Alpha island
Alpha-1 testing took place in a zone to the north west of the world map.[6] This zone has many islands and a mainland area.[7]
- The Alpha-1 starting area is set in the ruins of an Pyrian divine gateway.[8]
- There are 12 different (sub)zones in the Alpha-1 testing location.[5]
- The Alpha-1 map was approximately 70 km2 of playable area.[9]
- Alpha island (also called Alpha-0 island) was the first open-world testing zone for Alpha-1 participants.[14]
- There are approximately 4 biomes in Alpha-1: Flood plains, Wüste (Desert), Snowy mountains, Wald.[15][16]
- Temporary teleportation points will be present in early tests until ships are introduced later in the alpha testing.[17]
Alpha-1 starting area
The Alpha-1 starting area was set in the ruins of a Pyrian divine gateway to the south of alpha island.[8]
Divine gateways
Divine gateways are portals located in the ruined cities of the four ancient races of Verra.[20]
- Divine gateways are where players first arrive in Ashes of Creation.[21]
- Each divine gateway is in proximity to one or more starting area.[20]
- Players can choose their starting gateway.[22] This choice is not restricted by their choice of race.[23]
- Tulnar characters have the same option of starting at any of the divine gateways as other races.[24][23][25]
- The divine gateways were created by the Goddess of Creation in response to a warning from the Goddess of Fate that Die Uralten and The Others would return from exile and seek retribution for their defeat at the hands of The Seven gods.[19][26]
Where players start, they enter this portal from another world called Sanctus. Sanctus is a place of no magic, low technology; and players are the first expeditioners that are coming through this portal into the world of Verra.[27] – Jeffrey Bard
Alpha-1 node locations
Castle sieges in Alpha-1
Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[31][32]
- Players will be able to join guilds. These guilds can register for the siege events.[29]
- Castle siege events will be 100v100 battles that occur daily and will last for three hours.[29]
- Attackers will start on the opposite end of the map (from the defenders).[29]
- Attackers will be able to use trebuchets to drive to and assault the castle.[29]
- When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[29]
- The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[29]
- Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[33][34][35]
- Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[33] – Steven Sharif
- This zone includes the following raid bosses.[31]
- These bosses will also appear in the open-world (outside the siege zone) with slightly different mechanics.[34]
- The opposing team is notified when these raid bosses are being attacked.[31]
- Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[31]
Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[32] – Steven Sharif
- Destructible structures (such as walls and gates) are present in Alpha-1 castle sieges.[36]
- The ability to repair structures (and siege weapons) is a long term design goal that will not be present during Alpha-1.[36]
Alpha-1
Die Alpha-1 ist in Test-Release des Ashes of Creation MMORPGs.[41] Die Alpha 1 wird folgendes testen:
- Welt
- Die Alpha1-Map besteht aus einem Festland und vielen kleineren Inseln. Die begehbare Fläche beläuft sich auf ca. 70 km2.[9]
- Die Alpha 1 findet im nordwestlichen Teil der Welt statt.[42]
- Charakter
- Fortschritt bis Level 15.[43][34]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[43] – Steven Sharif
- Charakter-Ersteller (rudimentär).[44][45][46][47]
- Fortschritt bis Level 15.[43][34]
- Archetypen
- Kleriker, Magier, und Tank Archetypen.[48]
- Der Waldläufer wird eventuell zu einem späteren Zeitpunkt in der Alpha-1 hinzugefügt.[49]
- Die Kämpfer, Barde, Schurke, und Beschwörer Archetypen werden später in der Entwicklung folgen (nach der Alpha-1).[49][48]
- Sekundäre Archetypen werden nicht in der Alpha-1 vorhanden sein.[50] Diese sind für die Alpha-2 geplant.[51]
- Völker
- 4 spielbare Völker: Kaelar, Vaelune, Dünir, Empyrean.[52][45]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[53]
- 4 spielbare Völker: Kaelar, Vaelune, Dünir, Empyrean.[52][45]
- Kampf
- Hybrides Action-/Tab-Kampfsystem.[45]
- Das überarbeitete Kampfsystem wird während und nach den Alpha-1 Tests implementiert.[54][55][56]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[54] – Steven Sharif
- Nodes
- Node-Entwicklung bis zu Dorf (Stufe 3).[57][47]
- Es wird 9 Node-Standorte in der Alpha 1 geben.[57][58]
- Normalerweise würden in dem selben Gebiet 18-20 Node-Standorte sein.[59]
- Die Fundamente des Vasallen-Systems werden implementiert sein.[57]
- Das Einflussgebiet einer Node in der Alpha 1 ist größer, als das auf der finalen Weltkarte.[60]
- Die Node-Standorte können sich vor der Beta1 noch ändern.[58]
- Wirtschaft
- Die Wirtschaft, welche in der Alpha-1 zu sehen ist, reflektiert nicht den finalen Stand des Spiels.[61]
- Händler-Systeme und Handel zwischen Spielern.[61][62]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[61] – Jeffrey Bard
- Ungefähr 10% des Handwerksystems.[34][63]
- Die wichtigsten Funktionen des Handwerksystems werden mit Hilfe des Händler (NPC)-Systems getestet.[34][63][64]
- Sammeln, Verarbeiten, Herstellen (Crafting) sind für die Alpha-2 und Betas geplant.[63][64]
- Zu einem früheren Zeitpunkt waren diese Funktionen für die Alpha-1 geplant.[65][45]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[64] – Steven Sharif
- Ausrüstung
- Ungefähr 49 einzigartige Ausrüstungs-Sets.[34]
- Dies sind einzigartige Sets mit unterschiedlichen Stats, aber einige können ähnliches Aussehen haben.[34]
- Dolche (dual wielding).[66]
- Gilden.[31][45]
- Alpha-1 Burgbelagerungen und Burgen sind in einer Zone, welche durch einen NPC-Teleporter erreicht werden kann.[33][34][31][32][69][70]
- Diese Zone beinhaltet drei Elder-Drachen Raid-Bosse.[34][31]
- Diese Bosse erscheinen auch in der Open World (außerhalb der Belagerungszone) mit leicht anderen Mechaniken..[34]
- See-Inhalte
- Schiffe für "Inselsprünge".[17][71]
- Sonstiges
- Es gibt keine Instanzierung in der Alpha-1.[33]
- Das UI und die Tutorial-Systeme werden bis zur Alpha-2 Platzhalter sein.[72][68]
Alpha-1 Verfügbarkeit
Die Alpha-1 kann durch das Adventurer pre-order pack, vom 5. Mai 2021 um 11:00 a.m. Pacific bis 13. August 2021 um 11:00 a.m. Pacific, erworben werden.[74][75][32]
- Besitzer von günstigeren Vorbesteller Paketen können ihr aktuelles Paket upgraden.[75][76][77]
Bildmaterial
2021-05-29 2021-04-04 2021-02-11 2020-12-01
Siehe auch
Einzelnachweise
- ↑ Alpha-1 screenshot.
- ↑
- ↑ Guide to Alpha One.
- ↑ 4.0 4.1 Liveübertragung, 2020-11-30 (12:09).
- ↑ 5.0 5.1 5.2 5.3 5.4 Liveübertragung, 2020-11-30 (22:43).
- ↑ 6.0 6.1 Liveübertragung, 2020-11-30 (9:51).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 Liveübertragung, 2021-03-26 (16:05).
- ↑ 9.0 9.1 Interview, 2022-01-14 (3:50).
- ↑
- ↑ Interview, 2020-07-19 (1:21:49).
- ↑ Podcast, 2021-04-11 (53:01).
- ↑ Liveübertragung, 2020-11-30 (25:45).
- ↑
- ↑ Liveübertragung, 2021-01-29 (26:38).
- ↑ Liveübertragung, 2017-10-16 (12:08).
- ↑ 17.0 17.1 17.2 Liveübertragung, 2020-11-30 (24:51).
- ↑ 18.0 18.1 Liveübertragung, 2021-03-26 (17:23).
- ↑ 19.0 19.1 Liveübertragung, 2020-11-08 (0:00:00).
- ↑ 20.0 20.1
- ↑ Liveübertragung, 2017-05-19 (29:25).
- ↑
- ↑ 23.0 23.1 Liveübertragung, 2017-10-16 (53:58).
- ↑
- ↑
- ↑ Interview, 2020-07-20 (13:33).
- ↑ Interview, 2018-04-20 (5:46).
- ↑ Video, 2021-05-28 (24:44).
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 29.7 29.8 Video, 2021-04-30 (19:25).
- ↑ Video, 2021-05-28 (19:04).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 Video, 2021-04-30 (13:02).
- ↑ 32.0 32.1 32.2 32.3 Blog: Creative Director's Letter, April 14 2021
- ↑ 33.0 33.1 33.2 33.3
- ↑ 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 Liveübertragung, 2021-04-30 (41:18).
- ↑ Podcast, 2021-04-11 (49:40).
- ↑ 36.0 36.1 Liveübertragung, 2021-05-28 (1:04:29).
- ↑ Video, 2020-03-23 (0:01).
- ↑ Liveübertragung, 2020-10-30 (15:35).
- ↑
- ↑ Liveübertragung, 2020-03-28 (54:48).
- ↑ Video, 2018-04-05 (1:01:40).
- ↑
- ↑ 43.0 43.1 Liveübertragung, 2021-05-28 (1:13:05).
- ↑
- ↑ Liveübertragung, 2019-07-26 (1:10:44).
- ↑ 47.0 47.1 Liveübertragung, 2018-09-01 (1:02:99).
- ↑ 48.0 48.1 Interview, 2020-10-17 (53:50).
- ↑ 49.0 49.1
- ↑ Liveübertragung, 2020-03-28 (1:41:11).
- ↑ Interview, 2018-10-20 (12:38).
- ↑ Interview, 2021-06-13 (31:24).
- ↑ Liveübertragung, 2021-05-28 (1:48:14).
- ↑ 54.0 54.1 Liveübertragung, 2021-05-28 (1:14:50).
- ↑
- ↑ Video, 2021-02-26 (6:17).
- ↑ 57.0 57.1 57.2 Liveübertragung, 2021-03-26 (44:30).
- ↑ 58.0 58.1 Liveübertragung, 2020-11-30 (37:16).
- ↑
- ↑
- ↑ 61.0 61.1 61.2 Liveübertragung, 2021-03-26 (43:55).
- ↑ Interview, 2018-08-08 (19:02).
- ↑ 63.0 63.1 63.2 Liveübertragung, 2021-03-26 (42:28).
- ↑ 64.0 64.1 64.2 Interview, 2021-02-07 (35:30).
- ↑ Podcast, 2018-05-11 (59:25).
- ↑ Liveübertragung, 2020-01-30 (35:12).
- ↑ 67.0 67.1 67.2 Liveübertragung, 2021-03-26 (39:08).
- ↑ 68.0 68.1 Blog: Creative Director's Letter, October 16 2020
- ↑ Liveübertragung, 2020-10-30 (20:40).
- ↑ Liveübertragung, 2020-08-28 (1:29:17).
- ↑ Liveübertragung, 2021-06-25 (29:09).
- ↑ Interview, 2018-08-08 (18:55).
- ↑ Ashes of Creation Store: May cosmetics.
- ↑ 75.0 75.1 Liveübertragung, 2021-04-30 (4:02).
- ↑
- ↑