladen begeben dadurch ihren Account in Gefahr.[34]

Mir ist bewusst, dass wir in der Vergangenheit nicht vorhatten selbst kreierten Inhalt der Spieler zuzulassen, aber ich glaube, dass wir jetzt mehr dazu neigen selbst kreierte Inhalte zu erlauben. Wir sind uns bewusst, dass es natürlich Spieler geben wird, die unerlaubte Inhalte veröffentlichen, aber wenn ein Spieler seinen eigenen Account gefährden will dann soll er dies tun. Wir haben verschieden Möglichkeiten diese Inhalte streng zu überprüfen und gehen nicht davon aus, dass dies ein Problem sein wird.[32]Steven Sharif

Bezüglich der Frage zu den selbst kreierten Inhalten; Ich glaube, dass wenn man ein aktives GM Team hat, welches sich um solche Sachen kümmert, viele unerwünschte Inhalte entgehen kann. Spieler, die sich über dieses System lustig machen, müssen auch mit Konsequenzen rechnen. Vor allem da wir ein Abonnement basiertes Spiel mit Risiko versus Belohnung sind und vielleicht weil wir einen old-school Ansatz an Charakter Entwicklung und Fortschritt haben glaube ich, dass Spieler die unerwünschten Inhalte veröffentlichen, ein hohes Risiko eingehen was die Konsequenzen für ihren Account betrifft. Ich glaube zwar nicht das wir zu hundert Prozent solche Inhalte von der Veröffentlichung abhalten können – ich denke das man es generell nicht zu hundert Prozent verhindern kann, es sei denn man würde die benutzerdefinierten Inhalte komplett verbieten – aber ich glaube, dass wir uns gegen die Vestoßquote mit wesentlicher Durchsetzung der Maßnahmen behaupten können.[34]Steven Sharif

Es wird möglich sein über die Benutzeroberfläche Embleme, Logos und Symbole im Spiel zu erstellen.[33][35][36]

Der Embleme Editor ist vorläufig für die Alpha-2 geplannt.[36]

Seekampf

Alpha-2 Negalith naval raid boss.[38]

This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.[38]Steven Sharif

Seekampf involves different types of Schiffe with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[38][39]

Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[45]Steven Sharif
Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[47]Steven Sharif

Classes of ship

Ship physics may be simulated to avoid performance issues.[48]

Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle in PvE raids, in transportation.[49]Steven Sharif

Handelsschiffe

Alpha-2 raft caravan in the Riverlands biome.[50]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[51]Steven Sharif

Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[52][53][54][55]

Fischerboote

Fischerboote in Ashes of Creation are utilized in deep sea fishing.[60][61][62][63][64][65][66]

Entführung von Schiffen

Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[46][67]

Häfen

Häfen entstehen entlang der Küste, sobald sich ein Knotenpunkt in Küstennähe entwickelt.[20][21]

There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[21]Steven Sharif

See-Inhalte

Zur See content refers to content above and below the sea.[71][72]

Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[75]

There will not initially be naval content (such as a Dark Lake) in the Unterreich, but this may be something that gets added in future expansions.[76]

There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[77]

Skins für Schiffe

Schiffsskins gelten für bestimme Arten von Schiffen.[78]

Liste von Schiff-Skins

Siehe auch

Einzelnachweise

  1. Ashes of Creation Store: Tea transport.
  2. Liveübertragung, 2018-10-31 (54:21).
  3. 3.0 3.1 Liveübertragung, 2023-10-31 (1:30:52).
  4. 4.0 4.1 4.2 Liveübertragung, 2021-05-28 (1:52:15).
  5. 5.0 5.1 5.2 5.3 Liveübertragung, 2021-09-24 (1:26:46).
  6. Liveübertragung, 2023-01-27 (1:32:00).
  7. 7.0 7.1 7.2 Liveübertragung, 2023-10-31 (1:27:50).
  8. Liveübertragung, 2021-07-30 (1:14:04).
  9. steven-shops-on-ships.png
  10. 10.0 10.1 Liveübertragung, 2024-03-29 (2:33:50).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Liveübertragung, 2022-09-30 (1:24:54).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Liveübertragung, 2018-07-09 (36:05).
  13. Liveübertragung, 2018-07-09 (36:05).
  14. steven-twitter-background.png
  15. 15.0 15.1 15.2 Liveübertragung, 2022-02-25 (1:15:50).
  16. 16.0 16.1 Liveübertragung, 2024-03-29 (2:36:06).
  17. 17.0 17.1 17.2 Interview, 2023-07-09 (1:20:33).
  18. 18.0 18.1 Liveübertragung, 2022-10-28 (1:39:25).
  19. steven-ships-1.png
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Liveübertragung, 2020-07-25 (1:59:09).
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Liveübertragung, 2018-07-09 (30:35).
  22. steven-ships-2.png
  23. Liveübertragung, 2021-10-29 (1:15:57).
  24. Interview, 2018-08-17 (36:29).
  25. 25.0 25.1 Podcast, 2020-11-15 (23:30).
  26. Interview, 2020-07-19 (48:05).
  27. 27.0 27.1 Liveübertragung, 2017-05-19 (50:45).
  28. Liveübertragung, 2022-09-30 (1:19:27).
  29. Liveübertragung, 2022-09-30 (1:19:59).
  30. Liveübertragung, 2022-09-30 (1:20:06).
  31. Blog: 10 facts about castle sieges in the MMORPG.
  32. 32.0 32.1 Liveübertragung, 2019-07-26 (1:05:28).
  33. 33.0 33.1 33.2 33.3 33.4 33.5 Liveübertragung, 2017-05-17 (55:40).
  34. 34.0 34.1 Interview, 2020-07-08 (48:30).
  35. 35.0 35.1 guild emblem.jpg
  36. 36.0 36.1 Liveübertragung, 2018-10-31 (47:44).
  37. 37.0 37.1 37.2 Interview, 2018-10-20 (3:35:54).
  38. 38.0 38.1 38.2 38.3 Liveübertragung, 2022-03-31 (1:10:43).
  39. 39.0 39.1 39.2 Liveübertragung, 2017-07-28 (47:53).
  40. Liveübertragung, 2022-04-29 (1:03:25).
  41. steven-ship-weapons.png
  42. 42.0 42.1 Liveübertragung, 2023-02-24 (1:23:34).
  43. 43.0 43.1 Liveübertragung, 2022-10-14 (58:46).
  44. steven-island-castle.png
  45. Liveübertragung, 2019-06-28 (1:12:08).
  46. 46.0 46.1 Liveübertragung, 2022-05-27 (1:12:33).
  47. Liveübertragung, 2022-12-02 (1:21:51).
  48. Liveübertragung, 2017-05-17 (30:53).
  49. Interview, 2018-05-11 (11:51).
  50. Video, 2024-01-31 (15:35).
  51. 51.0 51.1 51.2 51.3 Liveübertragung, 2020-04-30 (58:05).
  52. Video, 2024-01-31 (15:27).
  53. 53.0 53.1 Video, 2023-10-31 (28:06).
  54. 54.0 54.1 Liveübertragung, 2022-08-26 (1:20:17).
  55. 55.0 55.1 Liveübertragung, 2018-04-8 (AM) (15:46).
  56. Liveübertragung, 2020-05-29 (1:28:38).
  57. Liveübertragung, 2024-01-31 (1:07:587).
  58. Liveübertragung, 2024-01-31 (1:08:47).
  59. Liveübertragung, 2021-10-29 (43:44).
  60. fishing-boat.png
  61. Liveübertragung, 2021-07-30 (1:11:58).
  62. Interview, 2018-10-20 (3:17).
  63. steven-fishing-4.png
  64. steven-fishing-1.png
  65. DeepSeaFishing.png
  66. Liveübertragung, 2017-05-24 (30:09).
  67. 67.0 67.1 Liveübertragung, 2018-04-8 (PM) (1:20:03).
  68. Liveübertragung, 2018-08-17 (58:53).
  69. Liveübertragung, 2020-09-30 (40:52).
  70. Video, 2017-11-09 (0:01).
  71. 71.0 71.1 71.2 71.3 71.4 71.5 71.6 71.7 71.8 Podcast, 2021-04-11 (36:43).
  72. 72.0 72.1 72.2 72.3 72.4 72.5 Liveübertragung, 2017-05-17 (30:53).
  73. Liveübertragung, 2018-04-8 (PM) (1:01:28).
  74. 74.0 74.1 74.2 74.3 Liveübertragung, 2017-08-23 (28:22).
  75. Kickstarter - We Just Broke $1,500,000!
  76. Liveübertragung, 2022-01-28 (1:09:00).
  77. Liveübertragung, 2022-02-25 (1:04:29).
  78. Cygnus.png
  79. cosmetic-levels.png
  80. Liveübertragung, 2020-11-30 (57:50).